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{{Cleanup|date=September 2007}}
{{Cleanup|date=September 2007}}
{{Header Nav|game=StarCraft}}
{{Header Nav|game=StarCraft}}
{{floatingtoc}}
 
Evolves is a game set on a 64x64 tile set, on the Space Platform terrain pallet. The whole map is visible to all players, free of fog-of-war, usually played in a 2v2, 3v3 or 1v1 setup. In the center is an inlaid area upon which ground units cannot step into with 8 beacons:
Evolves is a game set on a 64x64 tile set, on the Space Platform terrain pallet. The whole map is visible to all players, free of fog-of-war, usually played in a 2v2, 3v3 or 1v1 setup. In the center is an inlaid area upon which ground units cannot step into with 8 beacons:
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There are also variations within evolves maps.  Some may offer you a choice of evolves while others may offer you 'lifelines'.
There are also variations within evolves maps.  Some may offer you a choice of evolves while others may offer you 'lifelines'.


==Breakdown of Evolves concepts==
===Terminology===
;Timing
5mil A game that ends at 5 million points<br>
*Unit control
Agro Unit auto attacks<br>
*Use of units
Afk - away from keyboard<br>
**Attack Timing/Pull Timing
Bunkermen The ghosts/marines that live in your bunker<br>
*Reaction speed (Click placement/Speed)
Bomb Making all your units follow a single unit so they can be maneuvered without “massing”<br>
*Improvising
BSing - Short for backstabbing, when a player changes alliances with hostile intentions.<br>
*Massing
Corner Hiding in the corner behind your base<br>
 
Counter A strategy that refutes another strategy<br>
;Strategies
Counterfeed feeding your enemy back after he feeds you.<br>
*Tank
Evo Gaining the next level.<br>
*Corning
Fishing - When a player draws out enemy units.  eg. attracting them to one's bunker.<br>
*Bomb
Feed Sending units to the enemy to make them evolve.<br>
*Point Values
FFA - Free for All, everyone for themselves.  This is usually decided before the game starts.<br>
**Doubles
Flanking Going around the side of your enemy to gain more kills <br>
***Units
Freeze when units stand still because of the amount of units on the map.<br>
**Evolves Points
Gooning sticking your enemy on dragoons which are bad.<br>
*Feeds
Hiding Placing units behind your bunker so that they are hard for your enemy to attack.<br>
**Zealot Feed
Lag When lots of units attack at the same time freezing up their animation<br>
**Goon Feed
Lot feed the basic first feed that many players do<br>
**Marine/Ghost Feed
Luring Luring individual units of your enemies away from their bunker to kill them individually or using a tank to lure units from an enemies army<br>
**Archon Feed
Masser your Scv.<br>
*Counters
Massing Moving your whole army to one of the eight points on the map.<br>
**Feeds
Meat shield Using your tank, a bunker, or stronger units as a shield for your army<br>
*Flanking
Micro Short for micro manage, sending individual groups of units at a time to harass the enemy or to try and skim kills.<br>
 
Mid An agreement for both people to mass the middle at the same time.<br>
;Vessel placement
MM Map max, when no more units can be made <br>
*Tactical placement
Pulling Allying your opponent than running back to your base.<br>
 
Running Running away when the enemy attacks your base in preparation to save it.<br>
;Micro/Macro
Spawn Making units from your vessels<br>
*Knowledge and experience with tactical use of units
Spawner your science vessels <br>
 
Splash damage that can hurt more than one unit at a time.<br>
==Terminology==
Split When your air units split in half causing them to die.<br>
*5mil: A game that ends at 5 million points
Sweep Sweeping the map with air units when ground units thin out<br>
*Agro: Unit auto attacks
Throw off Killing an enemy that’s attacking your base by freeing it from his units.<br>
*Afk: away from keyboard
Watching Putting your vessels in mid so that ground units are instantly killed allowing you to watch.<br>
*Bunkermen: The ghosts/marines that live in your bunker
*Bomb: Making all your units follow a single unit so they can be maneuvered without “massing”
*BSing: Short for backstabbing, when a player changes alliances with hostile intentions.
*Corner: Hiding in the corner behind your base
*Counter: A strategy that refutes another strategy
*Counterfeed: feeding your enemy back after he feeds you.
*Evo: Gaining the next level.
*Fishing: When a player draws out enemy units.  eg. attracting them to one's bunker.
*Feed: Sending units to the enemy to make them evolve.
*FFA: Free for All, everyone for themselves.  This is usually decided before the game starts.
*Flanking: Going around the side of your enemy to gain more kills  
*Freeze: when units stand still because of the amount of units on the map.
*Gooning: sticking your enemy on dragoons which are bad.
*Hiding: Placing units behind your bunker so that they are hard for your enemy to attack.
*Lag: When lots of units attack at the same time freezing up their animation
*Lot feed: the basic first feed that many players do
*Luring: Luring individual units of your enemies away from their bunker to kill them individually or using a tank to lure units from an enemies army
*Masser: your Scv.
*Massing: Moving your whole army to one of the eight points on the map.
*Meat shield: Using your tank, a bunker, or stronger units as a shield for your army
*Micro: Short for micro manage, sending individual groups of units at a time to harass the enemy or to try and skim kills.
*Mid: An agreement for both people to mass the middle at the same time.
*MM: Map max, when no more units can be made  
*Pulling: Allying your opponent than running back to your base.
*Running: Running away when the enemy attacks your base in preparation to save it.
*Spawn: Making units from your vessels
*Spawner: your science vessels  
*Splash: damage that can hurt more than one unit at a time.
*Split: When your air units split in half causing them to die.
*Sweep: Sweeping the map with air units when ground units thin out
*Throw off: Killing an enemy that’s attacking your base by freeing it from his units.
*Watching: Putting your vessels in mid so that ground units are instantly killed allowing you to watch.


===Manners===
===Manners===
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===Scores===
===Scores===
For most versions of evolves, the scores are:
For most versions of evolves, the scores are:
*0: Zerglings
*0 - Zerglings
*2250: Zealots
*2250 - Zealots
*4000: Firebats
*4000 - Firebats
*7000: Hydralisks
*7000 - Hydralisks
*16,000: Goliaths
*16,000 - Goliaths
*28,000: Dragoons
*28,000 - Dragoons
*40,000: Wraiths
*40,000 - Wraiths
*70,000: Hunter Killers (Hero Hydras)
*70,000 - Hunter Killers (Hero Hydras)
*110,000: Mutalisks
*110,000 - Mutalisks
*200,000: Fenix Dragoons (Hero Dragoons
*200,000 - Fenix Dragoons (Hero Dragoons
*340,000: Scouts
*340,000 - Scouts
*600,000: Archons
*600,000 - Archons
*900,000: Tom Kazansky (Hero Wraiths)
*900,000 - Tom Kazansky (Hero Wraiths)
*1,100,000: Battlecruisers
*1,100,000 - Battlecruisers
*1,600,000: Marines/Ghosts
*1,600,000 - Marines/Ghosts
*2,000,000: Alan Schezars (Hero goliath's)
*2,000,000 - Alan Schezars (Hero goliath's)
*3,000,000: Mojos (hero scouts)    (In some maps Mojos + Archon)
*3,000,000 - Mojos (hero scouts)    (In some maps Mojos + Archon)
*4,000,000: Kukulzas (Hero mutalisk)    (In some maps keep getting scout, or Kukulzas or Guardian + Scourge)
*4,000,000 - Kukulzas (Hero mutalisk)    (In some maps keep getting scout, or Kukulzas or Guardian + Scourge)
*Remember, when you have exactly the amount of points you need to evolve, you spawn both the evolved unit and the previous unit.  For example, if you have exactly 40,000 points, you would get both Dragoons and Wraiths.  One exception to this is that at only 2250 you would spawn both zealots and zerglings.
*Remember, when you have exactly the amount of points you need to evolve, you spawn both the evolved unit and the previous unit.  For example, if you have exactly 40,000 points, you would get both Dragoons and Wraiths.  One exception to this is that at only 2250 you would spawn both zealots and zerglings.


==What beats what==
===What beats what===
Not all evolutions are equal. Some are better or worse than the ones after them. The order of what beats what is as follows. This is also for theory purposes only, if two armies made entirely out of each of the units met who would win. (only shows for units next in line to them such as a hero hydralisk can beat a goon but thats not directly shown) Also the format is Worse<Better.
Not all evolutions are equal. Some are better or worse than the ones after them. The order of what beats what is as follows. This is also for theory purposes only, if two armies made entirely out of each of the units met who would win. (only shows for units next in line to them such as a hero hydralisk can beat a goon but thats not directly shown) Also the format is Worse<Better.
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# A risky strategy that nonetheless sometimes works is to mass their base with your whole army, they get fed to goons while you stay on hydras. The feed is so quick that they don't have any goliaths or hydras to get kills in a tank micro.  DO NOT leave their tank alive or mobile when you use this strategy.  It generally does NOT work against pros, as they can use their tank and hydras to micro to wraiths.
# A risky strategy that nonetheless sometimes works is to mass their base with your whole army, they get fed to goons while you stay on hydras. The feed is so quick that they don't have any goliaths or hydras to get kills in a tank micro.  DO NOT leave their tank alive or mobile when you use this strategy.  It generally does NOT work against pros, as they can use their tank and hydras to micro to wraiths.


Be sure to follow your enemy's science vessels mercilessly around to ensure that the units they produce are quickly killed, and surround their other stock of units with your units. Using the Follow command with your science vessels to stick theirs can accomplish this quite nicely.
Be sure to follow your enemy’s science vessels mercilessly around to ensure that the units they produce are quickly killed, and surround their other stock of units with your units. Using the follow function of your science vessels to theirs can accomplish this quite nicely.
 
There is a popular exploit in the beginning game of “feeding” - giving a player units to advance their kill score - an enemy to advance them to zealots. While the premise of Evolves is to provide a successively better progression of units as players accumulate kills, there are balance flaws. In a battle between a player with zerglings and a player with zealots, the zerg player will win. Because of this, you can use this technique to trick a player into thinking they have the advantage, making them over confident in massing you. Most of the beginning game tricks only work with "noobs" and it is only later in the game that skill begins to show.
There is a popular exploit in the beginning game in regards to "feeding": giving a player extra kills to advance their kill score and evolve early. An enemy can be used to advance them quickly to zealots. While the premise of Evolves is to provide a successively better progression of units as players accumulate kills, there are balance flaws. In a battle between a player with zerglings and a player with zealots, the zerg player will win. Because of this, you can use this technique to trick a player into thinking they have the advantage, making them over confident in massing you. Most of the beginning game tricks only work with "noobs" and it is only later in the game that skill begins to show.


===Middle game===
===Middle game===
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This can also be done by taking the SCV off of the beacon, then selecting all of your units and right-clicking back to your base.  That will move your units without them stopping to attack.
This can also be done by taking the SCV off of the beacon, then selecting all of your units and right-clicking back to your base.  That will move your units without them stopping to attack.
=='''Evolves Clans'''==
Clans created over the years:   
#Clan UeP (1999-2002)       
#Clan EvO (2002-2011)       
   
===''Around 2003-2005:''=== 
#EEK 
#Clan Evolution     
#EVO_     
#EOP       
#Lord Clan (BroodWar)       
#Clan GoE       
#Clan MoE       
#Clan Mitis       
#Clan nB       
#Clan SeX
#Clan ExO
===''2006-2011:''=== 
#Clan Concealed (ExO/EvO split) 
#Clan EvX         
#Clan EgO         
#Clan AxE           
#Clan DeM           
#Clan ExJ           
#Clan WoE                 
#Clan AcE               
#Clan RoE                 
#Clan Xe (West)               
#Clan XoE (West/East)
#Clan ExO
#Clan SeX
===''2011-Present''===
#Clan EvX (Officially dead late 2011)                   
#Clan EvO (Semi-Active)             
#Clan EvJ (Semi-Active)                 
#Clan XoE (Semi-Active)
==''The Breakdown''==
#Evolves Concept:
#Timing
*Unit control
  *Use of units
  *Attack Timing/Pull Timing
*Reaction speed (Click placement/Speed)
*Improvising
*Massing
Strats
*Tank
*Corning
*Bomb
*Point Values
  *Doubles
  *Units
  *Evolves Points
*Feeds
  *Zealot Feed
  *Goon Feed
  *Marine/Ghost Feed
  *Archon Feed
*Counters
  *Feeds
*Flanking
#Vessel placement
*Tactical placement
#Micro/Macro
*Knowledge and experience with tactical use of units


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