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Once the first part is complete it is revealed to you that each sports field is a airship launching point.  For this you will want to build many anti air units.  Fighters, hydrofoils, rocket troops, and IFVs are all great weapons. If you captured the Soviet base, bullfrogs are also useful, as they can pursue on both ground and water. The IFVs and rocket troops serve a dual purpose defending your base while taking down any airships that head towards your base. These airships '''DON’T ATTACK YOU''', they will just fly over you, and so you don’t need to worry about them bombing your base on purpose.  
Once the first part is complete it is revealed to you that each sports field is a airship launching point.  For this you will want to build many anti air units.  Fighters, hydrofoils, rocket troops, and IFVs are all great weapons. If you captured the Soviet base, bullfrogs are also useful, as they can pursue on both ground and water. The IFVs and rocket troops serve a dual purpose defending your base while taking down any airships that head towards your base. These airships '''DON’T ATTACK YOU''', they will just fly over you, and so you don’t need to worry about them bombing your base on purpose.  


Build several hydrofoils and or fighters to protect the seas. Fighters move much quicker but require refueling. Build at least one field of fighters “just in case” since they can reach the end of the map in mere seconds. Airfoils are cheaper so produce some.   One commander should build naval units since they start on the water, the other should build air and land units since that’s their starting point.  Bombers will definitely help later in the mission. Continue building units early on in the game, it will only accelerate in the later half of the mission.
Build several hydrofoils and or fighters to protect the seas. Fighters move much quicker but require refueling. Build at least one field of fighters “just in case” since they can reach the end of the map in mere seconds. Airfoils are cheaper so produce some. In Co-op mode, one player should build naval units since they start on the water, and the other should focus on air and land units since that’s their starting point.  Bombers will definitely help later in the mission. Continue building units early on in the game, it will only accelerate in the later half of the mission.


Standard accompanying defense units for a kirov seem to be ground-to-ground, ground-to-air, and air-to-air units. Once they leave the land mass to go over the water, they are left with only air-to-air.  Therefore, hydrofoils are excellent for taking them out over water with no losses.
Standard accompanying defense units for a kirov seem to be ground-to-ground, ground-to-air, and air-to-air units. Once they leave the land mass to go over the water, they are left with only air-to-air.  Therefore, hydrofoils are excellent for taking them out over water with no losses.
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For resources, a small group of units can take over the enemy resources being collected in the water. Two of the 3 of these zones are easily conquered.  You will be challenged but with little resistance. Dreadnaughts later in the game will be dispatched to destroy you so be aware of this.
For resources, a small group of units can take over the enemy resources being collected in the water. Two of the 3 of these zones are easily conquered.  You will be challenged but with little resistance. Dreadnaughts later in the game will be dispatched to destroy you so be aware of this.


From the moment you gain long range attack forces; bombers aircraft carriers, V4’s, etc start destroying the sports fields. They do not retaliate in any strong force for destroying them. It may be easier to assign one commander to primarily destroy airships and the other to fight the land war.  
From the moment you gain long range attack forces; Century Bombers, Aircraft Carriers, Athena Cannons, etc start destroying the sports fields. They do not retaliate in any strong force for destroying them. It may be easier to assign one commander to primarily destroy airships and the other to fight the land war.  


The east island has no air defense, destroying it is easy. The other base does have a sizeable anti-air and anti-infantry defense system. So focus your attacks accordingly.  The south of the island isn’t well defended and can be bombed with little to no resistance as well.
The east island has no air defense, destroying it is easy. The other base does have a sizeable anti-air and anti-infantry defense system. So focus your attacks accordingly.  The south of the island isn’t well defended and can be bombed with little to no resistance as well.