From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Here are enemies listed here including some Goombas and Koopas are also seen as foes as well. To get their trophy of them weaken them and then attack them with a trophy stand.

Armank

Rightfully named, since it is a tank-like enemy that, when fully closed, will unleash a large hooklike arm to hurt you with. The Armank cannot be damaged at this point; attack the arm to destroy it and reveal the green blob inside, the Armank's only weak spot. Begin spamming strong attacks on the blob. If you don't defeat it in time, it will close up and you will have to destroy its arm again.

Armight

They try to defeat you by slashing and throwing swords at you. When they throw their swords at you, dodge them then get close to the Armight and you should be able to deal some easy damage.


Auroros

Auroros

A dive bombing bird, Auroros will occasionally get stuck in the ground, at which point characters can pull them out.

Autolance

They attack you with a lance and also slash you upwards. The best way to beat them is with long-ranged attacks; Pit, Falco, Fox, Wolf and Kirby are best for defeating this type of enemy.

Borboras

These enemies will try to blow you away making movement towards them difficult (strength of blow force increases with difficulty, when on intense only very fast characters can easilly move against the wind). They however do no damage with the exception of if you are near them when they start blowing which will cause minor damage. They are usually found in positions where hindering your movement will cause the most damage which include making you an easy target for other badies that are ranged behind them or slowing your velocity down so you do not make it through a timed door before it shuts.

The three easiest ways to defeat them are to hit them before they start to blow, to hit them from a distance with a ranged attack or to jump over their wind and attack them from above/behind.

Buckot

These flying enemies will stay above you and dump hot stuff on you to cause damage. It's a good idea to use a side or neutral aerial attack on the Buckot to avoid getting burned.

Bytan

Bytan

Bytan will multiply rapidly if they are left alone. It is best to destroy them early to ensure this doesn't happen.


Floow

A floating ghostlike enemy. Their health regenerates fairly quickly, so use your strongest attacks. Floows hit hard, but will only attack when they have full health.

Gamyga

These are some of the largest enemies of the Subspace Army. They are large, multi-colored heads that will shoot large beams at you. Their heads rest on four platforms that, like the head, can be destroyed.

Glice

These small orbs will freeze you if you are too close, making it a pain in platforming. However, unlike the Jyk, they can be destroyed.

Glire

These small orbs are similar to the glice, but burn you instead.

Glunder

These orbs will electrify you if you come too close.

Greap

Greap

A very large Subspace enemy with two enormous sickles. To fight this guy, you need to get in a position where you can attack him with minimal danger. Run up to him and wait for him to lift his blades up in preparation for a strike. Roll into him so you appear on his backside, and then use smash attacks against him (normal attacks only do a fraction of the damage that a smash does). If you use upward smashes, you can juggle the greap so that it can no longer attack.

  • Attacking the head seems to do more damage than attacking the body (the part that looks kind of like a cauldron).

Jyk

These orbs of fire or electricity are invincible, and fly around in a set pattern. Do your best to avoid them.

Mite

Tiny 2-dimensional enemies which come in red, green and yellow varieties. Mites usually appear in large groups. Their attacks are stronger than their diminutive size suggests.

Primid

Primid and Big Primid

Primids are the most common enemies of the Subspace Army. Since these are the most basic enemy (and the first that you face off against), they have really poor AI even on Intense mode - you'll often see them stand next to you waiting to be beaten rather than doing anything detrimental to you. In large numbers they can be somewhat of a pain, since they have an increased chance of striking you. Their main function is to add to your overall damage percent, but always pay attention to when they are going to strike. There are many types of primids:

  • Big Primid: These have lots of health and are much bigger and stronger than normal Primids, but act the same way.
  • Boom Primid: This Primid throws a Boomerang that will come back to it, so watch the projectile.
  • Fire Primid: These guys seem only capable of spewing fire, and are apparantly weak to water attacks also.
  • Metal Primid: They fall faster than usual, have more health, and can reflect projectiles.
  • Scope Primid: These Primids do not move, but instead shoot like you would a Super Scope. They can also shoot upwards or charge their shots.
  • Sword Primid: Beam Swords are their only weapons, but this gives them longer range and makes fighting them a pain in groups.

Poppant

Poppant

Poppants have candy and presents inside the bowl they carry with them. They will flee when you get anywhere close to them, and immediately begin throwing projectiles at you from a distance.

Puppit

These puppetlike enemies will drop down from the sky and will either slash at you or fire a red laser from their eyes.

Roader

Roader

A motorized unicycle, Roaders travel in groups.

ROB Squad

ROB Squad

The escort squad for the Ancient Minister, ROB Squad members will fire either missles or beams at the character, depending on their color.

  • ROB Blaster: These gray and black ROBs will charge their eye lasers and fire at you.
  • ROB Launcher: These green ROBs will not move, and will fire homing missiles from a distance.
  • ROB Sentry: These white and red ROBs will use physical attacks.

Roturret

An enemy that really is a pain to get rid of. It rotates to use its two turrets on you, so distanced attacks are better against him. Whenever you damage him, he rotates, so it's best to use this chance to get rid of him quickly.

Shaydas

Shaydas

A fog like enemy, Shaydas can be defeated by attacking the core near its chest.

Shellpod

Shellpods appear to be beetle-like creatures, but their outer shell will break if damaged enough. If you keep attacking, it won't get a chance to attack you.

Spaak

Large cloud creatures enhanced by technology. They fly around and fire balls of electricity at you. After being hit, they darken in color and increase in power, eventually launching bolts of lightning that cannot be dodged and have a high chance of KOing you. It's best to take these guys out one at a time by hitting their battery packs, as fast as possible, and should be a higher priority than Primids.

Towtow

Towtow

Towtows are buffalo-like beasts that run to tackle you. When first found, they are often asleep, but attacking it or a nearby enemy will wake it up.

Trowlon

Trowlon

A flat, undulating enemy, Trowlon will attempt to carry characters away on its back. It's best to jump off or attack it before you are carried offscreen, or simply avoid it in the first place.