Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 18: Line 18:
More fundamentally, though, this is the first mission in the Zerg campaign where you have to fight against the full fury of the Brood War Protoss - and you essentially spend much of the mission on the defensive through no choice of your own. The Computer's main base is on a giant island in the middle of the map that you can't touch, and they take full advantage of that. Expect Dark Templar attacks from early on in the mission, building and building until they come at you in groups of 10-12 with Dragoons, Zealots, and Reavers for backup to tear apart your carefully placed Sunken Colonies. Expect Dark Archons to mind-control your Overlords and Queens if you even give them half a chance. Perhaps most annoyingly of all, expect small groups of both Carriers and Reavers - and watch as they get recalled back to the main base on the verge of their destruction.
More fundamentally, though, this is the first mission in the Zerg campaign where you have to fight against the full fury of the Brood War Protoss - and you essentially spend much of the mission on the defensive through no choice of your own. The Computer's main base is on a giant island in the middle of the map that you can't touch, and they take full advantage of that. Expect Dark Templar attacks from early on in the mission, building and building until they come at you in groups of 10-12 with Dragoons, Zealots, and Reavers for backup to tear apart your carefully placed Sunken Colonies. Expect Dark Archons to mind-control your Overlords and Queens if you even give them half a chance. Perhaps most annoyingly of all, expect small groups of both Carriers and Reavers - and watch as they get recalled back to the main base on the verge of their destruction.


Fortunately, in spite of the handicap, you start off in a strong position with a base that is naturally defensible. It is surrounded on three sides (the fourth is protected by the edge of the map). There are build-able ridges accessible from the ground that have plentiful resources.  
Fortunately, in spite of the handicap, you start off in a strong position, with a base that is naturally defensible. It is surrounded on three sides (the fourth is to the edge of the map.) with buildable ridges accessible from the ground, and all of which have plentiful resources. What you first need to do is start setting up defenses quickly. Place a few Sunken and Spore Colonies near the two entrances to your Main Base, but don't go overboard - your primary defensive network will be built on the ridges. Get your resources flowing as quickly as possible, too, with two Drones each to a mineral patch. Expect small attacks as this point, building into larger ones, so start building some Hydralisks to supplement your defenses, and get their upgrades going. Make sure, through the next steps, to keep up with the upgrades - even small edges make a difference in this mission.
 
What you first need to do is start setting up defenses quickly. Place a few Sunken and Spore Colonies near the two entrances to your Main Base, but don't go overboard - your primary defensive network will be built on the ridges. Get your resources flowing as quickly as possible, too, with two Drones each to a mineral patch. Expect small attacks as this point, building into larger ones, so start building some Hydralisks to supplement your defenses, and get their upgrades going. Make sure, through the next steps, to keep up with the upgrades - even small edges make a difference in this mission.


Once the resource situation has been set up, get a small force of your guys with an Overlord or two (hopefully upgraded for speed), and expand to either the top or right ridge first, building your Hatchery. Keep the Hydralisks up there for security until the Hatchery is finished, workers are mining the resources (if you went for the right ridge), and you have at least 6-7 Spore Colonies on the right ridge around your Hatchery, with 3-4 Sunken Colonies near the ramp. The right ridge will take the brunt of the enemy's major air assaults for most of the game, so it needs to be as defensible against them as possible (remember the golden rule of Zerg defensive structures: they are more effective when clumped together, particularly if your opponent isn't Terran). Remember to make sure, though, that you keep your Spore Colonies close enough to your Sunken Colonies to provide detection against the numerous Dark Templar attacks.
Once the resource situation has been set up, get a small force of your guys with an Overlord or two (hopefully upgraded for speed), and expand to either the top or right ridge first, building your Hatchery. Keep the Hydralisks up there for security until the Hatchery is finished, workers are mining the resources (if you went for the right ridge), and you have at least 6-7 Spore Colonies on the right ridge around your Hatchery, with 3-4 Sunken Colonies near the ramp. The right ridge will take the brunt of the enemy's major air assaults for most of the game, so it needs to be as defensible against them as possible (remember the golden rule of Zerg defensive structures: they are more effective when clumped together, particularly if your opponent isn't Terran). Remember to make sure, though, that you keep your Spore Colonies close enough to your Sunken Colonies to provide detection against the numerous Dark Templar attacks.
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: