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(I added the first paragraph in the guide, which talks about a few of Samus's traits, such as being floaty, heavy, and having good air speed.)
(Added a shield and dodges section.)
 
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Samus turns into her Morph Ball mode and drops a single bomb. She can use this move to perform bomb jumps which can be use somewhat as recovery, but it is much less useful than it was in Super Smash Bros. Melee when used in such a manner.  Instead, these are best used to set traps and cover your back while retreating away, similar in a fashion to Snake's grenades and C4.  If you don't know how to set traps with these that well though, then don't. Instead just use then to cover yourself while retreating.  
Samus turns into her Morph Ball mode and drops a single bomb. She can use this move to perform bomb jumps which can be use somewhat as recovery, but it is much less useful than it was in Super Smash Bros. Melee when used in such a manner.  Instead, these are best used to set traps and cover your back while retreating away, similar in a fashion to Snake's grenades and C4.  If you don't know how to set traps with these that well though, then don't. Instead just use then to cover yourself while retreating.  
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==Shield and Dodges==
{{SSBB Move Header|Defensive Move}}
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|{{SSBB Move||r}}
|Shield||Samus holds up a shield and slightly bends down, covering her face.  The shield covers the entire body at the beginning but quickly decimates as it is held more or hit by more attacks.  It will burst when it gets to the approximate size of one of her bombs.
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|{{SSBB Move|r|r}}
|Forward Roll||Samus turns into her Morph Ball and rolls forwards, turning around as she gets up.  Loses invincibility about 3/4 of the way into the roll.
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|{{SSBB Move|l|r}}
|Backward Roll||Samus turns into her Morph Ball and rolls backwards.  Almost exactly the same as forward roll, just in the opposite direction and without turning around.
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|{{SSBB Move|d|r}}
|Spot Dodge||Samus ducks, putting her hand to the ground and crouching back.  Loses invincibility as she stands up.
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