Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
# Raynor must survive. | # Raynor must survive. | ||
|Backwater Station is under attack by Zerg, but Confederate General Duke has ordered you and Raynor to sit tight. Raynor believes the station will be destroyed by the time the Confederates get there, and takes on the job himself (and of course, brings you with him). | |Backwater Station is under attack by Zerg, but Confederate General Duke has ordered you and Raynor to sit tight. Raynor believes the station will be destroyed by the time the Confederates get there, and takes on the job himself (and of course, brings you with him). | ||
}} | }} | ||
;Special Structure | |||
:Infested Command Center (destructible structure w/1500 HP) | |||
You start with a base! Put your two SCVs on minerals, and hotkey the Marines to 1 and Raynor to 3. Now, as the minerals come in, build SCVs until you have six or seven. After that, have an SCV build a Refinery. Once this building is finished, the SCV that built it will automatically start gathering. There's no need to place more than one on gas. Train two more Marines (add them to your group) and head up the ramp with them and Raynor. You'll come across some Zerglings and a Creep Colony, which is what the Zerg rely on to build their base. Destroy it. If you do this right, you should have four Marines remaining after this attack. | You start with a base! Put your two SCVs on minerals, and hotkey the Marines to 1 and Raynor to 3. Now, as the minerals come in, build SCVs until you have six or seven. After that, have an SCV build a Refinery. Once this building is finished, the SCV that built it will automatically start gathering. There's no need to place more than one on gas. Train two more Marines (add them to your group) and head up the ramp with them and Raynor. You'll come across some Zerglings and a Creep Colony, which is what the Zerg rely on to build their base. Destroy it. If you do this right, you should have four Marines remaining after this attack. |