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(Restoring Noryb's changes, removing vandalism from 173.56.224.247) |
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__TOC__ | __TOC__ | ||
{{-}} | {{-}} | ||
==Standard attacks== | |||
{{SSBB Move Header|Standard Attack}} | |||
|- | |||
|{{SSBB Move|fs}} | |||
|elbow Attack||He unleash some sort of powerful elbow attack | |||
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|- | |||
|{{SSBB Move|us}} | |||
|Upward kick Attack||He does an upward kick attack | |||
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|- | |||
|{{SSBB Move|ds}} | |||
|duel kick attack||He does a double kick at enemies next to him. | |||
| | |||
|} | |||
==Special Attacks== | ==Special Attacks== | ||
{{SSBB Move Header|Special Attack}} | {{SSBB Move Header|Special Attack}} | ||
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==Final Smash== | ==Final Smash== | ||
[[Image:SSBB_gannondorf_final_smash.jpg|thumb|Beast Gannondorf]] | [[Image:SSBB_gannondorf_final_smash.jpg|thumb|Beast Gannondorf]] | ||
'''Beast Gannon''': Ganondorf transforms into the | '''Beast Gannon''': Ganondorf transforms into the boar-like demon Ganon and strikes with a two-hit combo; first with a stunning pound on the ground, which paralyzes opponents if they're in range, then an immensely powerful dash, launching enemies along with him and landing safely on ground. Enemies not launched may be paralyzed or buried, depending on their proximity to the attack and whether or not they were able to dodge it. | ||
{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Falco|nextpage=Jigglypuff}} | {{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Falco|nextpage=Jigglypuff}} |
Revision as of 03:36, 26 April 2009
- Ganondorf needs to be unlocked.
Standard attacks
Special Attacks
Taunts
Stats
- Overall: 7
- Offense: 8
- Defense: 3
- Projectile: -
- Final Smash: 7
- Throwing Ability: 7
- Speed: 3 (While running 5 instead of 3)
Final Smash
Beast Gannon: Ganondorf transforms into the boar-like demon Ganon and strikes with a two-hit combo; first with a stunning pound on the ground, which paralyzes opponents if they're in range, then an immensely powerful dash, launching enemies along with him and landing safely on ground. Enemies not launched may be paralyzed or buried, depending on their proximity to the attack and whether or not they were able to dodge it.