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The Ghost is an infantry unit that is unlike the Marine and Firebat. Ghosts are useful against small units, as they do ten (base) damage, however, as their attack is concussive, they do pathetic damage to Medium and Large units. Instead, you should think of the Ghost more like a support unit or a spellcaster (If you're familiar with WarCraft). Against Protoss and Terran, Lockdown is an indispensable ability: it renders a target mechanical unit totally motionless until Restored by a Medic or until the effect wears off. This works very well at stopping drops (Lockdown the Dropship and halt the invasion while scrambling for defense) or neutralizing heavy units for easy care or later disposal; think Siege Tanks, Battlecruisers or Carriers. Ghosts can also cloak for limited periods to get around unseen or attack with impunity (unless detected, at which point it's a good idea to run away real fast). | The Ghost is an infantry unit that is unlike the Marine and Firebat. Ghosts are useful against small units, as they do ten (base) damage, however, as their attack is concussive, they do pathetic damage to Medium and Large units. Instead, you should think of the Ghost more like a support unit or a spellcaster (If you're familiar with WarCraft). Against Protoss and Terran, Lockdown is an indispensable ability: it renders a target mechanical unit totally motionless until Restored by a Medic or until the effect wears off. This works very well at stopping drops (Lockdown the Dropship and halt the invasion while scrambling for defense) or neutralizing heavy units for easy care or later disposal; think Siege Tanks, Battlecruisers or Carriers. Ghosts can also cloak for limited periods to get around unseen or attack with impunity (unless detected, at which point it's a good idea to run away real fast). | ||
The most beloved ability of the Ghost, however, is the ability to guide a Nuke down to ground zero. Provided you have a Nuke Silo and a prepped Nuke, you can cloak your Ghost and tell it to launch the Nuke at a target for the greater of 500 or two-thirds damage to everything in the area. Seeing as even an Ultralisk only has 400HP and a Battlecruiser has 500, a Nuke can take out nearly anything (in fact, the Battlecruiser is the only unit that will survive a full blast, as they start out with base armor which will save them with about 3 HP left over), and are particularly useful for taking out groups of Supply units (Pylons, Overlords, and Supply Depots) that are clumped together, severely limiting your opponent's production potential. The downside is that it takes about 8 seconds to actually get there, during which the opponent will usually scramble to move detectors into place to spot the Cloaked Ghost (using Nukes without Cloaking is definitely not recommended) and kill it before the Nuke lands. Note that once a nuclear launch has been initiated, it will be announced to every player in the game, including the opponent you're using it against - so don't think that your opponent will be oblivious to your "surprise" Nuke. Normally the ghost has to be within the damage radius and so dies after the Nuke lands, unless the few second window between the end of targeting and detonation is used to tell them to run for it. However, the upgrade of Ocular Implants will provide enough range for the Ghost to survive. Note: a nuclear missile takes up 8 supply, the biggest in the game, but the fact that there is a Command Center (provides 10 supply) for each one cancels the supply cost. Also note that once the Ghost begins targeting, the Nuke is immediately launched and is gone regardless of whether it makes it or not; even ordering the Ghost to abort the launch and do something else will consume the nuke, so be extremely careful when ordering the strike. Many people use the Ghost as a covert ops unit, and use a dropship to move it behind enemy lines. This can sometimes be a smarter move than using a Nuke on the front of an enemies base, where they most likely have detectors. | The most beloved ability of the Ghost, however, is the ability to guide a Nuke down to ground zero. Provided you have a Nuke Silo and a prepped Nuke, you can cloak your Ghost and tell it to launch the Nuke at a target for the greater of 500 or two-thirds damage to everything in the area. Seeing as even an Ultralisk only has 400HP and a Battlecruiser has 500, a Nuke can take out nearly anything (in fact, the Battlecruiser is the only unit that will survive a full blast, as they start out with base armor which will save them with about 3 HP left over), and are particularly useful for taking out groups of Supply units (Pylons, Overlords, and Supply Depots) that are clumped together, severely limiting your opponent's production potential. The downside is that it takes about 8 seconds to actually get there, during which the opponent will usually scramble to move detectors into place to spot the Cloaked Ghost (using Nukes without Cloaking is definitely not recommended) and kill it before the Nuke lands. Note that once a nuclear launch has been initiated, it will be announced to every player in the game, including the opponent you're using it against - so don't think that your opponent will be oblivious to your "surprise" Nuke. Normally the ghost has to be within the damage radius and so dies after the Nuke lands, unless the few second window between the end of targeting and detonation is used to tell them to run for it. However, the upgrade of Ocular Implants will provide enough range for the Ghost to survive. Note: a nuclear missile takes up 8 supply, the biggest in the game, but the fact that there is a Command Center (provides 10 supply) for each one cancels the supply cost. Also note that once the Ghost begins targeting, the Nuke is immediately launched and is gone regardless of whether it makes it or not; even ordering the Ghost to abort the launch and do something else will consume the nuke, so be extremely careful when ordering the strike. Many people use the Ghost as a covert ops unit, and use a dropship to move it behind enemy lines. This can sometimes be a smarter move than using a Nuke on the front of an enemies base, where they most likely have detectors.Before you cloak hit enter then type the gathering | ||
* Built at: [[StarCraft/Terran buildings#Barracks|Barracks]] | * Built at: [[StarCraft/Terran buildings#Barracks|Barracks]] | ||
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* Range: 6 / 5 +3 upgrade | * Range: 6 / 5 +3 upgrade | ||
* Build time: 30 | * Build time: 30 | ||
* requirements:vulter | |||
==Dropship== | ==Dropship== |