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For many of the advanced strategies regarding Zelda/Sheik, many players turn to Sheik. That doesn't mean Zelda isn't a good fighter as well; they are different and attract different types of people with different playing styles. | For many of the advanced strategies regarding Zelda/Sheik, many players turn to Sheik. That doesn't mean Zelda isn't a good fighter as well; they are different and attract different types of people with different playing styles. | ||
Zelda has more strong attacks than she has fast ones, so she is treated like a heavy character. One thing to remember is that she really only has two special attacks, because transform does no damage, and Fayore's wind is hard to attack with. So the | Zelda has more strong attacks than she has fast ones, so she is treated like a heavy character. However, she is in fact very light, being not much heavier than Sheik. One thing to remember is that she really only has two special attacks, because transform does no damage, and Fayore's wind is hard to attack with. So the best thing to do is use her standard attack and Nayru's love. Din's fire is really only used to finish off opponents when they've left themselves vulnerable or at the start of the match to get some damage in. Zelda's melee attacks are very powerful but slow. One thing casual players should beware of, is that the change from Zelda to Sheik or vice versa occurs significantly faster if the game is paused while changing. This is cheating, but a tactic sometimes used. | ||
When fighting, most experienced players often stay with Zelda and begin fighting by using Din's Fire immediately. This attack creates a momentary daze against the enemy which allows you to begin casting again. You should be able to get three off before the enemy gets within range of you. Immediately use your teleportation skill to get away from the enemy - tilting your joystick to the right/left so that you appear down field. Now repeatedly use Din's Fire until the target closes in. Immediately use your B skill to deflect their first melee attack against you and immediately go to work melee-ing them. Eventually when you have them on the defense - teleport away again and continue to use Din's Fire. | When fighting, most experienced players often stay with Zelda and begin fighting by using Din's Fire immediately. This attack creates a momentary daze against the enemy which allows you to begin casting again. You should be able to get three off before the enemy gets within range of you. Immediately use your teleportation skill to get away from the enemy - tilting your joystick to the right/left so that you appear down field. Now repeatedly use Din's Fire until the target closes in. Immediately use your B skill to deflect their first melee attack against you and immediately go to work melee-ing them. Eventually when you have them on the defense - teleport away again and continue to use Din's Fire. | ||
* When fighting players who use projectiles, use your B skill to deflect them and send them back at their target. | |||
* When a Smash Ball appears, use Din's Fire and use your joy stick to direct the fire to get the Smash Ball easily. | |||
* Zelda's aerial kicks sometimes pack tremendous damage and knockback. Use frequently. | |||
{{-}} | |||
==Basic attacks== | |||
{{SSBB Move Header|Attack}} | |||
|- | |||
|{{SSBB Move||a}} | |||
|Magic Spark||Holds her hand up and emits magic. | |||
|- | |||
|{{SSBB Move|r|a}} | |||
|Magic Slash||Zelda slashes with her arms infused with magic. | |||
|- | |||
|{{SSBB Move|u|a}} | |||
|Magic Arc||Waves her hand above her. This move is harder to land but actually has ''MORE'' knockback than Up Smash. | |||
|- | |||
|{{SSBB Move|d|a}} | |||
|Low Kick||Kicks downwards. This move has plenty of uses such as comboing and meteor smashing, so use it a lot. | |||
|- | |||
|{{SSBB Move||a|dash}} | |||
|Palm Blast||Zelda pushes forward, her arms infused with magic. | |||
|} | |||
== | == Smash Attacks == | ||
{{SSBB Move Header| | {{SSBB Move Header|Smash Attack}} | ||
|- | |||
|{{SSBB Move|fs}} | |||
|Magic Blast||Zelda extends her arms and powerfully blasts her foes. | |||
|- | |- | ||
|{{SSBB Move|us}} | |{{SSBB Move|us}} | ||
|Magic Wave||Sends foes straight up for easy KO's. | |Magic Wave||Waves her hand above her head three times. Sends foes straight up for easy KO's. | ||
|- | |||
|{{SSBB Move|ds}} | |||
|Instant Kicker||One of the fastest moves in the game, Zelda kicks around her. It knocks enemies away very well. | |||
|} | |||
==Pummels and Throws== | |||
Zelda has a good ranged grab but it's kind of slow, so it's use is situational. | |||
{{SSBB Move Header|Pummel/Throw}} | |||
|- | |||
|{{SSBB Move||a|grab}} | |||
|Magic Zap||Zaps her opponents with magic. | |||
|- | |||
|{{SSBB Move|r||grab}} | |||
|Forward Hurl||Zelda twirls her opponent with magic then sends them forward. | |||
|- | |||
|{{SSBB Move|l||grab}} | |||
|Backward Hurl||Zelda twirls her opponent with magic then sends them backwards. | |||
|- | |||
|{{SSBB Move|u||grab}} | |||
|Upward Hurl||Zelda twirls her opponent with magic then sends them upwards. | |||
|- | |||
|{{SSBB Move|d||grab}} | |||
|Magic Trample||Zelda throws her opponent on the ground then shocks them. | |||
|} | |||
==Air Attacks== | |||
Zelda is renowned for her "Lightning Kicks" as her forward air, backwards air and downwards air attack is incredibly powerful when hit at the right spot and time. | |||
{{SSBB Move Header|Attack}} | |||
|- | |||
|{{SSBB Move||a|air}} | |||
|Magic Spin||Twirls wih her magic infused arms extended. | |||
|- | |||
|{{SSBB Move|r|a|air}} | |||
|Forward Lightning Kick||Kicks forward. Very powerful if sweetspotted. | |||
|- | |||
|{{SSBB Move|l|a|air}} | |||
|Backwards Lightning Kick||Kicks backwards. Very powerful if sweetspotted. | |||
|- | |||
|{{SSBB Move|u|a|air}} | |||
|Palm Explosion||Zelda creates a powerful explosion above her. | |||
|- | |||
|{{SSBB Move|d|a|air}} | |||
|Downwards Lightning Kick||Kicks downwards. This move meteor smashes regardless of sweetspot so it's good for edgeguarding. | |||
|} | |} | ||
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|- | |- | ||
|{{SSBB Move||b}} | |{{SSBB Move||b}} | ||
|Nayru's Love||Deflects projectile attacks. | |Nayru's Love||Deflects projectile attacks. Also used as a quick spacing tool. | ||
|- | |- | ||
|{{SSBB Move|r|b}} | |{{SSBB Move|r|b}} | ||
|Din's Fire|| Orb of flame that can be guided by the Control Stick. | |Din's Fire||Orb of flame that can be guided by the Control Stick. Terribly slow projectile but makes up for it's incredible range. | ||
|- | |- | ||
|{{SSBB Move|u|b}} | |{{SSBB Move|u|b}} | ||
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|- | |- | ||
|{{SSBB Move|d|b}} | |{{SSBB Move|d|b}} | ||
|Transform||Turns into Sheik, | |Transform||Turns into Sheik, invincible while transforming. | ||
|} | |} | ||
Latest revision as of 05:23, 27 November 2010
For many of the advanced strategies regarding Zelda/Sheik, many players turn to Sheik. That doesn't mean Zelda isn't a good fighter as well; they are different and attract different types of people with different playing styles.
Zelda has more strong attacks than she has fast ones, so she is treated like a heavy character. However, she is in fact very light, being not much heavier than Sheik. One thing to remember is that she really only has two special attacks, because transform does no damage, and Fayore's wind is hard to attack with. So the best thing to do is use her standard attack and Nayru's love. Din's fire is really only used to finish off opponents when they've left themselves vulnerable or at the start of the match to get some damage in. Zelda's melee attacks are very powerful but slow. One thing casual players should beware of, is that the change from Zelda to Sheik or vice versa occurs significantly faster if the game is paused while changing. This is cheating, but a tactic sometimes used.
When fighting, most experienced players often stay with Zelda and begin fighting by using Din's Fire immediately. This attack creates a momentary daze against the enemy which allows you to begin casting again. You should be able to get three off before the enemy gets within range of you. Immediately use your teleportation skill to get away from the enemy - tilting your joystick to the right/left so that you appear down field. Now repeatedly use Din's Fire until the target closes in. Immediately use your B skill to deflect their first melee attack against you and immediately go to work melee-ing them. Eventually when you have them on the defense - teleport away again and continue to use Din's Fire.
- When fighting players who use projectiles, use your B skill to deflect them and send them back at their target.
- When a Smash Ball appears, use Din's Fire and use your joy stick to direct the fire to get the Smash Ball easily.
- Zelda's aerial kicks sometimes pack tremendous damage and knockback. Use frequently.
Basic attacks[edit]
Smash Attacks[edit]
Pummels and Throws[edit]
Zelda has a good ranged grab but it's kind of slow, so it's use is situational.
Air Attacks[edit]
Zelda is renowned for her "Lightning Kicks" as her forward air, backwards air and downwards air attack is incredibly powerful when hit at the right spot and time.
Special Attacks[edit]
Taunts[edit]
Final Smash[edit]
Light Arrow: She draws a bow and fires the extremely powerful Light Arrow. The angle enemies are knocked back is different to sheik's version.