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{{Header Nav|game=Super Smash Bros. Brawl}}
{{Header Nav|game=Super Smash Bros. Brawl}}
When using the Peanut Popgun do not charge it up for to long because the gun might explode and nobody gets hurt but Diddy Kong.
When using the Peanut Popgun, do not charge it up too long because the gun might, causing only Diddy Kong to take damage.


Do not get hit when using the Rocketbarrel Boost because the rockets might go flying and hit something.
Do not get hit when using the Rocketbarrel Boost because the rockets might go flying and hit something.
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==Final Smash==
==Final Smash==
[[Image:SSBB_diddy_kong_final_smash.jpg|thumb|150px|Rocketbarrel Barrage]]
[[Image:SSBB_diddy_kong_final_smash.jpg|thumb|150px|Rocketbarrel Barrage]]
'''Rocketbarrel Barrage''': Diddy takes out his Peanut Popgun and Rocketbarrels and starts flying above the stage firing peanuts straight down unless you tilt Diddy right or left to change the firing angle. When time finishes the Rocketbarrels will explode, damaging your enemy a little. The peanuts that don't hit an enemy can be taken as food to recover some energy, so be sure to hit with all peanuts because your enemy can also take the peanuts and he will gain life instead of losing it.
'''Rocketbarrel Barrage''': Diddy takes out his Peanut Popgun and Rocketbarrels and starts flying above the stage, firing peanuts straight down unless you tilt Diddy right or left to change the firing angle. When time finishes the Rocketbarrels will explode, damaging your enemy a little. The peanuts that don't hit an enemy can be taken as food to recover some energy, so be sure to hit with all peanuts because your enemy can also take the peanuts and he will gain life instead of losing it.


{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Bowser|nextpage=Donkey Kong}}
{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Bowser|nextpage=Donkey Kong}}

Revision as of 03:54, 7 June 2008

When using the Peanut Popgun, do not charge it up too long because the gun might, causing only Diddy Kong to take damage.

Do not get hit when using the Rocketbarrel Boost because the rockets might go flying and hit something.

Special Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button Peanut Popgun Hold the proper attack button to charge this attack. If you overcharge it, the peanut popgun will explode, briefly rendering Diddy immobile.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button Monkey Flip Diddy leaps forward, latches on to his enemy's face, and then karate chops the victim before jumping off.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button Rocketbarrel Boost The longer you hold down the input button, the farther he flies. The rocketbarrels will go flying haphazardly if Diddy gets hit while charging.
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button Banana Peel He tosses a banana peel behind him. If you step on it, you'll slip and fall.

Taunts

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad He takes off his hat and throws it back onto his head.
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad He assumes a kung-fu stance.
2 button Down dpad+A button Down dpad Down dpad He dances, clapping his hands above his head.

Final Smash

Rocketbarrel Barrage

Rocketbarrel Barrage: Diddy takes out his Peanut Popgun and Rocketbarrels and starts flying above the stage, firing peanuts straight down unless you tilt Diddy right or left to change the firing angle. When time finishes the Rocketbarrels will explode, damaging your enemy a little. The peanuts that don't hit an enemy can be taken as food to recover some energy, so be sure to hit with all peanuts because your enemy can also take the peanuts and he will gain life instead of losing it.