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== Final Smash ==
== Final Smash ==
[[Image:SSBB_criticalhit.jpg|thumb|Marth's Final Smash,Critical Hit.]]
[[Image:SSBB_criticalhit.jpg|thumb|Marth's Final Smash,Critical Hit.]]
'''Critical Hit''': This move is taken directly from the fights in the Fire Emblem series! If used accurately, Critical Hit is almost guaranteed to cause KOs. You must be aware that using Critical Hit near a ledge or the edge of the screen can be fatal to Marth if you do not manage to hit your opponent, as the move will cause him to rush off the playing field. Critical hit is the most damaging non-countered single hit move in the game, causing 60% damage in a single hit. The screen that pops up shows the enemies hitpoints being drained away.
'''Critical Hit''': This move is taken directly from the fights in the Fire Emblem series! If used accurately, Critical Hit is almost guaranteed to cause KOs. You must be aware that using Critical Hit near a ledge or the edge of the screen can be fatal to Marth if you do not manage to hit your opponent, as the move will cause him to rush off the playing field. Critical hit is the most damaging non-countered single hit move in the game, causing 60% damage in a single hit. The window that pops up shows the enemies' hitpoints being drained away (a reference to Fire Emblem).


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===Snake===
===Snake===
Snake will be deadlier because his standard and special attacks always have high KO Ratings. His side special attack can keep Marth far away, while his grenades can cause a serious nuisance. Pick up his grenades and throw them back or use Z --> to dodge missiles in order to close the distance. Careful
Snake will be deadlier because his standard and special attacks always have high KO Ratings. His side special attack can keep Marth far away, while his grenades can cause a serious nuisance. Pick up his grenades and throw them back, or use {{gc|Z}} to dodge missiles in order to close the distance. Be wary of his C4 attack and his land mines (if you're not paying close attention, these could be hidden anywhere).
of his C4 attack or his land mines, which could be hidden anywhere between you and him.


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{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Luigi|nextpage=Mr. Game & Watch}}

Revision as of 04:59, 14 September 2009

Marth.
Marth needs to be unlocked.

The Prince from the land of Altea from the Fire Emblem series makes a return in the Super Smash Bros series.

Marth is the only character in Super Smash Bros Brawl to speak no English. Marth's three possible statements he makes with a victory pose after he wins a match are:

  1. "Konkai wa boku no kachi da ne?" — "This time it's my victory, isn't it?"
  2. "Kyou mo ikinobiru koto ga dekita" — "Today I have survived."
  3. "Boku wa makeru wake-ni wa ikanainda!" — "There's no way I can lose!"

Marth struggles against projectile users, with no projectile of his own and no reflector, all he can do is dodge and block while closing the distance between the him and the projectile user, which is exactly what the projectile user wants. However, at close-range, Marth is nearly unstoppable.

The secret to using Marth is in the spacing between you and your opponent. Marth deals the most damage when he hits with the tip of his sword, so making sure that the correct distance between you and your opponent is essential. Thankfully, his moves cover a lot of horizontal range for a melee weapon.

Use the dancing blade to land quick hits on the opponent, quickly building up damage or you can cancel after two or three slashes then go into a smash attack or a shield breaker. This will leave the opponent guessing - is hegoing to do all four slashes, or is he going to cancel early and smash attack me? Trying to fight while figuring all this out will be difficult for him/her, use this to your advantage.

Counter can also be used to help block projectile attacks and counter-attack a strong opponent. If the opponent gets a spicy curry dish, use counter when he's up close to block a fireball while attacking. Otherwise Marth would just keep flinching from the fireballs.

Basic Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Standard Attack Info
Smash Right nunchuk+A button Right dpad+1 button+2 button (Smash Right lstick+A button) or Right rstick (Smash Right control+A button) or Right cstick Blade Attack He unleashes his most powerful blade attack
Smash Up nunchuk+A button Up dpad+1 button+2 button (Smash Up lstick+A button) or Up rstick (Smash Up control+A button) or Up cstick Upper blade Attack He does an upward sword attack
Smash Down nunchuk+A button Down dpad+1 button+2 button (Smash Down lstick+A button) or Down rstick (Smash Down control+A button) or Down cstick Spin blade attack He slashes things next to him

Special Attacks

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button Shield Breaker This is a charging attack that will do above average damage to a shield/the longer b is held, the stronger it gets. Hitting a shield with a full charge will instantly shatter it. When fully-charged in the air, it will give Marth horizontal momentum.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button Dancing Blade This can produce up to 9 different slashes, depending on the position of the control stick.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button Dolphin Slash Recovery move, Marth jumps upwards, slashing all in his way. His only real recovery move.
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button Counter Counter-attacks with 110% power the move Marth was hit with.

Taunts

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad He points his sword straight up.
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad He swipes his sword twice and sheathes it.
2 button Down dpad+A button Down dpad Down dpad He whips his sword around while saying "Minna, miteite kure!" which translates to "Everyone, please look!". .

Final Smash

Marth's Final Smash,Critical Hit.

Critical Hit: This move is taken directly from the fights in the Fire Emblem series! If used accurately, Critical Hit is almost guaranteed to cause KOs. You must be aware that using Critical Hit near a ledge or the edge of the screen can be fatal to Marth if you do not manage to hit your opponent, as the move will cause him to rush off the playing field. Critical hit is the most damaging non-countered single hit move in the game, causing 60% damage in a single hit. The window that pops up shows the enemies' hitpoints being drained away (a reference to Fire Emblem).

Match-Ups

Ike

Marth and Ike are true polar opposites, with one focusing on finesse and grace, and the other more affiliated with brute force. Ike is one of the easiest characters to counter on Brawl due to his crippled speed, and although he maintains some incredible attack power, a counter from Marth can cause serious problems for any Ike player. Ike's aerials, although potent, do not compare to Marth's, notably Marths F-air which is a key finishing move in Marth's aerial game, if you choose to play in such a manner.

Snake

Snake will be deadlier because his standard and special attacks always have high KO Ratings. His side special attack can keep Marth far away, while his grenades can cause a serious nuisance. Pick up his grenades and throw them back, or use Z button to dodge missiles in order to close the distance. Be wary of his C4 attack and his land mines (if you're not paying close attention, these could be hidden anywhere).