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|Flip Jump||Pressing an attack button after initializing the jump causes her to kick downward. Can be used to spike. | |Flip Jump||Pressing an attack button after initializing the jump causes her to kick downward. Can be used to spike. | ||
|} | |} | ||
== | ==Grabs and throws== | ||
Zero Suit Samus' grab has an incredibly long grab. Her only downfall is that if it misses, it has a long lag which leaves you open to attacks. | |||
grab | {{SSBB Move Header}} | ||
|- | |||
| Grab{{plus}}{{wii|Up|Dpad}} || || || | |||
| Samus kicks her opponent up in the air. Great for beginning matches or sudden death if the character is close enough. | |||
|- | |||
| Grab{{plus}}{{wii|Left|Dpad}} or {{wii|Right|Dpad}} || || || | |||
| ZSS will kick her opponent to the other side; use this to your advantage. If close enough to the ledge, grab an opponent with a bad recovery (such as Falco or Ike) then grab onto the ledge. Just watch out for other characters. | |||
|- | |||
| Grab{{plus}}{{wii|Down|Dpad}} || || || | |||
| Samus slams her opponent to the floor. Has little damage or effect, but does somewhat paralyze and leave your opponent open for a second or two. | |||
|} | |||
==Taunts== | ==Taunts== |
Revision as of 18:20, 28 December 2009
![](http://cdn.wikimg.net/en/strategywiki/images/7/74/SSBB_Zero_Suit_Samus.jpg)
Among the newcomers is a modification to Samus, officially known as "Zero Suit Samus", only available by using her final smash, by holding the shield button while choosing Samus and picking a stage, or by performing a "Smash Taunt". If the transformation takes place during battle, Samus' armor will break off into throwable items, revealing her "Zero Suit", which is basically a blue jumpsuit. Samus has been revealed in this form to wield a laser gun that can turn into an energy whip. The mentality of Samus' new ability is the first to be seen in a Super Smash Bros. game. It is currently not known how exactly this distinguishes Super Smash Bros. Brawl's gameplay from the identical gameplay traditionally enforced since the first iteration of the series, Super Smash Bros..
Both Samus' are good at both close and long range. But apart from that they are completely opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players styles!
They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.
Zero Suit Samus has a far more advanced game then Power suit Samus so the experts say. She is very good in close range battles but also has one or two long/short ranged attacks.
Also, her smash attacks are good for combos against slower moving characters.
How to start as Zero Suit Samus
In Tourney Mode or The Subspace Emissary:
Highlight Samus on the character-selection screen and tap .
In all other game modes:
Select Samus, and hold as you exit the character-selection screen.
How to switch to Zero Suit Samus
As Samus, either use her Final Smash, or press ,
,
quickly.
Standard Attacks
Special Attacks
Grabs and throws
Zero Suit Samus' grab has an incredibly long grab. Her only downfall is that if it misses, it has a long lag which leaves you open to attacks.
Taunts
Final Smash
![](http://cdn.wikimg.net/en/strategywiki/images/thumb/4/4e/SSBB_powersuitsamus.jpg/150px-SSBB_powersuitsamus.jpg)
Power Suit Samus: She radiates a burst of energy that sucks the enemy in and damages them a lot. Afterwards, she regains her Power Suit.