Jump to navigation Jump to search
Line 131: Line 131:
|Tropical Fish||Damage: '''5%''', '''4%''', '''4%''', '''4%'''
|Tropical Fish||Damage: '''5%''', '''4%''', '''4%''', '''4%'''


He holds a bowl of goldfish over his head and damaging fish jump out.  It has a very small range, but is decent for enemies above you.  Launches opponents straight up or very close to straight up.
Urgency: '''Low-Medium'''
 
He holds a bowl of goldfish over his head and damaging fish jump out.  It has a very small range, but is decent for enemies above you.  Launches opponents straight up or very close to straight up.  Don't use much because it is hard to hit with.
|-
|-
|{{SSBB Move|r|a|air}}
|{{SSBB Move|r|a|air}}
|Mario Bros.||Damage: '''16%''' if hit right when the box appears, '''6%''' if hit after the box has been out for about half a second.
|Mario Bros.||Damage: '''16%''' if hit right when the box appears, '''6%''' if hit after the box has been out for about half a second.


He holds out a box that hits people as he falls down. It has very high knockback and is good on foes ahead of you or diagonally below you on the ground.
Urgency: '''Very High'''
 
He holds out a box that hits people as he falls down. It has very high knockback and is good on foes ahead of you or diagonally below you on the ground.  This move should be you main aerial because of it's very high knockback and damage.
|-
|-
|{{SSBB Move|l|a|air}}
|{{SSBB Move|l|a|air}}
|Turtle Bridge||Damage: '''3%''', '''3%''', '''3%''', '''3%''', '''3%'''
|Turtle Bridge||Damage: '''3%''', '''3%''', '''3%''', '''3%''', '''3%'''


He holds a turtle behind him, which waggles its damaging head. Its range and speed are very good, and it usually traps people and hits them multiple times.  If G&W hits the ground while using this move, it will skip to the last hit and launch the opponent.  Great for racking up damage as it isn't very hard to hit with all 5 attacks.
Urgency: '''High'''
 
He holds a turtle behind him, which waggles its damaging head. Its range and speed are very good, and it usually traps people and hits them multiple times.  If G&W hits the ground while using this move, it will skip to the last hit and launch the opponent.  Great for racking up damage as it isn't very hard to hit with all 5 attacks.  Only use if you almost always hit with all 5 attacks as it's a good approach.
|-
|-
|{{SSBB Move|u|a|air}}
|{{SSBB Move|u|a|air}}
|Spitball Sparky||Damage: '''7%''', '''9%'''
|Spitball Sparky||Damage: '''7%''', '''9%'''


G&W shoots some air out twice. The first hit will blow the opponent into the second hit at low damage but will launch an opponent out of range of the second hit at high damage.  It has a non-damaging hitbox way above the move that blows opponents up.
Urgency: '''Very low-Medium'''
 
G&W shoots some air out twice. The first hit will blow the opponent into the second hit at low damage but will launch an opponent out of range of the second hit at high damage.  It has a non-damaging hitbox way above the move that blows opponents up.  Use it in moderation for mindgames, but it otherwise isn't very good, as most characters down aerials will hit you too for more damage.  Use it depending on your skill and who you're playing against.
|-
|-
|{{SSBB Move|d|a|air}}
|{{SSBB Move|d|a|air}}
|Donkey Kong Jr.||Damage: '''13-14%''' if hit in midair, then '''6%''' on the ground.
|Donkey Kong Jr.||Damage: '''13-14%''' if hit in midair, then '''6%''' on the ground.


He stops, pulls out a key, and jams it down into the ground. This is one of Game-and-Watch's best moves because of its very high speed and meteor smash capability.  However, using it as a meteor smash is used by professionals, and is not recommended to beginners.  It has a small start-up lag, but it is very hard for foes on the ground below you to dodge.
Urgency: '''High'''
 
He stops, pulls out a key, and jams it down into the ground. This is one of Game-and-Watch's best moves because of its very high speed and meteor smash capability.  However, using it as a meteor smash is used by professionals, and is not recommended to beginners.  It has a small start-up lag, but it is very hard for foes on the ground below you to dodge.  It's speed and damage are great, but don't spam this as it has some ending lag and players used to you using it a lot will sheild-grab you or dodge and hit you.
|}
|}