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Build your base as usual, bringing in two Gateways and teching up to the Templar Archives as quickly as possible (the prerequisites for that structure are Gateway, Cybernetics Core, and Citadel of Adun, in that order). Your finishing force should have about six Zealots, four Dragoons, the two Templar that you're given (you get one at Tassadar's base), two Archons (this requires four Templar, which is quite an investment in Vespene gas), and the two hero units. Try to also give the Zealots their leg enhancement upgrade at the Citadel. | Build your base as usual, bringing in two Gateways and teching up to the Templar Archives as quickly as possible (the prerequisites for that structure are Gateway, Cybernetics Core, and Citadel of Adun, in that order). Your finishing force should have about six Zealots, four Dragoons, the two Templar that you're given (you get one at Tassadar's base), two Archons (this requires four Templar, which is quite an investment in Vespene gas), and the two hero units. Try to also give the Zealots their leg enhancement upgrade at the Citadel. | ||
When you're ready to take the path back to the Beacon, lead with the Archons, since their 360 HP can eat up damage, then with the Zealots and Templar, then the heroes, and finally Dragoons bringing up the rear. Lots of Zerg units will have spawned, and remember not to hold back with those Psionic Storms when many units are clumped together. Also, Tassadar is a High Templar, so you can cast Storms with him as well (he also has an attack ability). The most difficult fight is at the ramp in front of the Beacon; the Zerg employ many Mutalisks and Hydralisks here, so forget about formation and just rush them after a good Storm or two. Afterwards, have the heroes step onto the Beacon to win the mission. | When you're ready to take the path back to the Beacon, lead with the Archons, since their 360 HP can eat up damage, then with the Zealots and Templar, then the heroes, and finally Dragoons bringing up the rear. Lots of Zerg units will have spawned, and remember not to hold back with those Psionic Storms when many units are clumped together. Also, Tassadar is a High Templar, so you can cast Storms with him as well (he also has an attack ability). The most difficult fight is at the ramp in front of the Beacon; the Zerg employ many Mutalisks and Hydralisks here, so forget about formation and just rush them after a good Storm or two. Afterwards, have the heroes step onto the Beacon to win the mission. | ||
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