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(→‎Special Attacks: clarification)
(updated)
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{{SSBB Move Header|Special Attack}}
{{SSBB Move Header|Special Attack}}
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|{{SSBB Move|b}}
|{{SSBB Move||b}}
|Inhale||Dedede is able to inhale opponents, similiar to Kirby, although he is unable to swallow them. Dedede is able to spit the opponents out very far as stars that do damage to other players hit by them.  It's also possible to inhale items - but just like with Kirby, Wario, and Yoshi, avoid explosives or they will damage you!
|Inhale||Dedede is able to inhale opponents, similiar to Kirby, although he is unable to swallow them. Dedede is able to spit the opponents out very far as stars that do damage to other players hit by them.  It's also possible to inhale items - but just like with Kirby, Wario, and Yoshi, avoid explosives or they will damage you!
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|{{SSBB Move|fb}}
|{{SSBB Move|r|b}}
|Waddle Dee Toss||The king throws Waddle Dees to the opponent. After thrown, they walk over the stage. Occasionally he throws Waddle Doos and even Gordos.
|Waddle Dee Toss||The king throws Waddle Dees to the opponent. After thrown, they walk over the stage. Occasionally he throws Waddle Doos and even Gordos.
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|{{SSBB Move|ub}}
|{{SSBB Move|u|b}}
|Super Dedede Jump||He jumps really high and lands really hard. But be careful because you will be vulnerable. To cancel the jump tap down on the Control Stick, but with this you will be more vulnerable.
|Super Dedede Jump||He jumps really high and lands really hard. But be careful because you will be vulnerable. To cancel the jump tap down on the Control Stick, but with this you will be more vulnerable.
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|{{SSBB Move|db}}
|{{SSBB Move|d|b}}
|Jet Hammer||King Dedede's hammer is mechanized, so you can charge it up and blow away opponents in one shot.  This move cannot be saved, like Donkey Kong's charged up fist.  If you charge it for too long, it will cause one percent of damage to King Dedede every second until you activate the attack.
|Jet Hammer||King Dedede's hammer is mechanized, so you can charge it up and blow away opponents in one shot.  This move cannot be saved, like Donkey Kong's charged up fist.  If you charge it for too long, it will cause one percent of damage to King Dedede every second until you activate the attack.
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{{SSBB Move Header|Taunt|noinfo}}
{{SSBB Move Header|Taunt|noinfo}}
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|{{SSBB Move|ut}}
|{{SSBB taunt|u}}
|He holds his hammer up and twirls it.
|He holds his hammer up and twirls it.
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|{{SSBB Move|ft}}
|{{SSBB taunt|f}}
|He turns toward the camera and twirls his hammer sideways.
|He turns toward the camera and twirls his hammer sideways.
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|{{SSBB Move|dt}}
|{{SSBB taunt|d}}
|He does a little spinning dance.
|He does a little spinning dance.
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