![](http://cdn.wikimg.net/en/strategywiki/images/7/73/SSBB_Marth.jpg)
- Marth needs to be unlocked.
The Prince from the land of Altea from the Fire Emblem series makes a return in the Super Smash Bros series.
Marth struggles against projectile users, with no projectile of his own and no reflector, all he can do is dodge and block while closing the distance between the him and the projectile user, which is exactly what the projectile user wants. However, at close-range, Marth is nearly unstoppable.
The secret to using Marth is in the spacing between you and your opponent. Marth deals the most damage when he hits with the tip of his sword, so making sure that the correct distance between you and your opponent is essential. Thankfully, his moves cover a lot of horizontal range for a melee weapon.
Use the dancing blade to land quick hits on the opponent, quickly building up damage or you can cancel after two or three slashes then go into a smash attack or a shield breaker. This will leave the opponent guessing - is hegoing to do all four slashes, or is he going to cancel early and smash attack me? Trying to fight while figuring all this out will be difficult for him/her, use this to your advantage.
Counter can also be used to help block projectile attacks and counter-attack a strong opponent. If the opponent gets a spicy curry dish, use counter when he's up close to block a fireball while attacking. Otherwise Marth would just keep flinching from the fireballs.
Basic Attacks
Special Attacks
Taunts
Final Smash
![](http://cdn.wikimg.net/en/strategywiki/images/9/94/SSBB_criticalhit.jpg)
Critical Hit: This move is taken directly from the fights in the Fire Emblem series! If used accurately, Critical Hit is almost guaranteed to cause KOs. You must be aware that using Critical Hit near a ledge or the edge of the screen can be fatal to Marth if you do not manage to hit your opponent, as the move will cause him to rush off the playing field. Critical hit is the most damadging non countered single hit move in the game causing 60% damadge in a single hit.
Match-Ups
Ike
Marth and Ike are true polar opposites with one focusing on finesse and grace the other more affiliated with brute force. Ike is one of the easiest characters to counter on Brawl due to his crippling speed and although he maintains some incredible attack power a counter from Marth can cause serious problems for any Ike player. Ike's aerials although potent do not compare to Marth's, notable Marths F-air which is a key finishing move in Marth's aerial game, if you choose to play in such a manner.
Snake
Snake will be deadlier because his standard and special attacks always have high KO Ratings so better swing that blade as fast as you can or if he gets close or his explosives do you're done for.