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== Surviving the enemy wrath == | == Surviving the enemy wrath == | ||
The extent of the enemy wrath depends largely on what you've done the first six minutes. If you played your cards right, you shouldn't be in much trouble. What I like doing at this point is placing some Lurkers in the outskirts of your bases, especially on the Terran side, since this is the best way to counter Siege Tanks. Also, get ready with a nice set of Drones to rebuild any structures lost, or to simply strengthen your defenses, if you feel they are inadequate. And last but not least | The extent of the enemy wrath depends largely on what you've done the first six minutes. If you played your cards right, you shouldn't be in much trouble. What I like doing at this point, is placing some Lurkers in the outskirts of your bases, especially on the Terran side, since this is the best way to counter Siege Tanks. Also, get ready with a nice set of Drones to rebuild any structures lost, or to simply strengthen your defenses, if you feel they are inadequate. And last, but not least prepare lots of AA defence and Overlords for taking out the enemy Battlecruisers, Carriers, Wraiths and most importantly Ghosts, since they will try to Nuke the hell out of your bases and this can get extremely annoying. The Battlecruiser/Carrier attacks might sound scary too, but the enemy won't send more than 2 of them at the same time, so you should be able to stop them. A little trick, that I love to exploit at this point is burrowing 5-6 Lurkers near the bridge in the center of the map, which is the only ground entrance to the main Terran base. And that means they will send all their ground forces through it, at which point those Lurkers get extremely devastating. It somewhat depends on how lucky you are as the enemy might use their Comsat Station to spot you, allthough most of the time they don't and besides it's worth the effort anyway. | ||
Meanwhile, start upgrading | Meanwhile, start upgrading; Research Overlord upgrades and the upgrades in the Hydra den. Also Carapace and Ranged attacks from the Evolution chamber should be at least at Level 2. Turn your Lair into Hive, build a Spire then turn it into a Greater Spire. Also, during this, don’t stop producing Hydralisks. When you have 36 of them, go for the second Protoss base at the centre east. The Protoss will put some resistance and they may even destroy your attack force, but in that case a second attack with about 20 Hydras should get the job done. Build a new settlement there and put three Sunken colonies and two Spore colonies along with some Hydras and Lurkers for defense. | ||
== Killing Fenix == | == Killing Fenix == |