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* '''Shinobi''': A variation of an Allied spy which allows you to infiltrate enemy structures to perform a variety of structural damage. They also have a smoke screen secondary ability and unlike spies, they can attack and kill infantry in one hit kills but can’t take the form of enemy units. | * '''Shinobi''': A variation of an Allied spy which allows you to infiltrate enemy structures to perform a variety of structural damage. They also have a smoke screen secondary ability and unlike spies, they can attack and kill infantry in one hit kills but can’t take the form of enemy units. | ||
* '''Rocket Angel''': The equivalent of the [[Red Alert 2]] Rocketeer that had belonged to the Allies. This alternate reality has allowed the Empire of the Rising Sun to develop the technology first with much improvement. This is a truly devastating unit against air and ground units. The secondary ability stops an enemy unit in their tracks. | * '''Rocket Angel''': The equivalent of the [[Red Alert 2]] Rocketeer that had belonged to the Allies. This alternate reality has allowed the Empire of the Rising Sun to develop the technology first with much improvement. This is a truly devastating unit against air and ground units. The secondary ability stops an enemy unit in their tracks. | ||
* '''Yuriko Omega''': Depending on how you look at it, she is truly the best "super unit." Every faction gets one, the Reds have Natasha (no longer Boris), the Allies have Tanya and the Empire has Yuriko (a pun off of Yuri, the main villain from [[Red Alert 2]] who had supreme mental powers). She is highly powerful and can crush any ground unit with much ease. She does not have a one hit kill, but she picks enemies up with her mind, a lot like Jean Grey if you're familiar with X-Men, and she will crush them. It takes a few seconds, but you can juggle multiple units into the air and if you're good with the timing you can keep 3 or 4 tanks and troops in the air helpless while you quickly destroy them. Her secondary ability is amazing; she projects huge lines of psychokinesis to destroy any enemy infantry. Truly devastating. If you lose her, the AI will not | * '''Yuriko Omega''': Depending on how you look at it, she is truly the best "super unit." Every faction gets one, the Reds have Natasha (no longer Boris), the Allies have Tanya and the Empire has Yuriko (a pun off of Yuri, the main villain from [[Red Alert 2]] who had supreme mental powers). She is highly powerful and can crush any ground unit with much ease. She does not have a one hit kill, but she picks enemies up with her mind, a lot like Jean Grey if you're familiar with X-Men, and she will crush them. It takes a few seconds, but you can juggle multiple units into the air and if you're good with the timing you can keep 3 or 4 tanks and troops in the air helpless while you quickly destroy them. Her secondary ability is amazing; she projects huge lines of psychokinesis to destroy any enemy infantry. Truly devastating. If you lose her, the AI will not warn her about her death, but despite this she can win on most one on one fights. | ||
== Vehicles == | == Vehicles == | ||
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* '''Naginata Cruiser''': Every faction has a similar, more expensive destructive sub/ship that’s meant for protection of your large long range battleships. They are crucial on any map with a lot of water. These protecting a few Shoguns, can tear through an enemy's base defense very quickly, allowing your ground forces to tear them apart. Their secondary ability, which shoots out a volley of torpedoes that split apart, are quite deviating and will kill most early ships and heavily damage a lot of units in a fan-like spread. Exercise caution though, because they can hit friendly units. | * '''Naginata Cruiser''': Every faction has a similar, more expensive destructive sub/ship that’s meant for protection of your large long range battleships. They are crucial on any map with a lot of water. These protecting a few Shoguns, can tear through an enemy's base defense very quickly, allowing your ground forces to tear them apart. Their secondary ability, which shoots out a volley of torpedoes that split apart, are quite deviating and will kill most early ships and heavily damage a lot of units in a fan-like spread. Exercise caution though, because they can hit friendly units. | ||
* '''Shogun Battleship''': The battleship to end all battleships. Its attack has long range and is a straight shot by six cannons that can’t be stopped, unlike the other factions' attacks. It also has a great secondary ability that allows you to target an enemy vessel and ram into it, destroying any enemy vessel. Interestingly enough, you can even run over enemy commandos, which is really helpful when they are trying to plant a bomb to your ship. Truly the ruler of the seas. | * '''Shogun Battleship''': The battleship to end all battleships. Its attack has long range and is a straight shot by six cannons that can’t be stopped, unlike the other factions' attacks. It also has a great secondary ability that allows you to target an enemy vessel and ram into it, destroying any enemy vessel. Interestingly enough, you can even run over enemy commandos, which is really helpful when they are trying to plant a bomb to your ship. Truly the ruler of the seas. | ||
{{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Controls|nextpage=Soviet units}} | {{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Controls|nextpage=Soviet units}} |