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(Added special attack info; some minor grammar corrections)
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|{{SSBB Move|r|b}}
|{{SSBB Move|r|b}}
|Missile||Fires a misslie that homes in on the opponent
|Missile||Fires a missile that homes in on the opponent.
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|Smash {{SSBB Move/Wii|r|b}}
|Smash {{SSBB Move/Wii|r|b}}
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|Smash {{SSBB Move/Wii-cc|r|b}}
|Smash {{SSBB Move/Wii-cc|r|b}}
|Smash {{SSBB Move/GC|r|b}}
|Smash {{SSBB Move/GC|r|b}}
|Super Missile||Has no homing capabilities, but has increased damage  
|Super Missile||Has no homing capabilities, but has increased damage.
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|{{SSBB Move|u|b}}
|{{SSBB Move|u|b}}
|Screw Attack||A rotating jump attack that can be used as a recovery move
|Screw Attack||A rotating jump attack that can be used as a recovery move.
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|{{SSBB Move|d|b}}
|{{SSBB Move|d|b}}

Revision as of 18:30, 26 July 2008

Samus

Both Samus' are good at both close and long range. But apart from that they are completely opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players styles!

They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.

Long range attacks are Power suit Samus' speciality, and they can be used in conjunction to create devastating combos even at a distance. Which makes for great ways to initiate the battle, especially considering they are very good to set up smash attacks immediately afterwards. But don't let that keep you right out of the way, both of her other attacks are designed for close range so she's more of an all-rounder.

Special Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button Charge Shot Becomes more powerful the longer the button is pressed. It can be reflected, however.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button Missile Fires a missile that homes in on the opponent.
Smash Right nunchuk+B button Right dpad+1 button simultaneously Smash Right lstick+B button Smash Right control+B button Super Missile Has no homing capabilities, but has increased damage.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button Screw Attack A rotating jump attack that can be used as a recovery move.
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button Bomb Samus turns into her Morph Ball mode and drops bombs. She can use this move to perform bomb jumps.

Grab & Throws

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Throw Info
Left dpad or Right dpad Minus button Zl button or Zr button Z button Grapple Beam This can be used as a Tether Recovery.

Taunts

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad She raises her hand as if saluting, then thrusts it down to her side.
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad She turns to the camera and holds up her arm cannon, which extends some things that spin.
2 button Down dpad+A button Down dpad Down dpad She points her arm cannon behind her, then ducks and points it in front of her.
1 button, 2 button, 1 button A button, Down dpad+A button, A button Up dpad, Down dpad, Up dpad Up dpad, Down dpad, Up dpad Sheds the Power Suit and transforms into Zero Suit Samus.

Statistics

  • Weight: 7/10 (Medium-Heavy)
  • Offense: 7/10
  • Defense: 5/10
  • Projectile: 8/10
  • Final Smash: 8/10
  • Throwing ability: 4/10
  • Speed: 6/10
  • Overall: 5/10

Final Smash

Zero Laser

Zero Laser: Samus fully charges her laser and unleashes a powerful beam with maximum power. After this, her suit will fall off and you will transform into Zero Suit Samus. To become Samus again, use Zero Suit Samus' Final Smash.