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{{Header Nav|game=StarCraft}}
{{Header Nav|game=StarCraft}}
 
==Hatchery / Lair / Hive==
==Hatchery==
The Hatchery is the Zerg's primary building. It is where gathered resources are dropped off. Unlike the other races, the Hatchery is where all Zerg units spawn. The Hatchery also can be upgraded, opening up the tech tree each time. The first upgrade changes it to a Lair, the second to a Hive. At the Hatchery level, Burrow can be researched, and at the Lair level, Overlord Transport, Speed, and Sight can be upgraded.
The Hatchery is the Zerg's primary building, it produces creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed into other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build [[#Lair|Lair]], [[#Extractor|Extractor]], [[#Evolution chamber|Evolution chamber]], [[#Creep colony|Creep colony]] and [[#Spawning pool|Spawning pool]].
*Cost: 300/0
 
*Hotkey: {{kbd|H}}
;Statistics
*Available Upgrades
:Cost: 300/0
:Burrow: 100/100
:Hit points: 1250
:Ventral Sacs (Overlord transportation): 200/200, requires Lair
:Armor type: Heavy
:Pneumatized Carapace (Overlord speed): 150/150, requires Lair
:Armor: 1
:Evolve Antennae (Overlord sight range): 150/150 requires Lair
:Hotkey: {{kbd|H}}
 
===Lair===
The lair is the evolution of the [[#Hatchery|hatchery]]. It requires a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built; and is required to build a [[#Hive|hive]], a [[#Spire|spire]] and [[#Queen's nest|queen's nest]].
 
;Statistics
:Cost: 150/100
:Hit points: 1800
:Armor type: Heavy
:Armor: 1
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Burrow|Burrow]]
:[[StarCraft/Zerg upgrades#Ventral sacs|Ventral sacs]]
:[[StarCraft/Zerg upgrades#Pneumatized carapace|Pneumatized carapace]]
:[[StarCraft/Zerg upgrades#Antennae|Antennae]]
 
===Hive===
The hive is the evolution of the [[#Lair|lair]]. It requires a [[#Lair|lair]] and [[#Queen's nest|Queen's nest]] to be built; and is required to build a [[#Nydus canal|nydus canal]], [[#Defiler's mound|defiler's mound]] and [[#Ultralisk cavern|ultralisk cavern]] as well as morphing a [[#Spire|spire]] into a [[#Greater spire|greater spire]].
 
;Statistics
:Cost: 200/150
:Hit points: 2500
:Armor type: Heavy
:Armor: 1
 
;Available upgrades
:see [[#Lair|Lair]]'s upgrades


==Extractor==
==Extractor==
The extractor allows [[StarCraft/Zerg units#Drone|drones]] to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the [[StarCraft/Terran buildings#Refinery|Terran Refinery]] and the [[StarCraft/Protoss buildings#Assimilator|Protoss Assimilator]], only one drone can be inside it at any given time. The extractor requires a [[#Hatchery|hatchery]] to be built.
This building allows Drones to collect Vespene Gas, which is needed to build almost every unit. Like its Terran and Protoss counterparts (the Refinery and Assimilator), only one Drone can be inside it at any given time.
 
*Cost: 50/0
;Statistics
*Hotkey: E
:Cost: 50/0
:Hit points: 750
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|E}}
 
==Spawning pool==
The spawning pool is required to create [[StarCraft/Zerg units#Zergling|zerglings]]. The spawning pool requires a [[#Hatchery|hatchery]], and is required to build an [[#Hydralisk den|hydralisk den]]; as well as to mutate a [[#Hatchery|hatchery]] into a [[#Lair|lair]] and a [[#Creep colony|creep colony]] into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]].
 
;Statistics
:Cost: 200/0 (was 150/0 before version 1.08)
:Hit points: 750
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|S}}
 
;Available Upgrades
:[[StarCraft/Zerg upgrades#Metabolic boost|Metabolic boost]]
:[[StarCraft/Zerg upgrades#Adrenal glands|Adrenal glands]]
 
==Hydralisk den==
The hydralisk den, as its name suggests, allows the production and support of [[StarCraft/Zerg units#Hydralisk|hydralisks]]. It requires a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built.
 
;Statistics
:Cost: 100/50
:Hit points: 850
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|D}}
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Muscular augments|Muscular augments]]
:[[StarCraft/Zerg upgrades#Grooved spines|Grooved spines]]
:[[StarCraft/Zerg upgrades#Lurker aspect|Lurker aspect]]
 
==Evolution chamber==
The Zerg ground units upgrades can be found here. The second levels of each upgrade can only be achieved with a [[#Lair|lair]], and the third levels can only be researched with a [[#Hive|hive]]. It is also required for the [[#Spore colony|spore colony]].
 
;Statistics
:Cost: 75/0
:Hit points: 750
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|V}}
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Melee attacks|Melee attacks]]
:[[StarCraft/Zerg upgrades#Missile attacks|Missile attacks]]
:[[StarCraft/Zerg upgrades#Carapace|Carapace]]
 
==Creep colony==
This building extends the creep as to give more room for buildings. The creep colony can be mutated into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]] for defense purposes. It requires an [[#Hatchery|hatchery]] to built.
 
;Statistics
:Cost: 75/0
:Hit points: 400
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|C}}


===Sunken colony===
==Spawning Pool==
Mutated from a [[#Creep colony|creep colony]]. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearby enemy ground units. It requires a [[#Creep colony|creep colony]] and a [[#Spawning pool|spawning pool]] to be built.
The Spawning Pool is required to create Zerglings and opens up the rest of the tech tree. Two Zergling-specific upgrades can be researched here. The second upgrade cannot be initiated until the Hatchery has been evolved into a Hive.
*Cost: 200/0 (originally 150/0, adjusted in Update 1.08)
*Hotkey: S
*Available Upgrades
:Metabolic Boost(increases Zergling speed): 100/100
:Adrenal Glands(increases Zergling rate of attack): 200/200, requires Hive


;Statistics
==Hydralisk Den==
:Cost: 50/0
The Hydralisk Den as its name suggests allows the production and support of Hydralisks.  Dedicated like most zerg buildings to one unit or unit type it allows two upgrades in StarCraft and a third with the Brood Wars expansion.  The basic two upgrades that it allows are an increase in speed and an increase in range.  Both quite useful as the Hydralisk is Considered by most to be the backbone unit of the Zerg forces.  The Expansion upgrade is the Lurker upgrade which allows the Hydralisk to go back into its egg and re-emerge as a lurker.
:Hit points: 300
*Cost: 100/50
:Armor type: Heavy
*Hotkey: {{kbd|D}}
:Armor: 2
*Leg Enhancement(Speed): 150/150
:Damage type: Explosive
*Grooved Spines(Greater Attack Range): 150/150
:Damage: 40
*Lurker Aspect: 200/200-requires Lair-Brood War only
:Hotkey: {{kbd|U}}


===Spore colony===
==Evolution Chamber==
Mutated from a [[#Creep colony.|creep colony]]. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, makes this building not as effective at its job as the [[#Sunken colony|sunken colony]]. It requires a [[#Creep colony|creep colony]] and an [[#Evolution chamber|evolution chamber]] to be built. The spore colony is a detector.
This building is where the Zerg ground unit upgrades can be found, which are carapace, melee attacks, and ranged attacks. The second level can only be researched with a Lair, and the third level can only be researched with a Hive.
*Cost: 75/0
*Hotkey: {{kbd|V}}
*Melee Attacks: 100/100, 175/175, 250/250
*Missile Attacks: 100/100, 175/175, 250/250
*Carapace: 150/150, 225/225, 300/300


;Statistics
==Creep Colony==
:Cost: 50/0
This building extends the creep so there is more building room. Can be mutated into Sunken or Spore colony for defense.
:Hit points: 400
*Cost: 75/0
:Armor type: Heavy
*Hotkey: {{kbd|C}}
:Armor: 1
:Damage type: Normal
:Damage: 15
:Detection range: 10
:Hotkey: {{kbd|S}}


==Queen's nest==
===Sunken Colony===
This building allows for production of [[StarCraft/Zerg units#Queens|queens]]. It requires a [[#Lair|lair]] to be built, and is required to build a [[#Hive|hive]].
Mutated from Creep Colony. It is the strongest ground defense of any species, dealing 40 explosive damage.
*Cost: 50/0
*Prerequisite: Creep Colony, Spawning Pool
*Hotkey: {{kbd|U}}


;Statistics
===Spore Colony===
:Cost: 150/100
Mutated from Creep Colony. It is the sturdiest air defense of any species, with 400 hit points.
:Hit points: 850
*Cost: 50/0
:Armor type: Heavy
*Prerequisite: Creep Colony, Evolution Chamber
:Armor: 1
*Hotkey: {{kbd|S}}
:Hotkey: {{kbd|Q}}


;Available upgrades
==Queens Nest==
:[[StarCraft/Zerg upgrades#Ensnare|Ensnare]]
Allows for production of Queen. Also allows Ensnare, Spawn Broodling, and greater energy capacity to be evolved. Prerequisite for Hive.
:[[StarCraft/Zerg upgrades#Spawn broodling|Spawn broodling]]
*Cost: 150/100
:[[StarCraft/Zerg upgrades#Gamete meiosis|Gamete meiosis]]
*Hotkey: {{kbd|Q}}
*Prerequisite: Lair
*Ensnare: 100/100
*Spawn Broodling: 100/100
*Gamite Synthesis: 150/150


==Spire==
==Spire==
One of the more important Zerg structures, the spire allows production of basic air units at the [[#Hatchery|hatchery]]. Also, air unit weapons and armor can be upgraded here. It requires a [[#Lair|lair]] to be built. This structure can be morphed into a [[#Greater spire]] when [[#Hive|Hive]] is available.
One of the more important Zerg structures. Allows spawning of basic air units at the hatchery. Also air unit weapons and armor can be upgraded here. Can be upgraded into a Greater Spire, and the third level upgrade requires the Greater Spire.
 
*Cost: 200/150
;Statistics
*Hotkey: {{kbd|S}}
:Cost: 200/150
*Prerequisite: Lair
:Hit points: 600
*Flyer Attacks: 100/100, 175/175, 250/250
:Armor type: Heavy
*Flyer Carapace: 150/150, 225/225, 300/300
:Armor: 1
:Hotkey: {{kbd|S}}
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Flyer attacks|Flyer attack]]
:[[StarCraft/Zerg upgrades#Flyer carapace|Flyer carapace]]
 
===Greater spire===
The mutation of [[StarCraft/Zerg units#Mutalisks|mutalisks]] into [[StarCraft/Zerg units#Guardians|guardians]] and [[StarCraft/Zerg units#Devourers|devourers]] and the final levels of air upgrades require this structure. It requires a [[#Spire|spire]] and a [[#Hive|hive]] to be built.
 
;Statistics
:Cost: 100/150 (in addition to the [[#Spire|spire]]'s cost)
:Hit points: 1000
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|G}}
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Flyer attacks|Flyer attack]]
:[[StarCraft/Zerg upgrades#Flyer carapace|Flyer carapace]]
 
==Defiler mound==
This is a high-level structure which allows for the production of [[StarCraft/Zerg units#Defilers|defilers]]. It requires a [[#Hive|hive]] to be built.
 
;Statistics
:Cost: 100/100
:Hit points: 850
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|D}}
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Consume|Consume]]
:[[StarCraft/Zerg upgrades#Plague|Plage]]
:[[StarCraft/Zerg upgrades#Metasynaptic node|Metasynaptic node]]
 
==Ultralisk cavern==
Another advanced building, the ultralisk cavern lets the player produce the giant [[StarCraft/Zerg units#Ultralisk|ultralisks]]. It requires a [[#Hive|hive]] to be built.
 
;Statistics
:Cost: 150/200
:Hit points: 600
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|U}}


;Available upgrades
===Greater Spire===
:[[StarCraft/Zerg upgrades#Anabolic synthesis|Anabolic synthesis]]
Allows the mutation of mutalisks into Guardians and Devourers, and the final air upgrades to be researched.
:[[StarCraft/Zerg upgrades#Chitinous plating|Chitinous plating]]
*Cost: 100/150
*Hotkey: {{kbd|G}}
*Prerequisite: Spire and Hive.


==Nydus canal==
==Defiler Mound==
This is basically a tunnel that transports units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy creep for the canal to start working. It requires a [[#Hive|hive]] to be built.
Allows for production of Defiler. Also allows Consume, Plague, and greater energy capacity to be evolved.
*Cost: 100/100
*Hotkey: {{kbd|D}}
*Prerequisite: Hive
*Consume: 100/100
*Plague: 150/150
*Metasynaptic Node: 150/150


;Statistics
==Ultralisk Cavern==
:Cost: 150/0
Allows for production of Ultralisk. Allows evolution of Armor and Speed.
:Hit points: 250
*Cost: 150/200
:Armor type: Heavy
*Hotkey: {{kbd|U}}
:Armor: 1
*Prerequisite: Hive
:Hotkey: {{kbd|N}}
*Anabolic Synthesis(Speed):150/150
*Chitnous Plating(thicker carapace):150/150


{{Footer Nav|game=StarCraft|prevpage=Terran units|nextpage=Zerg units}}
==Nydus Canal==
Allows units to move from one place to another quickly. Once built, an exit node can be placed, but exit node must be on creep.
*Cost: 150/0
*Hotkey: {{kbd|N}}
*Prerequisite: Hive
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