Editing StarCraft/Zerg strategies

From StrategyWiki, the video game walkthrough and strategy guide wiki

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:


==Ambushing==
==Ambushing==
The key to ambushing is to make the right combination of units: Hydralisks, Zerglings, and a Defiler is a choice combination. The Zerglings engage in melee while the Hydralisks Engage from afar. If things get too messy, the Defiler can cast Dark Swarm or Plague. Using Dark Swarm will render your units virtually invincible, since only melee units can hurt them. This is especially useful against Terran, where the only combat melee unit is the Firebat, not normally used en masse. Cast Plague on the enemy at the start of the fight to reduce their health more quickly. Against armored units your Zerglings may need the extra help.
The key to ambushing is to make the right combination of units: Hydralisks, Zerglings, and a Defiler is a choice combination. The Zerglings engage in melee while the Hydralisks Engage from afar. If things get too messy, the Defiler can cast Dark Swarm. Using Dark Swarm will render your Zerglings virtually invincible, since only melee units can hurt them. This is especially useful against Terran, where the only combat melee unit is the Firebat, not normally used en masse.


==Zergling Micro==
==Zergling Micro==
Zerglings are a key unit early game and it is vital to get the most out of them that you can. Zerglings require more attention than most melee units as they are quite weak and oftentimes if a simple attack-move command is issued to a place that requires them to go around a natural or artificial obstruction, they will attack in a single-file line thus giving the enemy the opportunity to kill them 1 at a time. If they aren't killed instantly they'll start to spread out, but much slower than if you do it yourself.
Zerglings are a key unit early game and it is vital to get the most out of them that you can. Zerglings require more attention than most melee units as they are quite weak and oftentimes if a simple attack-move command is issued to a place that requires them to go around a natural or artificial obstruction, they will attack in a single-file line thus giving the enemy the opportunity to kill them 1 at a time. If they aren't kill instantly they'll start to spread out, but much slower than if you do it yourself.


An easy way to get around this is to rally your troops before going into someone's base... tell them all to meet right outside of it, then once they have all gathered you can attack. If you are attacking a small group of troops, tell your zerglings to run *past* them, then as they begin running by and surrounding them, tell them to attack. This is especially important for a group of marines and medics.
An easy way to get around this is to rally your troops before going into someone's base... tell them all to meet right outside of it, then once they have all gathered you can attack. If you are attacking a small group of troops, tell your zerglings to run *past* them, then as they begin running by and surrounding them, tell them to attack. This is especially important for a group of marines and medics.
Line 18: Line 18:


==Defilers==
==Defilers==
Plague on a tightly-packed group of marines can temporarily reduce their hp to 1 even with medics healing them. Also large group of science vessels can be devastating to a Zerg, plaguing them will get them down to 1 hp and make them easy to dispose of with a single mutalisk.
Burrow is very useful for a Defiler. This will help them survive against combat units, and also lets them regenerate hit points.
 
These can be extremely important against Terran opponents. Plague on a tightly-packed group of marines can temporarily reduce their hp to 1 even with medics healing them. Also large group of science vessels can be devastating to a Zerg, plaguing them will get them down to 1 hp and make them easy to dispose of.


Dark Swarm can be exceedingly effective against marines when combined with zerglings, lurkers, or ultralisks. In open areas, the Terran can just move his units out of the cloud, but it is a very effective base-breaker.
Dark Swarm can be exceedingly effective against marines when combined with zerglings, lurkers, or ultralisks. In open areas, the Terran can just move his units out of the cloud, but it is a very effective base-breaker.
===Probe popping===
Take an overlord down to the place where your opponent is gathering minerals, and drop a defiler. Use plague on the probes, then transport your defiler to safety. Bring in one or two mutalisks to destroy the workers. The probes will pop three at a time, which should devastate your opponents harvesting operation.


==Lurkers==
==Lurkers==
Line 49: Line 54:
===Zerg===
===Zerg===
----
----
====Cerver 4 Pool Rush (Cerver Pool)====
'''Matchups:ZvP, ZvT, ZvZ'''
Theory: 4 Pool, long considered to be an All-In build, has become somewhat unpopular on smaller maps such as Destination, and almost unheard of on larger ones such as Python. However, this build named after Cerver, the player who created it, gives you an early rush that has potential to destroy an opponents economy or kill him outright ,with a economy that suffers less than most 4 pool builds, giving you a very good chance to recover.
However, it should not be used unless you have a good idea on where your opponent is.
Build:
*4/9 (Start) - Spawning Pool
*3/9 - Drone (Mine as soon as it gets out and you will have almost exactly 150 if not a bit more when Pool completes)
*4/9 - 3 sets of Zerglings (Rush as soon as these come out, you'll often completely suprise your opponent and catch them off guard)
*7/9 -> 9/9 - Drones (Set to mining)
*9/9 - Overlord
*9/17 - Hatchery
*8/17 - 3 more sets of lings (For defense)
*11/17 - Extractor (Set 2-3 Drones on as soon as it completes)
*10/17 -> 13/17 -Drones
*13/17- Lair and make Zerglings as necessary
From here you are free to develop and continue as you would any game. Against Protoss, it is often worth it to make an Evolution chamber and a Spore Colony near your mineral line to protect your Overlords before you develop a second Hatchery.
====Zerg 7 Pool Rush====
====Zerg 7 Pool Rush====
'''Matchups: Zvz, Zvp, Zvt, Multiplayer, close locations'''
'''Matchups: Zvz, Zvp, Zvt, Multiplayer, close locations'''
Line 92: Line 77:


Build:
Build:
* 9/9 - Pool
* 9/9 - Spawning Pool
* 8/9 - Drone
* 8/9 - Overlord
* 9/9 Extractor
* 9/9 - Extractor
* 8/9 Overlord, Drone
* 9/17 Place 3 Drones on gas until 100 for Metabolic Boost, then return drones to mineral line
* 9/17 - 6 Zerglings (Scout with drone when pool finishes if you have not found the enemy as of yet)
* 9/17 - 6 Zerglings (Scout with drone when pool finishes if you have not found the enemy as of yet)


Line 105: Line 88:
'''Matchups: Zvp, Multiplayer'''
'''Matchups: Zvp, Multiplayer'''


Theory: This is a newer build tailor made for ZvP, although it has some uses in multiplayer as well. Here the pool is delayed for a while in favor of an overlord so extra drones can be made to support a faster 2nd hatch.
Theory: This is a newer build tailor made for Zvp, although it has some uses in multiplayer as well. Here the pool is delayed for a spell in favor of an overlord so extra drones can be made to support a faster 2nd hatch.


Build:
Build:
Line 115: Line 98:
These lings are more of the harass and defensive type, with the second hatchery at the ramp or in an expo even. From here you can immediately go for gas and begin to tech, or you can continue to amass lings and drones while your hatchery warps. The exact build of course varies now that you have lings.
These lings are more of the harass and defensive type, with the second hatchery at the ramp or in an expo even. From here you can immediately go for gas and begin to tech, or you can continue to amass lings and drones while your hatchery warps. The exact build of course varies now that you have lings.
----
----
====Zerg Muta Rush====
====Zerg Muta Rush====
'''Matchups: Air, Hybrid'''
'''Matchups: Air, Hybrid'''
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: