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Flashes, then dashes forward to attack any enemies in his path before coming to a sudden halt.  The start-up and ending lag of this make it easily punishable, but it ''can'' successfully be used a surprise attack in the heat of battle.  This doubles as a recovery attack; it works well if you dash straight towards the ledge, but going onto the stage or under the ledge can be fatal, so aim well.
Flashes, then dashes forward to attack any enemies in his path before coming to a sudden halt.  The start-up and ending lag of this make it easily punishable, but it ''can'' successfully be used a surprise attack in the heat of battle.  This doubles as a recovery attack; it works well if you dash straight towards the ledge, but going onto the stage or under the ledge can be fatal, so aim well.


It's a common strategy to grab a ledge, drop off the ledge, double jump, then Illusion back onto the stage to attack an edgeguarding foe.  The problem is it's ''two'' common, and most experienced players will see it coming.  The solution: mindgame them into thinking you're planning it, then recover normally and safely.
It's a common strategy to grab a ledge, drop off the ledge, double jump, then Illusion back onto the stage to attack an edgeguarding foe.  The problem is it's ''too'' common, and most experienced players will see it coming.  The solution: mindgame them into thinking you're planning it, then recover normally and safely.


The timing is nigh-impossible, but by tapping B after the flash but before Fox dashes, you can halt the dash partway through.  There seems to be two points where he stops: before dashing and halfway through the dash.  He still slides to a halt, so the ending lag isn't diminished much (if at all).
The timing is nigh-impossible, but by tapping B after the flash but before Fox dashes, you can halt the dash partway through.  There seems to be two points where he stops: before dashing and halfway through the dash.  He still slides to a halt, so the ending lag isn't diminished much (if at all).