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More fundamentally, though, this is the first mission in the Zerg campaign where you have to fight against the full fury of the Brood War Protoss - and you essentially spend much of the mission on the defensive through no choice of your own. The Computer's main base is on a giant island in the middle of the map that you can't touch, and they take full advantage of that. Expect Dark Templar attacks from early on in the mission, building and building until they come at you in groups of 10-12 with Dragoons, Zealots, and Reavers for backup to tear apart your carefully placed Sunken Colonies. Expect Dark Archons to mind-control your Overlords and Queens if you even give them half a chance. Perhaps most annoyingly of all, expect small groups of both Carriers and Reavers - and watch as they get recalled back to the main base on the verge of their destruction. | More fundamentally, though, this is the first mission in the Zerg campaign where you have to fight against the full fury of the Brood War Protoss - and you essentially spend much of the mission on the defensive through no choice of your own. The Computer's main base is on a giant island in the middle of the map that you can't touch, and they take full advantage of that. Expect Dark Templar attacks from early on in the mission, building and building until they come at you in groups of 10-12 with Dragoons, Zealots, and Reavers for backup to tear apart your carefully placed Sunken Colonies. Expect Dark Archons to mind-control your Overlords and Queens if you even give them half a chance. Perhaps most annoyingly of all, expect small groups of both Carriers and Reavers - and watch as they get recalled back to the main base on the verge of their destruction. | ||
Fortunately, in spite of the handicap, you start off in a strong position with a base that is naturally defensible. It is surrounded on three sides (the fourth is | Fortunately, in spite of the handicap, you start off in a strong position, with a base that is naturally defensible. It is surrounded on three sides (the fourth is to the edge of the map.) with buildable ridges accessible from the ground, and all of which have plentiful resources. What you first need to do is start setting up defenses quickly. Place a few Sunken and Spore Colonies near the two entrances to your Main Base, but don't go overboard - your primary defensive network will be built on the ridges. Get your resources flowing as quickly as possible, too, with two Drones each to a mineral patch. Expect small attacks as this point, building into larger ones, so start building some Hydralisks to supplement your defenses, and get their upgrades going. Make sure, through the next steps, to keep up with the upgrades - even small edges make a difference in this mission. | ||
What you first need to do is start setting up defenses quickly. Place a few Sunken and Spore Colonies near the two entrances to your Main Base, but don't go overboard - your primary defensive network will be built on the ridges. Get your resources flowing as quickly as possible, too, with two Drones each to a mineral patch. Expect small attacks as this point, building into larger ones, so start building some Hydralisks to supplement your defenses, and get their upgrades going. Make sure, through the next steps, to keep up with the upgrades - even small edges make a difference in this mission. | |||
Once the resource situation has been set up, get a small force of your guys with an Overlord or two (hopefully upgraded for speed), and expand to either the top or right ridge first, building your Hatchery. Keep the Hydralisks up there for security until the Hatchery is finished, workers are mining the resources (if you went for the right ridge), and you have at least 6-7 Spore Colonies on the right ridge around your Hatchery, with 3-4 Sunken Colonies near the ramp. The right ridge will take the brunt of the enemy's major air assaults for most of the game, so it needs to be as defensible against them as possible (remember the golden rule of Zerg defensive structures: they are more effective when clumped together, particularly if your opponent isn't Terran). Remember to make sure, though, that you keep your Spore Colonies close enough to your Sunken Colonies to provide detection against the numerous Dark Templar attacks. | Once the resource situation has been set up, get a small force of your guys with an Overlord or two (hopefully upgraded for speed), and expand to either the top or right ridge first, building your Hatchery. Keep the Hydralisks up there for security until the Hatchery is finished, workers are mining the resources (if you went for the right ridge), and you have at least 6-7 Spore Colonies on the right ridge around your Hatchery, with 3-4 Sunken Colonies near the ramp. The right ridge will take the brunt of the enemy's major air assaults for most of the game, so it needs to be as defensible against them as possible (remember the golden rule of Zerg defensive structures: they are more effective when clumped together, particularly if your opponent isn't Terran). Remember to make sure, though, that you keep your Spore Colonies close enough to your Sunken Colonies to provide detection against the numerous Dark Templar attacks. |