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{{Header Nav|game=StarCraft}} | {{Header Nav|game=StarCraft}} | ||
==Hatchery== | ==Hatchery== | ||
The Hatchery is the Zerg's primary building, it | The Hatchery is the Zerg's primary building, it produce creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build [[#Lair|Lair]], [[#Extractor|Extractor]], [[#Evolution chamber|Evolution chamber]], [[#Creep colony|Creep colony]] and [[#Spawning pool|Spawning pool]]. | ||
;Statistics | ;Statistics | ||
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:Hotkey: {{kbd|H}} | :Hotkey: {{kbd|H}} | ||
==Lair== | |||
The lair is the evolution of the [[#Hatchery|hatchery]]. It | The lair is the evolution of the [[#Hatchery|hatchery]]. It require a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built. And is required to build a [[#Hive|hive]], a [[#Spire|spire]] and [[#Queen's nest|queen's nest]]. | ||
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:[[StarCraft/Zerg upgrades#Antennae|Antennae]] | :[[StarCraft/Zerg upgrades#Antennae|Antennae]] | ||
==Hive== | |||
The hive is the evolution of the [[#Lair|lair]]. It | The hive is the evolution of the [[#Lair|lair]]. It require a [[#Lair|lair]] and [[#Queen's nest|Queen's nest]] to be built. And is required to build [[#Nydus canal|nydus canal]], [[#Defiler's mound|defiler's mound]] and [[#Ultralisk cavern|ultralisk cavern]] as well as to morph a [[#Spire|spire]] into a [[#Greater spire|greater spire]]. | ||
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==Extractor== | ==Extractor== | ||
The | The Extractor allows Drones to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the [[StarCraft/Terran buildings#Refinery|Terran Refinery]] and the [[StarCraft/Protoss buildings#Assimilator|Protoss Assimilator]], only one Drone can be inside it at any given time. The Extractor require [[#Hatchery|Hatchery]] to be built. | ||
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==Spawning pool== | ==Spawning pool== | ||
The spawning pool is required to create [[StarCraft/Zerg units#Zergling|zerglings]]. The spawning pool | The spawning pool is required to create [[StarCraft/Zerg units#Zergling|zerglings]]. The spawning pool require a [[#Hatchery|hatchery]]. And is required to build an [[#Hydralisk den|Hydralisk den]] as well as to mutate a [[#Hatchery|hatchery]] into a [[#Lair|lair]] and a [[#Creep colony|creep colony]] into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]]. | ||
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:[[StarCraft/Zerg upgrades#Adrenal glands|Adrenal glands]] | :[[StarCraft/Zerg upgrades#Adrenal glands|Adrenal glands]] | ||
==Hydralisk | ==Hydralisk Den== | ||
The | The Hydralisk Den, as its name suggests, allows the production and support of Hydralisks. Dedicated (like most Zerg buildings) to a unit, it allows two Hydralisk-specific upgrades in StarCraft and a third one in the Brood War expansion. Both basic upgrades (speed and range) are quite useful, as the Hydralisk is considered by most to be the backbone unit of the Zerg forces. The Brood War-only upgrade is the Lurker aspect evolution, which allows the Hydralisk to go back into its egg form and re-emerge as a Lurker. | ||
*Cost: 100/50 | |||
*Hotkey: {{kbd|D}} | |||
*Available Upgrades | |||
:Leg Enhancements(Increases Hydralisk movement speed): 150/150 | |||
:Grooved Spines(Greater Hydralisk attack range): 150/150 | |||
:Lurker Aspect (allows Hydralisks to morph into Lurkers): 200/200, requires Lair, Brood War only | |||
==Evolution Chamber== | |||
:Cost: 100/ | The Zerg ground unit upgrades can be found here. They are: carapace, melee attacks, and ranged attacks. The second levels of each upgrade can only be achieved with a Lair, and the third levels can only be researched with a Hive. | ||
: | *Cost: 75/0 | ||
: | *Hotkey: {{kbd|V}} | ||
: | *Available Upgrades | ||
: | :Upgrade Melee Attacks (Zergling, Broodling, and Ultralisk attacks): Level 1: 100/100, Level 2: 175/175, Level 3: 250/250 | ||
:Upgrade Missile Attacks (Hydralisk and Drone attacks): Level 1: 100/100, Level 2: 175/175, Level 3: 250/250 | |||
:Upgrade Carapace (all ground units receive armor): Level 1: 150/150, Level 2: 225/225, Level 3: 300/300 | |||
==Creep Colony== | |||
This building extends the Creep as to give more room for buildings. The Creep Colony can be mutated into a Sunken or Spore colony for defense purposes. | |||
: | *Cost: 75/0 | ||
: | *Hotkey: {{kbd|C}} | ||
== | ===Sunken Colony=== | ||
Mutated from a Creep Colony. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearbly enemy ground units. | |||
*Cost: 50/0 | |||
*Prerequisites: Creep Colony, Spawning Pool | |||
*Hotkey: {{kbd|U}} | |||
===Spore Colony=== | |||
Mutated from a Creep Colony. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, make this building not as effective at its job as the Sunken Colony. | |||
*Cost: 50/0 | |||
*Prerequisites: Creep Colony, Evolution Chamber | |||
*Hotkey: {{kbd|S}} | |||
===Spore | |||
Mutated from a | |||
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==Queen's Nest== | |||
: | This building allows for production of Queens. Also, Queen abilities and upgrades such as Ensnare, Spawn Broodlings, and greater energy capacity can be evolved here. Finally, it is the prerequisite for Hives. | ||
: | *Cost: 150/100 | ||
: | *Hotkey: {{kbd|Q}} | ||
*Prerequisite: Lair | |||
*Available Upgrades | |||
:Ensnare (Queen ability): 100/100 | |||
:Spawn Broodling (Queen ability): 100/100 | |||
:Gamete Synthesis (increased Queen energy): 150/150 | |||
==Spire== | ==Spire== | ||
One of the more important Zerg structures, the | One of the more important Zerg structures, the Spire allows production of basic air units at the Hatchery. Also, air unit weapons and armor can be upgraded here. This structure can be upgraded into a Greater Spire. The third levels of both air unit upgrades require the upgraded form. | ||
*Cost: 200/150 | |||
*Hotkey: {{kbd|S}} | |||
*Prerequisite: Lair | |||
*Available Upgrades | |||
:Upgrade Flyer Attacks: Level 1: 100/100, Level 2: 175/175, Level 3: 250/250 | |||
:Upgrade Flyer Carapace: Level 1: 150/150, Level 2: 225/225, Level 3: 300/300 | |||
===Greater Spire=== | |||
The mutation of Mutalisks into Guardians and Devourers and the final levels of air upgrades require this structure. | |||
*Cost: 100/150 (in addition to the Spire's cost) | |||
*Hotkey: {{kbd|G}} | |||
*Prerequisite: Spire, Hive. | |||
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== | ==Defiler Mound== | ||
This is a high-level structure which allows for the production of Defilers. Also, Defiler abilities such as Consume, Plague, and greater energy capacity are evolved here. | |||
*Cost: 100/100 | |||
*Hotkey: {{kbd|D}} | |||
*Prerequisite: Hive | |||
*Available Upgrades | |||
:Consume (Defiler ability): 100/100 | |||
:Plague (Defiler ability): 150/150 | |||
:Metasynaptic Node (greater Defiler energy): 150/150 | |||
==Ultralisk Cavern== | |||
Another advanced building, the Ultralisk Cavern lets the player produce the giant Ultralisks. In the Brood War expansion, Ultralisk upgrades are also evolved here. | |||
*Cost: 150/200 | |||
*Hotkey: {{kbd|U}} | |||
*Prerequisite: Hive | |||
*Available Upgrades | |||
:Anabolic Synthesis (Increased Ultralisk speed): 150/150 | |||
:Chitnous Plating (Increased Ultralisk armor): 150/150 | |||
==Ultralisk | |||
Another advanced building, the | |||
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==Nydus Canal== | |||
This is basically a tunnel that transports Zerg units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy Creep for the Canal to start working. | |||
*Cost: 150/0 | |||
*Hotkey: {{kbd|N}} | |||
*Prerequisite: Hive |