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# Huge Infantry Waves. Believe it or not, these are deadly. The huge number of Firebats they throw in annihilates buildings and slow-moving ground targets, while the Marines get everything else. For this, you must have a lot of Siege Tanks ready to deal splash damage to them, but un-Siege each tank and have it retreat as soon as something closes up to it. Also, you need some air units (preferably any Battlecruisers you might have built, but heck, Wraiths are better than nothing) to target those Firebats. In addition, have a Science Vessel or two cast Irradiate on a unit in the midst of the wave for some free kills. This is also one of the few attacks where infantry in Bunkers is better than nothing at all. | # Huge Infantry Waves. Believe it or not, these are deadly. The huge number of Firebats they throw in annihilates buildings and slow-moving ground targets, while the Marines get everything else. For this, you must have a lot of Siege Tanks ready to deal splash damage to them, but un-Siege each tank and have it retreat as soon as something closes up to it. Also, you need some air units (preferably any Battlecruisers you might have built, but heck, Wraiths are better than nothing) to target those Firebats. In addition, have a Science Vessel or two cast Irradiate on a unit in the midst of the wave for some free kills. This is also one of the few attacks where infantry in Bunkers is better than nothing at all. | ||
# Heavy Metal. This is a multiplayer term for Siege Tanks, Vultures, and Goliaths. Neither enemy likes | # Heavy Metal. This is a multiplayer term for Siege Tanks, Vultures, and Goliaths. Neither enemy likes Goliaths, so they won't use them much (or at all). But boy, do they love Tanks... pretty much the only way to counter the Tank-Vulture (or even Tank-only) attack, apart from using Battlecruisers, is having more Tanks than them. You'll lose a few, but the more you have, the faster you can vanquish these attacks. Bunkers are of no use (Tanks in Siege Mode have longer range than anything else in the game), and so are all other ground units. | ||
# Battlecruisers. Thankfully, they won't send in a fleet of 28 Battlecruisers at once... Blizzard saved that for the expansion, Brood War. Countering a couple of BCs is pretty easy. You need two Missile Turrets and four SCVs. Now, if each Battlecruiser attacks a different Turret, simply have two SCVs repair each Turret. This ensures that your repair rate is faster than the BC's attack rate, so the Turret is left intact as it pounds over and over into the Battlecruiser's hull until it's destroyed. If the two attack the same Turret, you need all four SCVs to repair it at the same time... which gets hard, since the perimeter of a Turret is only so large. The more realistic solution here is to use three SCVs to hold off the destruction of the Turret as long as possible while other Turrets fire at the BCs. | # Battlecruisers. Thankfully, they won't send in a fleet of 28 Battlecruisers at once... Blizzard saved that for the expansion, Brood War. Countering a couple of BCs is pretty easy. You need two Missile Turrets and four SCVs. Now, if each Battlecruiser attacks a different Turret, simply have two SCVs repair each Turret. This ensures that your repair rate is faster than the BC's attack rate, so the Turret is left intact as it pounds over and over into the Battlecruiser's hull until it's destroyed. If the two attack the same Turret, you need all four SCVs to repair it at the same time... which gets hard, since the perimeter of a Turret is only so large. The more realistic solution here is to use three SCVs to hold off the destruction of the Turret as long as possible while other Turrets fire at the BCs. | ||
# Ghost waves. The most frustrating attack by far. These Ghosts will Lockdown all your mechanical units (bye-bye Tanks and BCs), Cloak to wreak havoc, Nuke your buildings, and worst of all, they'll be supported by their own Tanks and BCs so that your Lockdowned army is powerless against them! This is easily the hardest attack to counter, since you don't have much of anything to counter it effectively. Let Turrets and anyone in bunkers fire away at the enemy while you Sensor Sweep an area so that any remaining units can kill the Ghosts. You need a lot of Marines around to kill BCs, but when it's time to go against the Tanks, well... you can't do much. Be sure to put Raynor in a safe spot away from the attack, then Liftoff your buildings, put SCVs in any Dropships you have, and attempt to save as many buildings as possible until the Lockdowned units are free again. | # Ghost waves. The most frustrating attack by far. These Ghosts will Lockdown all your mechanical units (bye-bye Tanks and BCs), Cloak to wreak havoc, Nuke your buildings, and worst of all, they'll be supported by their own Tanks and BCs so that your Lockdowned army is powerless against them! This is easily the hardest attack to counter, since you don't have much of anything to counter it effectively. Let Turrets and anyone in bunkers fire away at the enemy while you Sensor Sweep an area so that any remaining units can kill the Ghosts. You need a lot of Marines around to kill BCs, but when it's time to go against the Tanks, well... you can't do much. Be sure to put Raynor in a safe spot away from the attack, then Liftoff your buildings, put SCVs in any Dropships you have, and attempt to save as many buildings as possible until the Lockdowned units are free again. |