Editing StarCraft/Rushing
From StrategyWiki, the video game walkthrough and strategy guide wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 63: | Line 63: | ||
==Terran rushes== | ==Terran rushes== | ||
===Firebat and Medic rush=== | ===Firebat and Medic rush=== | ||
This rush requires building | This rush requires building and early refinery, as well as an early academy. At this points, the enemy probably will not have air units (unless you count command centers, barracks, etc. and overlords, neither of which attack). The firebat rush uses power, but firebats are not useful later on because of air and large units. However, they are great for sticking in the worker line, or roasting the tech. | ||
===Siege Tank rush=== | ===Siege Tank rush=== |