(Merged strategies by Pizzaboy22 from Super Smash Bros. Brawl/Character strategies) |
(Added special attack info; some minor grammar corrections) |
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|{{SSBB Move||b}} | |{{SSBB Move||b}} | ||
|Charge Shot|| | |Charge Shot|| Becomes more powerful the longer the button is pressed. It can be reflected, however. | ||
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|{{SSBB Move|r|b}} | |{{SSBB Move|r|b}} | ||
|Missile|| | |Missile||Fires a misslie that homes in on the opponent | ||
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|Smash {{SSBB Move/Wii|r|b}} | |Smash {{SSBB Move/Wii|r|b}} | ||
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|Smash {{SSBB Move/Wii-cc|r|b}} | |Smash {{SSBB Move/Wii-cc|r|b}} | ||
|Smash {{SSBB Move/GC|r|b}} | |Smash {{SSBB Move/GC|r|b}} | ||
|Super Missile|| | |Super Missile||Has no homing capabilities, but has increased damage | ||
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|{{SSBB Move|u|b}} | |{{SSBB Move|u|b}} | ||
|Screw Attack|| | |Screw Attack||A rotating jump attack that can be used as a recovery move | ||
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|{{SSBB Move|d|b}} | |{{SSBB Move|d|b}} | ||
|Bomb|| | |Bomb||Samus turns into her Morph Ball mode and drops bombs. She can use this move to perform bomb jumps. | ||
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|{{wii-cc|Up|Dpad}}, {{wii-cc|Down|Dpad}}, {{wii-cc|Up|Dpad}} | |{{wii-cc|Up|Dpad}}, {{wii-cc|Down|Dpad}}, {{wii-cc|Up|Dpad}} | ||
|{{gc|Up|Dpad}}, {{gc|Down|Dpad}}, {{gc|Up|Dpad}} | |{{gc|Up|Dpad}}, {{gc|Down|Dpad}}, {{gc|Up|Dpad}} | ||
| | |Sheds the Power Suit and transforms into Zero Suit Samus. | ||
|} | |} | ||
Revision as of 02:04, 21 July 2008
Both Samus' are good at both close and long range. But apart from that they are completely opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players styles!
They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.
Long range attacks are Power suit Samus' speciality, and they can be used in conjunction to create devastating combos even at a distance. Which makes for great ways to initiate the battle, especially considering they are very good to set up smash attacks immediately afterwards. But don't let that keep you right out of the way, both of her other attacks are designed for close range so she's more of an all-rounder.
Special Attacks
Grab & Throws
Wii Remote + Nunchuk | Wii Remote (sideways) | Wii Classic Controller | GameCube Controller | Throw | Info |
---|---|---|---|---|---|
or | or | Grapple Beam | This can be used as a Tether Recovery. |
Taunts
Statistics
- Weight: 7/10 (Medium-Heavy)
- Offense: 7/10
- Defense: 5/10
- Projectile: 8/10
- Final Smash: 8/10
- Throwing ability: 4/10
- Speed: 6/10
- Overall: 5/10
Final Smash
Zero Laser: Samus fully charges her laser and unleashes a powerful beam with maximum power. After this, her suit will fall off and you will transform into Zero Suit Samus. To become Samus again, use Zero Suit Samus' Final Smash.