![](http://cdn.wikimg.net/en/strategywiki/images/thumb/b/b3/SSBB_Ike.jpg/250px-SSBB_Ike.jpg)
The leader of the Greil Mercenaries returns to Project M as an even bigger force to be reckoned with.
Ike is mostly the same as in Brawl, only faster and stronger than ever before. His running speed was increased, allowing him to catch up to opponents more easily. Aside from that, Ike's comboing game also has improved.
Ike still has to deal with his attacks being extremely laggy to the point where if they are ever misused, even in small situations, Ike would leave himself prone to combo setups and follow-ups; his ease in being comboed is compounded by a few factors, including a relatively tall height and high weight. Even with his repertoire of useful recovery options, they are still arguably easy to edgeguard and gimp, and moves such as a semi-spike can easily finish him off should he not be careful.
Basic Attacks[edit | edit source]
Wii Remote + Nunchuk | Wii Remote (sideways) | Wii Classic Controller | GameCube Controller | Normal Attack | Info |
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Smash Attacks[edit | edit source]
Pummels and Throws[edit | edit source]
Air Attacks[edit | edit source]
Wii Remote + Nunchuk | Wii Remote (sideways) | Wii Classic Controller | GameCube Controller | Attack | Info |
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Special Attacks[edit | edit source]
Wii Remote + Nunchuk | Wii Remote (sideways) | Wii Classic Controller | GameCube Controller | Special Attack | Info |
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Eruption | |
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Quick Draw | |
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Aether | |
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Counter |
Taunts[edit | edit source]
Wii Remote + Nunchuk | Wii Remote (sideways) | Wii Classic Controller | GameCube Controller | Taunt |
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