Donkey Kong returns as a veteran from previous installments of the Smash Brothers series. He still bears the same moves and attacks from Melee.
There isn't much to talk about here, except when your opponent has been KOd, begin to charge your Punch and by the time they Respawn, you should have finished charging.
Donkey Kong has almost no combos, but if you can get somewhere with a very low roof you can use his Down Special Move as many times as possible without your opponent easily escaping.
Another thing that is extremely helpful is head butting them into the ground and following with a smash attack, you can try to use your punch but it doesn't always execute fast enough.
And the last thing to remember is that DK's throw range is slightly larger that usual, so it's easier to use than others.
Special Attacks
Taunts
Wii Remote + Nunchuk | Wii Remote (sideways) | Wii Classic Controller | GameCube Controller | Taunt |
---|---|---|---|---|
He beats his chest. | ||||
+ | ( or )+ | or | or | He shakes as if wet. |
+ | He turns toward the camera and shrugs. |
Statistics
- Weight: 9/10 (Very Heavy)
- Offense: 6/10
- Defense: 5/10
- Projectile: 0/10
- Final Smash: 5/10
- Throwing ability: 8/10
- Speed: 3/10
- Overall: 6/10
Final Smash
Konga Beat: Whips out his bongos and plays with a fury that bursts your eardrums. You can play along by pressing button combos.