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{{Header Nav|game=Super Smash Bros. Brawl}} | {{Header Nav|game=Super Smash Bros. Brawl}} | ||
[[Image:SSBB | [[Image:SSBB Yoshi.jpg|thumb|Yoshi]] | ||
Yoshi can | Yoshi has unusual properties which can give him an edge against players used to combating more "normal" characters. His running grab and pivot grab are stellar, and he can punish shields from midair with Egg Lay. The double jump is unusual, with some "super armor" like Snake has during his recovery, allowing Yoshi to take a hit and counterattack. His attacks also do a better job of flowing from one to the next than most characters in Brawl, letting him keep the pressure high once he finds an opening. | ||
Yoshi has a unique shield which always covers his entire body. Unfortunately, his roll dodges are terrible, his standing grab is terrible, and he is not permitted to cancel the shield with a jump like most characters can, and he emerges from his shield slower than other characters. This gives Yoshi a hard time dealing with some projectiles and with characters whose melee attacks have notably longer range than his own. | |||
Recovering properly with Yoshi requires turning "tap jump" off in your control scheme. Yoshi should throw eggs first, and double jump afterward. If tap jump is on, Yoshi will instead do a double jump but then cancel it when he throws his egg. Yoshi should always beware of being footstooled off stage, as throwing eggs provides only a minimal vertical boost. | |||
An advanced technique called dragonic reverse can make Yoshi "wavedash". It is done by canceling Yoshi's double jump with an attack. This is very hard to perform and only for more advanced players. | |||
__TOC__ | __TOC__ | ||
{{-}} | {{-}} | ||
==Attacks== | |||
==Standard Attacks== | |||
{{SSBB Move Header| | {{SSBB Move Header|Attacks}} | ||
|- | |- | ||
|{{SSBB Move|a | |{{SSBB Move||a}} | ||
|Double Kick||Kicks twice. | |Double Kick||Kicks twice. A good panic move. | ||
|- | |- | ||
|{{SSBB Move| | |{{SSBB Move|r|a}} | ||
| | |Tail Swipe||Swipes his tail forwards. | ||
|- | |- | ||
|{{SSBB Move|u|a | |{{SSBB Move|u|a}} | ||
| | |Tail Poke||Pokes his tail upwards. | ||
|- | |- | ||
|{{SSBB Move|d|a | |{{SSBB Move|d|a}} | ||
|Tail | |Tail Swat||Swats his tail downwards. | ||
|- | |- | ||
|{{SSBB Move||a|dash}} | |||
|Running Headbutt||Yoshi headbutts in to their opponent. | |||
|} | |||
==Smash Attacks== | |||
{{SSBB Move Header|Smash Attacks}} | |||
|- | |||
|{{SSBB Move|fs}} | |||
|Head Butt||Headbutts forwards. | |||
|- | |||
|{{SSBB Move|us}} | |||
|Head Slam||Headbutts upwards. | |||
|- | |||
|{{SSBB Move|ds}} | |||
|Tail Whip||Does a sweeping motion with it's tail. | |||
|} | |} | ||
{{SSBB Move Header| | ==Pummels and Throws== | ||
Unlike other characters, Yoshi grabs with his tongue. | |||
{{SSBB Move Header|Pummels/Throws}} | |||
|- | |||
|{{SSBB Move||a|grab}} | |||
|Chew||Yoshi chews the opponent. | |||
|- | |- | ||
|{{SSBB Move| | |{{SSBB Move|r||grab}} | ||
| | |Forward Spit||Spits forwards. | ||
|- | |- | ||
|{{SSBB Move| | |{{SSBB Move|l||grab}} | ||
| | |Spin Spit||Spits backwards. | ||
|- | |- | ||
|{{SSBB Move| | |{{SSBB Move|u||grab}} | ||
| | |Skyward Spit||Spits upwards. | ||
|- | |- | ||
|{{SSBB Move|d||grab}} | |||
|Groundbound Spit||Spits downwards. | |||
|} | |} | ||
== | ==Air Attacks== | ||
{{SSBB Move Header|Air Attacks}} | |||
{{SSBB Move Header| | |- | ||
|{{SSBB Move||a|air}} | |||
|Drop Kick||Yoshi kicks in the air. the kick gradually gets weaker. | |||
|- | |||
|{{SSBB Move|r|a|air}} | |||
|Head Smash||Yoshi spins smashing his head into his opponents midair. | |||
|- | |- | ||
|{{SSBB Move| | |{{SSBB Move|l|a|air}} | ||
| | |Tail Whip||Uses his tail to whip enemies behind him. | ||
|- | |- | ||
|{{SSBB Move| | |{{SSBB Move|u|a|air}} | ||
| | |Tail Flick||Yoshi flicks it's tail upwards. This move is dangerous at high percentages. | ||
|- | |- | ||
|{{SSBB Move| | |{{SSBB Move|d|a|air}} | ||
| | |Flutter Kick||Comboing downward kick from mid-air.This is useful as a quick hop. | ||
|} | |} | ||
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|} | |} | ||
== Final Smash == | == Final Smash == | ||
[[Image:SSBB_Superdragon.jpg|thumb|Super Dragon]] | [[Image:SSBB_Superdragon.jpg|thumb|Super Dragon]] |
Latest revision as of 05:58, 3 December 2010
Yoshi has unusual properties which can give him an edge against players used to combating more "normal" characters. His running grab and pivot grab are stellar, and he can punish shields from midair with Egg Lay. The double jump is unusual, with some "super armor" like Snake has during his recovery, allowing Yoshi to take a hit and counterattack. His attacks also do a better job of flowing from one to the next than most characters in Brawl, letting him keep the pressure high once he finds an opening.
Yoshi has a unique shield which always covers his entire body. Unfortunately, his roll dodges are terrible, his standing grab is terrible, and he is not permitted to cancel the shield with a jump like most characters can, and he emerges from his shield slower than other characters. This gives Yoshi a hard time dealing with some projectiles and with characters whose melee attacks have notably longer range than his own.
Recovering properly with Yoshi requires turning "tap jump" off in your control scheme. Yoshi should throw eggs first, and double jump afterward. If tap jump is on, Yoshi will instead do a double jump but then cancel it when he throws his egg. Yoshi should always beware of being footstooled off stage, as throwing eggs provides only a minimal vertical boost.
An advanced technique called dragonic reverse can make Yoshi "wavedash". It is done by canceling Yoshi's double jump with an attack. This is very hard to perform and only for more advanced players.
Standard Attacks[edit]
Smash Attacks[edit]
Pummels and Throws[edit]
Unlike other characters, Yoshi grabs with his tongue.
Air Attacks[edit]
Special Attacks[edit]
Taunts[edit]
Final Smash[edit]
Super Dragon: Yoshi grows wings allowing him to fly, rendering him invulnerable whilst in this state, and starts spewing fire. Pressing the B button will also allow him to shoot fireballs. If Yoshi remains standing for around 3-5 seconds, he starts spewing fire automatically similar to the flame curry. However while in this form, Yoshi has no inertia hence he'll be a bit hard to control for beginners.