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|He whips his sword around while talking in Japanese.
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==Statistics==
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== Final Smash ==
== Final Smash ==

Revision as of 02:16, 29 March 2009

File:SSBB Marth.png
Marth.
Marth needs to be unlocked.

The Prince from the land of Altea from the Fire Emblem series makes a return in the Super Smash Bros series.

Marth struggles against projectile users, with no projectile of his own and no reflector, all he can do is dodge and block while closing the distance between the him and the projectile user, which is exactly what the projectile user wants. However, at close-range, Marth is nearly unstoppable.

The secret to using Marth is in the spacing between you and your opponent. Marth deals the most damage when he hits with the tip of his sword, so making sure that the correct distance between you and your opponent is essential. Thankfully, his moves cover a lot of horizontal range for a melee weapon.

Use the dancing blade to land quick hits on the opponent, quickly building up damage or you can cancel after two or three slashes then go into a smash attack or a shield breaker. This will leave the opponent guessing - is hegoing to do all four slashes, or is he going to cancel early and smash attack me? Trying to fight while figuring all this out will be difficult for him/her, use this to your advantage.

Counter can also be used to help block projectile attacks and counter-attack a strong opponent. If the opponent gets a spicy curry dish, use counter when he's up close to block a fireball while attacking. Otherwise Marth would just keep flinching from the fireballs.

Special Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button Shield Breaker This is a charging attack that will do above average damage to a shield/the longer b is held, the stronger it gets. Hitting a shield with a full charge will instantly shatter it.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button Dancing Blade This can produce up to 9 different slashes, depending on the position of the control stick.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button Dolphin Slash Recovery move, Marth jumps upwards, slashing all in his way. His only real recovery move.
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button Counter Counter-attacks with 110% power the move Marth was hit with.

Taunts

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad He points his sword straight up.
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad He swipes his sword twice and sheathes it.
2 button Down dpad+A button Down dpad Down dpad He whips his sword around while talking in Japanese.

Statistics

This section is a stub. Help us expand it, and you get a cookie.

Final Smash

Marth's Final Smash,Critical Hit.

Critical Hit: This move is taken directly from the fights in the Fire Emblem series! If used accurately, Critical Hit is almost guaranteed to cause KOs. You must be aware that using Critical Hit near a ledge or the edge of the screen can be fatal to Marth if you do not manage to hit your opponent, as the move will cause him to rush off the playing field.

Match-Ups

Ike

Ike is known to have high power with most of his attacks so quickly hit him as fast as you can with the A and B Buttons before he gets to close.

Snake

Snake will be deadlier because his standard and special attacks always have high KO Ratings so better swing that blade as fast as you can or if he gets close or his explosives do you're done for.