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(Chain Grabby?)
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===Donkey Kong===
===Donkey Kong===
This matchup is laughable if infinites aren't banned. Just find an opening in DK's attacks then grab him, then proceed to chaingrab him infinitely. DK's large size means you don't even have to move much. Just move a little forward and grab again.
This matchup is laughable if infinites aren't banned. Just find an opening in DK's attacks then grab him, then proceed to chaingrab him infinitely. DK's large size means you don't even have to move much. Just move a little forward and grab again.
If infinites are banned the matchup is a little bit harder. Donkey Kong and you will be spamming Back Airs, as it is your most useful attack. DK has to approach you because he has no projectiles. Your grab range outranges his, and so does your Back Air (though it is minute). You and DK both has abusable range in all your attacks so that is not a problem. Watch out for spinning kong or ground pound, as they rack damage quickly and is hard to escape. When it comes to KOing, DK has much more options but yours is fast and powerful. Overall a fun matchup, play carefully and you would'nt lose.
If infinites are banned the matchup is a little bit harder. Donkey Kong and you will be spamming Back Airs, as it is your most useful attack. DK has to approach you because he has no projectiles. Your grab range outranges his, and so does your Back Air (though it is minute). You and DK both has abusable range in all your attacks so that is not a problem. Watch out for spinning kong or ground pound, as they rack damage quickly and is hard to escape. When it comes to KOing, DK has much more options but yours is fast and powerful. Overall a fun matchup, play carefully and you would'nt lose.


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