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m (→‎Sonic: forgot copy ability info)
(expanded upon Ganondorf and Ice Climbers strategies)
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===[[Super Smash Bros. Brawl/Ganondorf|Ganondorf]]===
===[[Super Smash Bros. Brawl/Ganondorf|Ganondorf]]===
This fight is so lame all you half to do is use the hit and run strategy or combo him into the air. Ganon is easy as hell to edgeguard he is extremely weak againist kirbyciding when you get him off the edge you can destroy him the only threat here is his power and his heavyness which make him a little harder to get off the egde.
This fight is so lame all you half to do is use the hit and run strategy, or combo him into the air. Ganon is easy to edgeguardm and he is extremely weak against Kirbyciding. Once you get him off the stage's edge, you can slaughter him with your aerial attacks or Kirbyciding. 
 
However, beware of his side-special grabbing attack.  If you push him off the stage's edge, he can hit you with this attack, then kamikaze-kill both you and himself.  Just be extremely cautious that you don't leave yourself open to this attack -- don't linger parallel to him, when you're both in mid-air.
 
His only real strengths are his incredible heaviness and raw power. His weight can make it harder to push him off the stage's edge.  Though he may just have the most powerful attacks in the game, they're all incredibly slow.  Just keep attacking him with your quickest blows, and he won't have much of an opportunity to fight back.
 
Copying his Warlock Punch is almost useless.  Though it's practically a one-hit KO, it's virtually impossible to land cleanly, even against someone as slow as Ganondorf, and will leave you open to punishment.  Virtually the only times you can land this are: '''(A)''' You break his shield (which is impossible to do against any skilled player), '''(B)''' you freeze him with an item of some sort (which may not always be an option), or '''(C)''' Begin Kirby's copied Warlock Punch immediately after he starts one, landing somewhere where you can dodge his punch, but still strike with your own.  Option '''C''' can be risky, considering Ganondorf can turn his punch around in the middle of the attack.


===[[Super Smash Bros. Brawl/Ice Climbers|Ice Climbers]]===
===[[Super Smash Bros. Brawl/Ice Climbers|Ice Climbers]]===
This fight can be hard if you don't separate the two ice climbers. Grabbin one leaves you open to the other's attacks and they are hard to edgeguard when they're together. Splitting them up is your only defense, and individually they will on be 50% as strong.
This fight can be hard if you don't separate the two ice climbers. Grabbing one leaves you open to the other's attacks, and they are hard to edgeguard when they're together. Splitting them up is your only defense, and individually they will only be half as strong.
 
Comparing their attacks, there's really only one true threat in their arsenal: chain-grabbing.  While one grabs you, the other can hit you with ''multiple'' smash attacks.  Then you'll be thrown, and potentially grabbed again before you can even move.  This might even end up getting you meteor-smashed off the stage's edge.
 
A decent defense against this attack is directional-influence (DI) between throws.  Thankfully, Kirby falls rather slowly, so he's not as susceptible to chain-throwing as other fighters.  Additionally, side-step dodge and roll-dodge more than your normally would (as opposed to shielding).  Try to fight in the air as much as possible, because they can't grab in the air. NEVER use Stone on-ground.
 
Their neutral special is incredibly weak.  Each block of ice you shoot only deals 1 or 2% damage.  Even so, its range and slow movement can be helpful to trip up your foes (especially on big, flat stages like Final Destination), even if only a little bit.
 
Lastly: If you separate them, always go after Nana (the second climber).  When alone, she can't defend herself nearly as well as Popo (first climber) can.


===[[Super Smash Bros. Brawl/Ike|Ike]]===
===[[Super Smash Bros. Brawl/Ike|Ike]]===