Capcom Moves
Captain Commando
Captain Commando is the former mascot of the video game company Capcom. His name being derived from that of his company (CAPtain COMmando). He is a blonde superhero wearing a visor and a white-and-blue costume with a large star on his chest.
He originally appeared in instruction manuals for Capcom games during the developer's earliest days of game production in the mid-1980s, thanking the player for purchasing the game. In that early rendition, he did not have glasses, wore two large medallions with the letter 'C' around his neck, and brandished a gun in one hand and a sword in the other. He was eventually given a beat 'em up game of his own with his present design in 1991 (simply named Captain Commando).
Like most of his peers in the Commandos, his origins are in mystery as well. Though born in the US in the year 2000 and was 26 years of age, he was able to obtain special ruby shades that allow him to summon his armor. His weapons include an Energy Glove, allowing him to use his special moves such as Captain Corridor, emitting high voltages of electricity and the Captain Fire, emitting fire from the same glove as well. A performed action called Captain Sword actually assembles his entire team from his original game to attack.
In addition to Captain Commando, the other three members of the "Commando Team" are: Sho, a ninja (known as Ginzu in American and World versions); Jennety (Mack the Knife), an alien mummy wielding short, acid knives that melt anything they touch; and Hoover (Baby Head), a super-intelligent baby who rides around in a fast mech.
Moves
Marvel vs. Capcom
Marvel vs. Capcom 2
Name | Input | |
---|---|---|
Captain Fire | + | |
Captain Corridor | + | |
Captain Kick | + | |
Commando Strike: Sho | + | |
Commando Strike: Genity | + | |
Commando Strike: Hoover | + | + |
Captain Sword | + | |
Hyper Captain Storm | + |
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Captain Fire | Captain Fire | Captain Sword |
β | Captain Corridor | Captain Corridor | Captain Sword |
γ | Captain Kick | Captain Kick | Captain Sword |
Chun-Li
Click here for more information about Chun-Li's other fighting game appearances.
Chun-Li is the only other character besides Ryu and Zangief to appear in all four Vs. games. Although she normally appears in her SF2 outfit, she can also be selected in her SFA jumpsuit in X-Men vs. Street Fighter. She even has a secret altered form in Marvel vs. Capcom called Shadow Lady. This character supposes what would happen if Chun-Li was captured and experimented upon the way Charlie was when he became Shadow in Marvel Super Heroes vs. Street Fighter. She appears darker and appears to have robotic parts that she attacks with, along with altered Hyper Combos.
Chun-Li receives similar augmentation to her moves as a result of traveling to the Marvel Universe. While her Kikouken isn't very much altered, her signature 100-Kicks move (Hyakuretsu Kyaku) is far more animated and can be executed within a dash allowing the move to be more offensive in nature than defensive. Her rising kick attack Tenshoukyaku sends opponents much higher into the air, and her Sen'en Shuu also rises higher and has more of an arc than in the Street Fighter Alpha series.
She still retains her agility and aerial superiority. She is one of the few characters who can jump, not once, but twice in mid-air. She can perform a dash in mid-air as well. She also retains the ability to jump off of walls, and use her Yousou Kyaku head stomp move multiple times. Among her Hyper Combos, her Kikoushou has been incredibly enhanced, producing a globe of energy slightly larger than herself, capable of sucking opponents in for massive amounts of damage. The remaining Hyper Combos are more flashy to watch, and produce more hits as well.
Moves
X-Men vs. Street Fighter
Marvel Super Heroes vs. Street Fighter
Marvel vs. Capcom
Chun-Li
Shadow Lady
Marvel vs. Capcom 2
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Kikouken | Kikouken | Kikoushou |
β | Tenshoukyaku | Tenshoukyaku | Hazan Tenshoukyaku |
γ | Sen'en Shuu | Sen'en Shuu | Senretsu Kyaku |
Jin Saotome
Jin Saotome is originally from the mecha fighting game Cyberbots: Full Metal Madness. Ken Saotame, Jin's father, was a war hero, who lead a team of elite Variant Armor pilots against an Earth Force experiment that went wrong, saving the world. However, he was killed shortly after. Jin took on his father's Variant Armor Blodia BX-02 and continues the fight while investigating the mystery of his father's death in which the Earth Force cover up the events that happened one year ago. Jin feels the only way he could live up to his father's legacy is to become not only the best VA pilot ever, but also to develop his mind and body to its limits. His mood swings from stoic and introspective to raging fury with little warning as his rage over his father's death takes over.
He appears as a distinct fighter in Marvel vs. Capcom, and its sequel, where he implements Blodia in several of his special moves. In both games, he plays relatively the same, utilizing simplistic but effective short-range tactics to dispatch his opponent. When Jin is the last surviving character and has less than 25% of his total life gauge (this includes recoverable damage), he will pose for a moment at his first opportunity to stand still. Once he poses, he will start glowing. While glowing, he has Super Armor while on the ground. His attack power also increases, just as if he'd gotten a Power Up Orb from Ruby Heart. Jin can ignite himself on fire during his taunt by tapping any punch or kick button after taunting. Though Jin is immobile during this move, the fire can still hurt an opponent if they touch it.
Jin also appears as an unlockable hidden character in another Capcom mecha fighting game, Tech Romancer. On Jin's costume, there's a Japanese kanji written on his back, which reads uchuu ichi (宇宙一). This literally comes out as "space one", but more likely means "number one in the universe"
Moves
Marvel vs. Capcom
Marvel vs. Capcom 2
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Saotome Typhoon | Saotome Typhoon | Saotome Cyclone |
β | Saotome Dynamite | Saotome Dynamite | Blodia Punch |
γ | standing | standing | Blodia Punch |
Mega Man
Mega Man, known as Rock Man in Japan, is the title character of what has been referred to as the "Classic" Mega Man series developed by Capcom since 1987. Since then, he has become one of the company's primary original characters and continues to be one of the video game industry's most recognizable icons. Having appeared on nearly every gaming console and handheld system since the NES, his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fiction universe can be divided into seven categories, each featuring different variations and incarnations of the same robotic boy hero. Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to the Mega Man X, Mega Man Legends, Mega Man Battle Network and Mega Man Star Force series.
Mega Man's role in the original series was to battle the forces of the mad scientist Dr. Wily and his ever-growing army of robots, and must stop them from taking over the planet by using their own special abilities against them. Utilizing his special Mega Buster arm cannon, and his ability to copy a defeated robot's coding, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. With the help of his good-hearted creator Dr. Light and his assorted robotic companions, Mega Man's eventual goal is to one day achieve "everlasting peace". Mega Man's original Japanese name, "Rock Man", is a reference to the music genre rock and roll, and is meant to work in tandem with his "sister" robot, Roll. In parts of the English speaking world, some people call Mega Man "The Blue Bomber" because of his blue armor.
In Marvel vs. Capcom, Mega Man has access to a wide variety of his various tools. He can use his Mega Buster arm-gun, and charge it up just as he can in the later games of the original series. Mega Man has an uppercut move as well. He can summon Eddie to deliver an item that he can utilize throughout the battle. He can use the Rockball (from Mega Man 8) can kick it around the screen. He can use the Tornado Hold (also from Mega Man 8, Tengu Man's weapon). And lastly, he can employ the Wood Man's Leaf Shield from Mega Man 2, which will absorb all damage from exactly one hit. His Hyper Combos employ many of his companions, including Rush and Beat. During Rush Drill, Rush the dog transforms into a cannon drill that advances on the opponent while Beat Plane has Beat the bird transforming into a small plane that Mega Man can pilot and attack the opponent with two different weapons.
Moves
Marvel vs. Capcom
Marvel vs. Capcom 2
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | 2 hit Charge Shot | 2 hit Charge Shot | Hyper Mega Man |
β | Rock Upper | Rock Upper | Hyper Mega Man |
γ | 2 hit Charge Shot | Rock Upper | Hyper Mega Man |
Morrigan
Click here for more information about Morrigan's other fighting game appearances.
Morrigan is very vain, and lives for little more than the excitement of battle, although her character progression shows that Morrigan slowly takes up more of her responsibility seriously. She is a beautiful succubus woman with long, light green hair, and bat-like wings on her back and the sides of her head. Morrigan can reshape these wings into spikes and blades when attacking her enemies, as well as using them to shield herself from enemy attacks. Her wings can also separate from her, and form into a cloud of bats. She uses a variety of magical attacks as well.
Although Demitri would seem to fill the spot, it is often suggested and implied that Morrigan is the main character of the Darkstalkers series, due to her importance in the overall story as well as her many appearances outside of her game series. She may even be considered the protagonist or something of an anti-hero, since despite her demonic appearance and nature, she is not evil.
Morrigan was the original Darkstalker to break out of her original fighting game series and be transplanted in to the Marvel vs. Capcom series. In Marvel vs. Capcom, not only was Morrigan present, but an alternate "Lilith-style" Morrigan was a secret character. In Marvel vs. Capcom 2, she is joined by fellow Darkstalkers Anakaris, B.B. Hood, and Felicia.
Morrigan (Lilith Version)
This mode for Morrigan is a hidden character within Marvel vs. Capcom. An accidental head collision between Morrigan and Lilith results in them accidentally swapping bodies, and Lilith now being the dominant one in the pair. As a result the names of many attacks are changed, though behavior is apparently unchanged. The biggest change is the loss of the ground attack Silhouette Blade for Splendor Love, a move akin to Lilith's in Vampire Savior. Interestingly she loses her level 3 hyper, but gains no replacement move for it.
Moves
Marvel vs. Capcom
Morrigan
Lilith-Style Morrigan
Marvel vs. Capcom 2
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Shadow Blade | Shadow Blade | Silhouette Blade |
β | Soul Fist | Soul Fist | Soul Eraser |
γ | Soul Fist | Shadow Blade | Silhouette Blade |
Ryu
Click here for more information about Ryu's other fighting game appearances.
Ryu arrived in the Marvel Universe side by side with his best friend and fighting rival Ken. All of the Street Fighters were curious as to what led them to this new universe, but Ryu's mind was on one thing: the chance to compete against greater fighters and improve his skill. Much to his surprise, when he used his Hadouken in the Marvel Universe, it resulting energy burst was huge in comparison to his Hadoukens in his home universe. Even more than that, when he gather enough ki to use his Shinkuu Hadouken move, it did not come out as one giant ball of force, but rather as a beam as his ki continued to pour out of him. He quickly assimilated these new found abilities into his personal fighting style. Very little else changed for Ryu, however. His strongest Shoryuken rose very high, and his Tatsumaki Senpuukyaku still knocked down opponents with one hit. He later learn to focus his ki into a single devastating Shoryuken attack known as the Shin Shoryuken Hyper Combo.
When the events of Marvel vs. Capcom occurred, something strange happened to Ryu for unknown reasons. The presence of Onslaught created an imbalance of the energy responsible for summoning the new Capcom fighters into the Marvel universe. As a result, several Street Fighters were forced to return. Among the returning fighters were Ken and Akuma. However, as they left, a portion of their fighting spirit remained in the Marvel universe and quickly gravitated to Ryu. Ryu suddenly discovered that he could tap into either one of the spirits at the cost of some super move energy and transform the subtle details of his fighting style into those adopted by Ken and Akuma. During this time, he came to be known as "Complete Change" Ryu. When Ken and Akuma returned to the Marvel Universe in Marvel vs. Capcom 2, the portions of their spirits that resided in Ryu returned to their original owners.
Moves
X-Men vs. Street Fighter
Name | Input | |
---|---|---|
Sakotsu Wari | + | |
Senpuu Kyaku | + | |
Split Kick | + | |
Single Kick | + | |
Hadouken | + | |
Shouryuuken | + | |
Tatsumaki Senpuukyaku | + | |
Shinkuu Hadouken | + | |
Shinkuu Tatsumaki Senpuukyaku | + |
Marvel Super Heroes vs. Street Fighter
Marvel vs. Capcom
Marvel vs. Capcom 2
Name | Input | |
---|---|---|
Sakotsu Wari | + | |
Senpuu Kyaku | + | |
Air Senpuu Kyaku | + | |
Mae Geri | + | after |
Hadouken | + | |
Shoryuken | + | |
Tatsumaki Senpukyaku | + | |
Shinkuu Hadouken | + | , or |
Shinkuu Tatsumaki Senpukyaku | + | |
Shin Shoryuken | + |
Strider Hiryu
Strider Hiryu (ストライダー飛竜, "Hiryu" usually interpreted to mean "Flying Dragon") is best known as the protagonist of the arcade game Strider and its sequel, Strider 2 (originally titled Strider Hiryu and Strider Hiryu 2 respectively in Japan). The character is jointly owned by Capcom and manga studio Moto Kikaku due to an earlier collaboration. The titular Striders are a fictional group of ninja-like secret agents specializing in kidnapping, assassination, demolition and other specific tasks, with Hiryu himself belonging to the "Super A Grade" class. Hiryu is usually dressed in a purple-colored ninja outfit and often wears a red large scarf that conceals the lower half of his face(In the first Strider he wore lavender violet without his mouth covered). Hiryu's primary weapon is the "Cypher", a plasma-generating broadsword with a tonfa-like handle, although sometimes he is assisted by robotic companions which he obtains as power-ups in the original arcade game.
Most of Striders attacks are converted directly from his abilities in the Strider series. When using the Vajra, light kick makes Strider appear on the left side of the screen, while hard kick makes him appear on the right side. Unlike most moves, this doesn't change, even if you're on the other side of the screen. The button used for the Warp determines where Hiryu will show up. For any Punch version, you can make attacks while you fall (normal moves, special moves, etc.) You can actually combo into this with either Formation A attack (jaguar or eagle), by doing that, then Warping over to your enemy using any punch and hitting them with a falling light kick and going from there. The Sliding Kick is cancelable. It hits low and must be crouch blocked.
During the Ouroboros, satellites rotate around Hiryu and injure anybody who touches them. If you make an attack, the satellites will also fire ring lasers. You cannot throw during this Hyper Combo, because there's no way to get close enough to your opponent without hitting them. This move has invulernability in the first Marvel vs. Capcom, but not the second.
Moves
Marvel vs. Capcom
Marvel vs. Capcom 2
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Ame no Murakumo | Ame no Murakumo | Legion |
β | Vajra | Vajra | Legion |
γ | Formation A | Formation A | Legion |
Zangief
Click here for more information about Zangief's other fighting game appearances.
Out of all the Street Fighters summoned to the Marvel Universe, Zangief is the most confused. Believing himself to be kidnapped, he begins to rampage around the X-Men mansion until a chance encounter with mutant and fellow Russian Colossus calms him down. Zangief is delighted to see that the strongest physical X-Man is another Russian and implores Colossus to be his partner. However, Colossus is unable to join the events that take place during X-Men vs. Street Fighter, so Zangief chooses the physically largest partner available, Juggernaut. With all of their strength, and very little intelligence between them, they make it quite far, but fail to find Apocalypse due to their own incompetence.
Zangief is in for two shocks during Marvel Super Heroes vs. Street Fighter. He is excited when he discovers that another Russian will take part in the second battle against Apocalypse, only to become bitterly disappointed when he find out that Omega Red is in fact a villain. Refusing to have anything to do with him, he fights instead with the Hulk. The pair do much better, thanks in part to Bruce Banner's smarts. Knowing that Apocalypse is being dealt with, they chase Shadow to M. Bison's temporary headquarters, only to lose him. While exploring through the base, they stumble upon a mechanical double of Zangief. Tinged in blue, this robotic monstrosity seems to have all of the strength and many of the moves of Zangief. Enraged at the sight of the robot, but not realizing that it is mechanical, Zangief attacks what he believes is the Marvel Universe version of himself. He eventually subdues the robot and is very surprised and troubled when he discovers that it was never alive.
Asking the Hulk's advice, the Hulk suggests that Zangief talk to some of Marvel's greatest minds like Reed Richards or Dr. Strange. Having questions about the effects of her sunburn, Sakura agrees to accompany him. They were unable to locate Reed Richards (the Fantastic Four were off fighting Dr. Doom again), but they did manage to locate Dr. Strange. After Doctor Strange helped Sakura will the effects of the sunburn on and off, he cast a spell on Zangief which gave him the ability to transform into the robotic version of himself at will. The spell would wear off the moment Zangief returned to his own universe, so he remained in the Capcom Universe throughout the events of the first and second Marvel vs. Capcom.
Moves
X-Men vs. Street Fighter
Marvel Super Heroes vs. Street Fighter
Marvel vs. Capcom
Marvel vs. Capcom 2
Zangief, Mech
Mech Zangief is a robotic prototype of Zangief developed by M. Bison while in the Marvel Universe using some of the technology that he stole from Apocalypse. It is similar to the technology that M. Bison used to turn Charlie and Chun-Li into Shadow and Shadow Lady, except that Bison didn't actually have Zangief available as a test subject. It was built largely on video and data collected about Zangief throughout the fights.
Zangief first encountered Mech Zangief during MSH vs SF. While chasing Shadow into M. Bison's temporary Marvel Universe headquarters, Zangief and the Hulk became lost looking for a way out. They stumbled upon Mech Zangief, and Zangief became enraged, believe the robot to be an evil Marvel version of himself. The robot was only built with combat programming and little to no other artificial intelligence. It was long before Zangief subdued the robot, surprised to find that the blue version of himself was full of mechanical parts and circuitry.
Accompanied by Sakura, Zangief took the robot to see Dr. Strange on the Hulk's advice. Dr. Strange performed a ritual that enabled Zangief to absorb the essence of the robot into himself, allowing Zangief to transform into a robotic version at will. The spell would last for as long as Zangief remained in the Marvel universe.
Mech Zangief is different from Zangief in the following ways: Mech Zangief has Hyper Armor on constantly, and as such, cannot block any single attack. However, he can't ever be stunned either. There is no such thing as playing defensive with Mech Zangief because it's impossible. The player sacrifices the ability to block for the sake of being uninterruptible and constantly on the offense. Throws are the only exception to this, but a good Zangief player can throw his opponent before they can throw him. Mech Zangief loses the Banishing Flat special move in favor of the Vodka Fire special move, which is nearly identical to Dhalsim's Yoga Flame, only colored blue. He also loses the Ultimate Final Atomic Buster Hyper Combo and gains the Siberian Blizzard Hyper Combo, which is a vertically ascending double lariat move.
Moves
Marvel Super Heroes vs. Street Fighter
Marvel vs. Capcom
Marvel vs. Capcom 2
Marvel Moves
Captain America
Captain America is the alter ego of Steve Rogers, a sickly young man who was given enhanced strength and reflexes by an experimental serum in order to aid the United States war effort. Captain America wears a costume that utilizes an American flag motif, and is armed with an indestructible shield that can be thrown as a weapon. Captain was revived from suspended animation by the superhero team The Avengers. Since then, Captain America has often led the team.
Captain America represents the pinnacle of human physical perfection. While not superhuman, he is as strong as a human being can be. He can lift (press) a maximum of 800 pounds with supreme effort. Captain America has agility, strength, speed, endurance, and reaction time superior to any Olympic athlete who ever competed. The Super-Soldier formula that he has metabolized has enhanced all of his bodily functions to the peak of human efficiency. Notably, his body eliminates the excessive build-up of fatigue-producing poisons in his muscles, granting him phenomenal endurance.
Captain America's only weapon is his shield, a concave disk 2.5 feet in diameter, weighing 12 pounds. It is made of a unique Vibranium-Adimantium alloy that has never been duplicated. The shield was awarded to Captain America by the government several months after the beginning of his career. The shield has great aerodynamic properties: it is able to slice through the air with minimal wind resistance and deflection of path. Its great overall resilience, combined with its natural concentric stiffness, enables it to rebound from objects with minimal loss of angular momentum. It is virtually indestructible.
U.S. Agent
For a time, John Walker assumed the identity of Captain America when Steve Rogers chose not to do so. After Steve decided to return, Walker remained a super hero and took the identity U.S. Agent. As a result of the experimental mutagenic process conducted on him by the Power Broker, John Walker has superhuman strength. His endurance is also heightened albeit to a lesser degree. His speed, agility, dexterity, reflexes, coordination, and balance are of the order of a superior Olympic athlete.
Aside from the above advantages, U.S. Agent is an exceptional hand-to-hand combatant trained in Captain America's own fighting style. He is also a seasoned combat veteran with military combat experience and is highly proficient in the use of conventional firearms. He is capable of using his shield for defensive purposes and as a weapon. He has great accuracy at throwing his shield and due to his superhuman strength, it is potentially a lethal weapon.
Moves
Marvel Super Heroes
Name | Input | |
---|---|---|
Double Jump | ||
Double Kick | ||
Angled Kick | + | |
Shield Slash | + | |
Stars & Stripes | + | |
Charging Star | + | |
Backflip | + | |
Power Gem: Super Strength | + | |
Final Justice | + |
Marvel Super Heroes vs. Street Fighter
Captain America
Name | Input | |
---|---|---|
Double Jump | or or | |
Double Kick | ||
Heel Kick | + | |
Shield Slash | + | |
Charging Star | + | |
Stars & Stripes | + | |
Backflip | + | |
Final Justice | + | |
Hyper Charging Star | + | |
Hyper Stars & Stripes | + |
U.S. Agent
Although a distinctly different character than Captain America in the Marvel universe, he is just a palette swap in the game. While his moves are identical to Captain America's, he moves a little faster.
Marvel vs. Capcom
Marvel vs. Capcom 2
Name | Input | |
---|---|---|
Double Jump | ||
Double Kick | ||
Aerial Kick | + | |
Heel Kick | + | |
Shield Slash | + | |
Charging Star | + | |
Stars & Stripes | + | |
Backflip | + | |
Final Justice | + | |
Hyper Charging Star | + | |
Hyper Stars & Stripes | + |
Gambit
A mutant, Gambit possesses the ability to manipulate kinetic energy as well as limited hypnosis. He is also skilled in burglary, the use of a Bō, card throwing, and hand-to-hand combat. A professional thief, few X-Men trusted Gambit when he first joined the group, a source of stress between him and his longtime on and off again love interest Rogue. This was exacerbated when his connections to villain Mister Sinister were revealed, although some of his team members accept that Gambit honestly seeks redemption. The X-Men's self-described ladies man, Gambit has shown a more vulnerable side of himself over the years, especially when it comes to Rogue, his love. Gambit remains fiercely proud of his Louisiana heritage, and speaks in a very thick New Orleans, Cajun accent.
Gambit's mutant ability allows him to charge inanimate objects with unstable kinetic energy. This usually causes the object in question to detonate after a controlled time restraint. Gambit is skilled in card throwing and all aspects of thievery. One of his trademark tricks is to hurl playing cards at an opponent, charging each card and turning it into a deadly projectile. One of Gambit's most powerful attack consists of charging a whole deck of cards and hurling them at an opponent.
Gambit's power also provides him with near-superhuman agility, and creates a static interference making him immune to telepathic probles. Gambit often wields a telescopic metal staff, and is highly trained in martial arts, particularly the French kickboxing martial art Savate. Possessing all the physical attributes of a human body naturally evolved for constant motion (as a side-effect of having bio-kinetic mutant powers) coupled with his Thieves Guild training, makes him a superhumanly acrobatic and athletic fighter. Gambit possesses a subtle hypnotic charm. He can compel people to believe what he says is true.
Moves
X-Men vs. Street Fighter
Name | Input | |
---|---|---|
Kinetic Card | + | |
Trick Card | + | |
Cajun Slash | + | |
Cajun Escape | , or + | (leap with or ) |
__Downward Slash | ( or +) | after Cajun Escape |
Cajun Strike | , or + | (leap with or ) |
Royal Flush | + |
Marvel vs. Capcom
Marvel vs. Capcom 2
Name | Input | |
---|---|---|
Kinetic Card | + | |
Trick Card | + | |
Cajun Slash | + | , then + |
Cajun Escape | or + | , |
Cajun Strike | or + | |
Royal Flush | + | |
Cajun Explosion Ahead | + | |
Cajun Explosion Behind | + |
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Kinetic Card | Kinetic Card | Royal Flush |
β | Cajun Slash | Cajun Slash | Royal Flush |
γ | crouching | crouching | Royal Flush |
Hulk
After physicist Dr. Robert Bruce Banner was caught in the blast of a gamma bomb he created, he was transformed into the Hulk, a raging monster. The character, both as Banner and the Hulk, is frequently pursued by the police or the armed forces, often as a result of the destruction he causes. While the coloration of the character's skin varies during the course of its publication history, the Hulk is most often depicted as green. In forty years, he has battled virtually every hero and villain in the Marvel Universe.
The Hulk's portrayal has varied widely. He has been described as differently as a clumsy, stupid brute who stumbles into adverse situations and lashes out, to a dedicated schemer seeking confrontation for personal gain, and from a cool, collected consciousness capable of advanced science and leadership to an easily manipulated engine of destruction. The Hulk initially was characterized as a separate entity from Bruce Banner, a symbol of inner rage; anger that gradually developed its own personality and memories separate from Banner's. Later stories attributed the Hulk to repressed emotions caused by childhood abuses by Banner's father. In all of the Capcom games, Hulk's persona is that of his merger with Bruce Banner.
The Hulk possesses the potential for near limitless levels of physical strength, depending directly on his emotional state, particularly his anger. He is also extremely resistant to physical damage, psychic assaults, temperature extremes, and is completely immune to disease and poisons. He can breathe underwater, survive unprotected in space, and when injured, heals from almost any wound within seconds. His powerful legs allow him to leap into lower Earth orbit or across continents. His durability, healing, endurance, and possibly speed, likewise increase in relation to his temper. As Bruce Banner, he is considered one of the greatest minds on Earth. He has developed expertise in the fields of Biology, Chemistry, Engineering, Physiology, and has a PhD in Nuclear Physics.
Unique to Marvel Super Heroes Hulk
This version of Hulk does not have Super Armor like his other appearances, but it's easier to air combo with him because his attacks come out faster.
Also unlike the other MvC games, he only has the one Super (Gamma Crush) and a true projectile (Gamma Slam) that he doesn't have later on.
This is the only game the Gamma Crush used the input (on P1 side).
Moves
Marvel Super Heroes
Name | Input | |
---|---|---|
Gamma Tornado | + | , close |
Gamma Slam | + | |
Gamma Lift | + | , throw with or |
Gamma Charge | or + | , (any direction + ) |
Time Gem: Cancel Attacks | + | |
Gamma Crush | + | , launch with , or |
Marvel Super Heroes vs. Street Fighter
Name | Input | |
---|---|---|
Gamma Slam | + | |
Gamma Tornado | + | , close |
Gamma Charge | or + | , (any direction + ) |
Gamma Wave | + | |
Gamma Crush | + | , launch it with , or |
Marvel vs. Capcom
Hulk
MSH Performance Hulk
Marvel vs. Capcom 2
Name | Input | |
---|---|---|
Gamma Slam | + | |
Gamma Tornado | + | |
Gamma Charge | + | , direction+ |
Gamme Charge anti-air | + | , direction+ |
Gamma Wave | + | |
Gamma Quake | + | |
Gamma Crush | + | , move or |
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Gamma Slam | Gamma Slam | Gamma Wave |
β | Gamma Charge | Gamma Charge | Gamma Crush |
γ | Gamma Charge | Gamma Charge | Gamma Quake |
Spider-Man
Spider-Man has become one of the world's most popular superheroes and is arguably Marvel's most popular character. When Spider-Man first saw print in the 1960s, teenage characters in superhero comic books were usually sidekicks. The Spider-Man series broke ground by featuring a hero who himself was an adolescent, to whose "self-obsessions with rejection, inadequacy, and loneliness" young readers could relate. Over the years, Peter Parker has developed from shy high school student to troubled college student to a married teacher and a member of the superhero team the New Avengers.
In his first appearance, Peter Parker is introduced as a science whiz kid teenager from the Forest Hills section of New York City who gets bitten by a radioactive spider during a science demonstration. He gains powers and at first attempts to become a TV star. He fails to stop a thief, and weeks later the same criminal kills his Uncle Ben. Learning that with great power comes great responsibility, Spider-Man becomes a vigilante. After his uncle's death, he and his aunt become desperate for money, so he gets a job as a photographer at the Daily Bugle selling photos to J. Jonah Jameson, who vilifies his alter ego in the paper. As he battles his enemies for the first time, Parker finds juggling his personal life and costumed adventures difficult, even attempting to give up. Enemies constantly endanger his loved ones, with the Green Goblin managing to kill his girlfriend Gwen Stacy. Though haunted by her death, he eventually marries Mary Jane Watson, and much later reveals his civilian identity to the world, furthering his already numerous problems.
A bite from an irradiated spider causes a variety of changes in Peter Parker's body, giving him superpowers. Spider-Man has the ability to cling to walls, superhuman strength, a sixth sense ("spider-sense") that alerts him to danger, perfect balance and equilibrium, as well as superhuman speed and agility. Spider-Man's overall metabolic efficiency has been greatly increased, and the composition of his skeleton, inter-connected tissues, and nervous system have all been enhanced. Spider-Man's musculature has been augmented so that he is superhumanly strong and flexible. He has developed a unique fighting style that makes full use of his agility, strength, and equilibrium. Peter Parker is intellectually gifted, excelling in applied science, chemistry and physics. He uses his wits in addition to his powers. Besides outsmarting his foes, he constructs many devices that complement his powers, most notably mechanical web-shooters (ejecting an advanced adhesive compound which dissolves after two hours), which he developed in his teenage years.
Moves
Marvel Super Heroes
Marvel Super Heroes vs. Street Fighter
Spider-Man
Name | Input | |
---|---|---|
Wall Jump | Jump against a wall, press in opposite direction | |
Web Ball | + | |
Web Throw | + | |
Spider Sting | + | (press as optional) |
Web Swing | + | |
Maximum Spider | + | (aim with joystick) |
Crawler Assault | + |
Armor Spider-Man
This grey version Spider-Man is based on a metallic suit he wore in the comics. His moves are identical to regular Spider-Man's, but he has Super Armor (which only functions while on the ground). However, Spidey's Super Armor only works against certain attacks (e.g. it will stop a Shield Slash, but not a Carbonadium Coil).
Marvel vs. Capcom
Marvel vs. Capcom 2
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Web Ball | Web Ball | Crawler Assault |
β | Web Swing | Web Swing | Crawler Assault |
γ | Spider Sting | Spider Sting | Crawler Assault |
Venom
Venom is the bonding between the human host and an extraterrestrial parasite known as the Venom Symbiote. The symbiote returned to Earth with Spider-Man at the end of the events of the Marvel miniseries Secret Wars. Soon, the symbiote began to exert more and more influence over its host, eventually threatening to take over. Spider-Man eventually was able to free himself, and the symbiote later found and bonded with Eddie Brock, a reporter. Originally, the Venom symbiote was portrayed as a mute and lonely creature craving the company of a host. More recently, it has been shown as increasingly abusive of its hosts, and having the powers of speech.
Brock was a reporter for the Daily Globe who had been fired after Spider-Man debunked his would-be career story, "the Sin-Eater case," humiliating him and ultimately ruining his career. He is then forced to find work writing for cheap gossip magazines, thus causing his utter loathing of Spider-Man. Prior to being fired, Brock found out he had cancer and had only his writing to keep his mind off it. As Venom, he fought Spider-Man many times, and came close to winning on several occasions. As well as fueling Eddie's rage against Spider-Man, the symbiote allowed him to indulge in a sporadic career as a vigilante.
Though it requires a living host in order to survive, the Venom symbiote has been shown on some occasions to be able to fend for itself with its own set of unique powers. The symbiote is telepathic and does not require physical contact to influence the minds of others. In Planet Of The Symbiotes, the creature, after being rejected by its host, emits a psychic scream which drives nearby humans to states of extreme depression. Later, with the assistance of Eddie Brock, it emits an even more powerful variant of that power which results in the mass suicide of an invasive force of symbiotes. The symbiote can also blend with any background, using an optic-camoflauge type of effect. Though the symbiote has rejected its species habit of consuming its hosts, it still requires certain chemicals found in living brain tissue (most likely phenethylamine) in order to survive. When starved of these chemicals, the symbiote develops a mutable exoskeleton, allowing it to form its own solid body which it uses to hunt and kill prey without the assistance of a host.
Moves
Marvel vs. Capcom
Venom
High Speed Venom
Marvel vs. Capcom 2
Name | Input | |
---|---|---|
Air Dash | or | |
Venom Fang | + | |
Venom Rush | + | |
Web Throw | + | |
Venom Web | + | |
Death Bite | + |
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Venom Fang | Venom Fang | Death Bite |
β | Venom Rush | Venom Rush | Death Bite |
γ | standing | standing | Death Bite |
War Machine
War Machine's (Jim Rhodes) abilities came from an advanced suit of armor, designed using technology from Stark Industries, and later from an alien-built suit. He is well known as the best friend of Tony Stark, whose Iron Man armor Rhodes has worn on several occasions. Stark also subsequently designed a heavier-armed version of the Iron Man suit, the "Variable Threat Response Battle Suit" to battle the Masters of Silence, and it became known as the War Machine armor. Rhodes used the War Machine armor as Iron Man when Stark faked his own death while recovering from a life-threatening illness. When the ruse was revealed, it damaged the friendship between the two men, and they went their separate ways.
Rhodes, however, continued to use the War Machine armor in a solo superhero career, and it eventually was replaced by a symbiotic alien suit, known as the Eidolon Warwear. When Stark died during a battle with Kang the Conqueror (And the younger alternate Tony Stark brought in to replace him vanished during the fight with Onslaught), Rhodes rejoined Stark Enterprises (which was bought by Fujikawa Industries) to protect his old friend's legacy. To prevent Stark's armor technology from being misused, he used the abilities of his alien armor to erase all trace of Stark's designs from the Fujikawa systems, but the armor was destroyed in the process. Rhodes gave up his superhero career and started his own salvage company.
The War Machine armor grants it's wearer with very similar abilities as the original Iron Man armor. Those abilities include; Repulsors, Unibeam, Pulse Bolt Generators, Force Shield, Gatling Gun, Double-barreled cannon, Flamethrower, Plasma Blade, Micro-Rocket Launcher, Particle Beam Discharger, and Forcefield-based stealth technology (which Rhodey referred to as the "Romulan Cloaking Device"). It also provides a self-contained breathing system, and grants the wearer high levels of superhuman strength and superhuman durability.
Moves
Marvel vs. Capcom
War Machine
Hyper Armor War Machine
Marvel vs. Capcom 2
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Shoulder Cannon | Shoulder Cannon | Proton Cannon |
β | Repulsor Blast | Repulsor Blast | War Destroyer |
γ | Smart Bomb | Smart Bomb | War Destroyer |
Wolverine
If the Marvel vs. Capcom series was any indication of popularity, Wolverine would win the contest hands down, with more incarnations of Wolverine then there are games in the series. Wolverine is the only character to appear in every single Marvel game that Capcom published, and the only character with two distinct entries in Marvel vs. Capcom 2. He is featured with his Adamantium laced bones, as well as the version of Wolverine that appeared for a time with the Adamantium stripped from his bones by Magneto.
Wolverine, James Howlett or commonly known as Logan, is a Canadian superhero and a member of several teams, including the X-Men and the New Avengers. Wolverine stared in the eponymous limited series in which his catch phrase, "I'm the best there is at what I do, but what I do isn't very nice" was first written. Wolverine joined the X-Men's "All New, All Different" roster in Giant-Size X-Men #1. Wolverine was symbolic of the many tough anti-authority anti-heroes; his willingness to use deadly force and his brooding nature became standard characteristics for comic book anti-heroes by the end of the 1980s. As a result, the character became the clear favorite for fans of the increasingly popular X-Men franchise.
As a mutant, Wolverine possesses animal-keen senses, enhanced physical capabilities, and a healing factor that allows him to recover from virtually any wound. This healing ability enabled the supersoldier program Weapon X to bond the near indestructible metal alloy adamantium to his skeletal system that includes razor-sharp retractable claws. He is also a master of hand-to-hand combat and martial arts.
In a dark moment for the X-Men, Magneto and the Acolytes state their intentions to wipe out humanity from Avalon, their space station. Magneto unleashes an electromagnetic pulse on the Earth that creates havoc on the world's electrical systems. Professor X assembles Jean Grey, Gambit, Rogue, Quicksilver and Wolverine to go to Avalon and stop Magneto. The team boards Avalon and disables the station with a virus created by Beast. Magneto engages the X-Men in battle, and in a fit of rage, tears the adamantium out of Wolverine's skeleton. Professor X, enraged by Magneto's actions, mindwipes Magneto, leaving him in a coma. The X-Men race back to Earth to treat Wolverine. As Wolverine recovers from his injuries, he and the X-Men learn that his claws were a part of his actual skeletal structure all along, as he now possesses claws made of bone. Eventually, Apocalypse rebonded adamantium to his skeleton.
Moves
X-Men: Children of the Atom
Marvel Super Heroes
X-Men vs. Street Fighter
Marvel Super Heroes vs. Street Fighter
Marvel vs. Capcom
Marvel vs. Capcom 2
Wolverine, Adamantium
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Berserker Barrage | Berserker Barrage | Berserker Barrage X |
β | Tornado Claw | Tornado Claw | Fatal Claw |
γ | Drill Claw | Drill Claw | Fatal Claw |
Wolverine, Bone
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | standing | standing | Berserker Barrage X |
β | standing | standing | Berserker Barrage X |
γ | Sliding Claw | Sliding Claw | Berserker Barrage X |
Secret character moves
High Speed Venom
Marvel vs. Capcom/High Speed Venom
Hyper Armor War Machine
Hyper Armor War Machine has Hyper Armor. All of his laser attacks now fire missiles instead (e.g. his Shoulder Cannon and Proton Cannon). His moves are identical to regular War Machines's moves, except he can not perform the Repulsor Blast, Flying, or Air Dash.
Lilith-Style Morrigan
MSH Performance Hulk
This version of the Hulk has no Super Armor, but it's easier to air combo with him (the attacks come out faster, and his MP is no longer an air combo finisher). His moves are identical to regular Hulk's moves.
Roll
Roll is a female character in the Mega Man series in its many continuities, and is largely considered to be the female lead in many of them. Not much is known about Roll compared to the other characters, except she was designed for housekeeping instead of fighting. She's the younger counterpart of Mega Man (although other sources indicate they are "twins"). She is the gentle and cute "little sister" of Mega Man, though they have no physical relation outside of looking slightly alike and both being made by Dr. Light. Appearancewise, she's a little blonde girl wearing a red dress, a ponytail with green ribbons and red Mary Janes. She is the third robot created by Dr. Light, built as his assistant, mainly in housework.
Roll acts like a sister to Mega Man (originally known as Rock) in every way, right down to their attitude. Roll is a caretaker robot, like Rock was before he was converted into a powerful warrior. Therefore her role in the series is always very much that of a supporter. Her view of the world is idealistic, similar to that of Dr. Light and Mega Man's, but unlike them she takes no direct part in the changing of the course of it. She's simply there to support Mega Man, whom she loves dearly. Roll first appears very briefly during the ending of the very first game of the series. As a result, her name was never mentioned until Mega Man 3, where her entry in Dr. Light's robot list is shown during the ending. Roll's design changed in Mega Man 8, with a more detailed dress and boots, as well as green ribbons in her hair. Her hairstyle also changed slightly, details being added to her bangs and ponytail, and she's seems a bit taller as well.
While she was not designed for fighting, she is a secret combatant in Marvel vs. Capcom and an official contestant in Marvel vs. Capcom 2. In those games, she proves that she has about the same fighting qualities of Mega Man, only much weaker and softer, being even weaker than Dan Hibiki in the latter game (she even uses flowers in some attacks). In those games, she possessed an external "Roll Buster". Ironically, Roll is considered one of the most effective characters to use against the final boss of Marvel vs. Capcom, Onslaught—her diminutive size negates Onslaught's massive beam attack, and her attacks can easily strike him. She can employ all of the same Eddie items, and Hyper Combos that Mega Man can.
Moves
Marvel vs. Capcom
Marvel vs. Capcom 2
|}
Type | Partner Assist | Variable Counter | Variable Combination |
---|---|---|---|
α | Roll Buster | Roll Buster | Hyper Roll |
β | Flower Bomb | Flower Bomb | Hyper Roll |
γ | Flower Bomb | Roll Buster | Hyper Roll |