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===Carrier Distraction=== | ===Carrier Distraction=== | ||
For this strategy you will need three Carriers, six Dragoons, six Reavers, six Zealots, Fenix, Raynor and eight Shuttles. What you have to do is simple – get all your ground units into the Shuttles and fly the Hyperion with them to the front of the enemy base (however, try to avoid enemy Cannons or Dragoons – keep a safe distance). Meanwhile, the Carriers should go to the plateau behind the base and get inside through the backdoor entrance. The Ara Tribe will send all their Scouts, Carriers, Dragoons and Arbiters to destroy your Carriers and give you about 20 seconds in which the base is practically empty, | For this strategy you will need three Carriers, six Dragoons, six Reavers, six Zealots, Fenix, Raynor and eight Shuttles. What you have to do is simple – get all your ground units into the Shuttles and fly the Hyperion with them to the front of the enemy base (however, try to avoid enemy Cannons or Dragoons – keep a safe distance). Meanwhile, the Carriers should go to the plateau behind the base and get inside through the backdoor entrance. The Ara Tribe will send all their Scouts, Carriers, Dragoons and Arbiters to destroy your Carriers and give you about 20 seconds in which the base is practically empty, save a few Zealots. So all you have to do is quickly drop your forces into the base and attack the Stasis Cell with everything you have (including the Yamato Gun). The Cell won't last too long. | ||
{{Footer Nav|game=StarCraft|prevpage=Protoss mission 7: Homeland|nextpage=Protoss mission 9: Shadow Hunters}} | {{Footer Nav|game=StarCraft|prevpage=Protoss mission 7: Homeland|nextpage=Protoss mission 9: Shadow Hunters}} |