Line 38: | Line 38: | ||
|Smash {{SSBB Move/Wii-cc|r|b}} | |Smash {{SSBB Move/Wii-cc|r|b}} | ||
|Smash {{SSBB Move/GC|r|b}} | |Smash {{SSBB Move/GC|r|b}} | ||
|Super Missile||Has no homing capabilities, but has increased damage. | |Super Missile||Has no homing capabilities, but has increased damage and speed. | ||
|- | |- | ||
|{{SSBB Move|u|b}} | |{{SSBB Move|u|b}} | ||
|Screw Attack||A rotating almost "electric" jump attack that can be used as a recovery move. | |Screw Attack||A rotating almost "electric" jump attack that can be used as a recovery move. The Screw Attack is quick if it is used on the ground. | ||
|- | |- | ||
|{{SSBB Move|d|b}} | |{{SSBB Move|d|b}} | ||
|Bomb||Samus turns into her Morph Ball mode and drops bombs. She can use this move to perform bomb jumps. | |Bomb||Samus turns into her Morph Ball mode and drops bombs. She can use this move to perform bomb jumps which can be use somewhat as recovery. | ||
|} | |} | ||
Revision as of 05:59, 8 January 2010
Both Samus' are good at both close and long range. But apart from that they are completely opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players styles!
They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.
Long range attacks are Power suit Samus' speciality, and they can be used in conjunction to create devastating combos even at a distance. This makes for great ways to initiate the battle, especially considering that they are very good at setting up smash attacks immediately afterwards. In multiplayer battles or when you are facing an opponent that's better than you, try to use long range attacks to avoid taking damage. The charge shot is a nice knockout move, but don't rule out the super missile.
Don't let her long range advantages keep you out of melee combat, she also has attacks designed for close range so she's more of a rounded character. Use Screw Attack if you get attacked from above, and set traps with Bomb. Samus' upward smash is very good for dealing damage, and her side smash isn't too bad at knock-outs. Instead of using her downward smash, use the standard downward attack for more damage and knockback. Rarely use her Grapple Beam unless you have a clear shot and need to get away from your opponent.
Basic attacks
Special Attacks
Grab & Throws
Wii Remote + Nunchuk | Wii Remote (sideways) | Wii Classic Controller | GameCube Controller | Throw | Info |
---|---|---|---|---|---|
or | or | Grapple Beam | This can be used as a Tether Recovery. |
Taunts
Final Smash
Zero Laser: Samus fully charges her laser and unleashes a powerful beam with maximum power. This beam, although it can do a lot of damage, is slow and can be jumped over. After this, her suit will fall off and you will transform into Zero Suit Samus. To become Samus again, use Zero Suit Samus' Final Smash.