From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Line 55: Line 55:
==Final Smash==
==Final Smash==
[[Image:SSBB_jigglypuff_final_smash.jpg|thumb|Puff Up]]
[[Image:SSBB_jigglypuff_final_smash.jpg|thumb|Puff Up]]
'''Puff Up''': Jigglypuff grows into a gigantic version of itself, launching all players in the way. On small stages, this move is devastating, since Jigglypuff can effectively consume the entire stage with its body, preventing all of the other players from recovering, especially the characters who can't stay airborne long. On large stages, however, the move can be rendered somewhat ineffective since there is plenty of room for opponents to escape to. When Jigglypuff starts to deflate from the Final Smash, any contact during it causes the opponent to go flying extremely fast while receiving damage.  There is also a glitch with this Final Smash; if you use it on the Bridge of Eldin while the bridge is being remade you will stay large. A con for this Final Smash is that it can also take out members of your team. It can even give damage to them too.
'''Puff Up''': Jigglypuff grows into a gigantic version of itself, launching all players in the way. On small stages, this move is devastating, since Jigglypuff can effectively consume the entire stage with its body, preventing all of the other players from recovering, especially the characters who can't stay airborne long. On large stages, however, the move can be rendered somewhat ineffective since there is plenty of room for opponents to escape to. When Jigglypuff starts to deflate from the Final Smash, any contact during it causes the opponent to go flying extremely fast while receiving damage.  There is also a glitch with this Final Smash; if you use it on the Bridge of Eldin while the bridge is being remade you will stay large. A con for this Final Smash is that it can also take out members of your team, even when Friendly Fire is off.
{{-}}
{{-}}


{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Ganondorf|nextpage=Lucario}}
{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Ganondorf|nextpage=Lucario}}

Revision as of 00:33, 2 April 2010

Jigglypuff
Jigglypuff needs to be unlocked

Jigglypuff's main strength doesn't lie within it's weight, speed or strength as Jigglypuff struggles with those. Rather, it lies within it's jumping abilities. The basic idea with Jigglypuff is to throw opponents into the air or off the stage and then constantly knock them back with pound or an aerial attack. Thanks to Jigglypuff's ability to jump multiple times in mid-air, she is capable of jumping off the stage, attacking an enemy, then recovering. This is referred to as "the wall of pain" which Jigglypuff is famous for.

Basic Attacks

This section is a stub. Help us expand it, and you get a cookie.

The Pokémon uses its legs and sometimes its arms to attack foes. Use the A button to activate its attacks.

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Standard Attack Info
Smash Right nunchuk+A button Right dpad+1 button+2 button (Smash Right lstick+A button) or Right rstick (Smash Right control+A button) or Right cstick Powerful foot attack She attacks with a foot.
Smash Up nunchuk+A button Up dpad+1 button+2 button (Smash Up lstick+A button) or Up rstick (Smash Up control+A button) or Up cstick Upper Attack She does an upper attack.
Smash Down nunchuk+A button Down dpad+1 button+2 button (Smash Down lstick+A button) or Down rstick (Smash Down control+A button) or Down cstick Double kick She spins around and kick foes next to her.

Special Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button Rollout Hold B to charge up the Rollout, the longer you charge the faster and stronger Jigglypuff gets. Be careful not to roll off the edge, however.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button Pound Forcefully pounds an opponent, has good range for a melee attack and deals good damage at the same time. It's also jigglypuff's recovery move, use it once after you jump in mid-air to gain horizontal distance. Making recovering even easier.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button Sing Sing's a song which will put all nearby enemies to sleep. Good in team matches to make enemies vulnerable for your ally to kill. Unlike other characters B up moves, this does not help Jigglypuf recover. It actually stops her from recovering at all. So be careful.
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button Rest This is a complicated move. Jigglypuff goes to sleep after plucking any enemy that he is on top of or in. The enemy then flies up into the air while recieving damage, this attack has has the same affect as Lip's stick and will drain the opponents life for a short period of time. Be careful when using this attack, however, as it leaves Jigglypuff very vulnerable when you use it.

Taunts

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad She twirls around on one foot.
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad She spins around really fast and strikes a pose.
2 button Down dpad+A button Down dpad Down dpad She deflates and floats to the ground.

Final Smash

Puff Up

Puff Up: Jigglypuff grows into a gigantic version of itself, launching all players in the way. On small stages, this move is devastating, since Jigglypuff can effectively consume the entire stage with its body, preventing all of the other players from recovering, especially the characters who can't stay airborne long. On large stages, however, the move can be rendered somewhat ineffective since there is plenty of room for opponents to escape to. When Jigglypuff starts to deflate from the Final Smash, any contact during it causes the opponent to go flying extremely fast while receiving damage. There is also a glitch with this Final Smash; if you use it on the Bridge of Eldin while the bridge is being remade you will stay large. A con for this Final Smash is that it can also take out members of your team, even when Friendly Fire is off.