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[[Image:SC Trial of Tassadar Base.png|thumb|left|You want a good number of Cannons here to defend.]] | [[Image:SC Trial of Tassadar Base.png|thumb|left|You want a good number of Cannons here to defend.]] | ||
Placement of your defending troops should be intuitive by now. The Hyperion is of special note here—this souped-up Battlecruiser is pretty slow, but its powerful attacks can be effective in repelling the early attacks (do not hesitate to use the Yamato Cannon on incoming Reavers or Carriers). Just make sure something else is taking damage, because '''you cannot repair any damage done to the Hyperion'''. Remember, Terran mechanical units don't have shields and only SCVs can repair them. 850 HP might sound like a lot, but enemy Protoss units can often kill Raynor before you know what's happening if you don't pay attention. So you should have the Hyperion near the center of your base and bring it out when attacks begin. Use Raynor mainly against Reavers and Carriers, and use Fenix against the Scouts. Place a shield battery | Placement of your defending troops should be intuitive by now. The Hyperion is of special note here—this souped-up Battlecruiser is pretty slow, but its powerful attacks can be effective in repelling the early attacks (do not hesitate to use the Yamato Cannon on incoming Reavers or Carriers). Just make sure something else is taking damage, because '''you cannot repair any damage done to the Hyperion'''. Remember, Terran mechanical units don't have shields and only SCVs can repair them. 850 HP might sound like a lot, but enemy Protoss units can often kill Raynor before you know what's happening if you don't pay attention. So you should have the Hyperion near the center of your base and bring it out when attacks begin. Use Raynor mainly against Reavers and Carriers, and use Fenix against the Scouts. Place a shield battery both entrances as well as the wall where Scouts and Carriers attack you from. | ||
Once the money starts coming in, build two Gateways and start pumping equal numbers of Zealots and Dragoons. The map is rich in resource nodes that you will be conquering later (that is, unless you're following one of the alternate strategies), so you can tech relatively slowly. Keep building Photon Cannons: the nearby Furinax Tribe (purple) has a sizable number of Reavers, and you need a large network of Cannons to distract them while your units go in for the kill. Also, Ara Tribe (red) will periodically send large fleets of Carriers and Scouts to your main base. To defeat these, at least eight Cannons covering each other per entrance is necessary. Don't forget to build a few more in the area between your mineral patches and the geyser. | Once the money starts coming in, build two Gateways and start pumping equal numbers of Zealots and Dragoons. The map is rich in resource nodes that you will be conquering later (that is, unless you're following one of the alternate strategies), so you can tech relatively slowly. Keep building Photon Cannons: the nearby Furinax Tribe (purple) has a sizable number of Reavers, and you need a large network of Cannons to distract them while your units go in for the kill. Also, Ara Tribe (red) will periodically send large fleets of Carriers and Scouts to your main base. To defeat these, at least eight Cannons covering each other per entrance is necessary. Don't forget to build a few more in the area between your mineral patches and the geyser. |