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{{Header Nav|game=Super Smash Bros. Brawl}} | {{Header Nav|game=Super Smash Bros. Brawl}} | ||
When using the Peanut Popgun do not charge it up for to long because the gun might explode and nobody gets hurt but Diddy Kong. | |||
Do not get hit when using the Rocketbarrel Boost because the rockets might go flying and hit something. | |||
==Special Attacks== | ==Special Attacks== | ||
{{SSBB Move Header|Special Attack}} | {{SSBB Move Header|Special Attack}} | ||
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|He dances, clapping his hands above his head. | |He dances, clapping his hands above his head. | ||
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==Final Smash== | ==Final Smash== |
Revision as of 20:34, 10 May 2008
When using the Peanut Popgun do not charge it up for to long because the gun might explode and nobody gets hurt but Diddy Kong.
Do not get hit when using the Rocketbarrel Boost because the rockets might go flying and hit something.
Special Attacks
Wii Remote + Nunchuk | Wii Remote (sideways) | Wii Classic Controller | GameCube Controller | Special Attack | Info |
---|---|---|---|---|---|
Peanut Popgun | Hold the proper attack button to charge this attack. If you overcharge it, the peanut popgun will explode, briefly rendering Diddy immobile. | ||||
Monkey Flip | Diddy leaps forward, latches on to his enemy's face, and then karate chops the victim before jumping off. | ||||
Rocketbarrel Boost | The longer you hold down the input button, the farther he flies. The rocketbarrels will go flying haphazardly if Diddy gets hit while charging. | ||||
Banana Peel | He tosses a banana peel behind him. If you step on it, you'll slip and fall. |
Taunts
Wii Remote + Nunchuk | Wii Remote (sideways) | Wii Classic Controller | GameCube Controller | Taunt |
---|---|---|---|---|
He takes off his hat and throws it back onto his head. | ||||
He assumes a kung-fu stance. | ||||
He dances, clapping his hands above his head. |
Final Smash
Rocketbarrel Barrage: Diddy takes out his Peanut Popgun and Rocketbarrels and starts flying above the stage firing peanuts straight down unless you tilt Diddy right or left to change the firing angle. When time finishes the Rocketbarrels will explode, damaging your enemy a little. The peanuts that don't hit an enemy can be taken as food to recover some energy, so be sure to hit with all peanuts because your enemy can also take the peanuts and he will gain life instead of losing it.