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The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius.
The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius.


'''Weaknesses'''
;Weaknesses
 
To deal with these things that are attached to vehicles fire on the Burst Drone that is on your units by force firing onto them. Always shoot them down before they do their Kamikaze attack.
To deal with these things that are attached to vehicles fire on the Burst Drone that is on your units by force firing onto them. Always shoot them down before they do their Kamikaze attack.


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Standard fanatical rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out.
Standard fanatical rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out.


'''Weaknesses'''
;Weaknesses
 
These infantry are stronger than Conscripts and weaker than Peacekeepers and also cost more than conscripts. Their Beam Katanas cannot break tanks and a Commando like Tanya will make mince meat out of these Fanatical Samurai like Warriors.
These infantry are stronger than Conscripts and weaker than Peacekeepers and also cost more than conscripts. Their Beam Katanas cannot break tanks and a Commando like Tanya will make mince meat out of these Fanatical Samurai like Warriors.


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Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire.  
Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire.  


'''Weaknesses'''
;Weaknesses
 
Unlike Javelins and Flak Troopers these troopers cannot attack aircraft and are not effective against infantry so support them with Jet Tengus or the Uprising Exclusive Archer Maiden.
Unlike Javelins and Flak Troopers these troopers cannot attack aircraft and are not effective against infantry so support them with Jet Tengus or the Uprising Exclusive Archer Maiden.


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Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action.
Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action.


'''weaknesses'''
;Weaknesses
 
These assassins are probably one of the third best anti infantry units in the game so they are meant for infantry and infiltrating. If they use their melee attack on Bears or Dogs they will be killed. Their Smoke Bombs are not forever so act fast with these units.
These assassins are probably one of the third best anti infantry units in the game so they are meant for infantry and infiltrating. If they use their melee attack on Bears or Dogs they will be killed. Their Smoke Bombs are not forever so act fast with these units.


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Rocket Angels fly above the battlefield shooting down both enemy ground and air forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit.  
Rocket Angels fly above the battlefield shooting down both enemy ground and air forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit.  


'''Weaknesses'''
;Weaknesses
 
Rocket Angels Rockets do not fair well against infantry and they are expensive so use this unit as a support unit against most targets. Like all aircraft these Woman Warriors are vulnerable to AA Fire.
Rocket Angels Rockets do not fair well against infantry and they are expensive so use this unit as a support unit against most targets. Like all aircraft these Woman Warriors are vulnerable to AA Fire.


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Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units, Terror Drones and Dolphins in a large radius around her.
Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units, Terror Drones and Dolphins in a large radius around her.


'''Weaknesses'''
;Weaknesses
 
Her Psychic Scream does not harm metal things like tanks and she is not effective fighting against 5 Riptide ACVs. She is vulnerable to Tesla coils and she does not kill things in one hit unlike Natasha. If she falls in battle the Advisor will not warn about her death so take good care of your Psionic Commando.
Her Psychic Scream does not harm metal things like tanks and she is not effective fighting against 5 Riptide ACVs. She is vulnerable to Tesla coils and she does not kill things in one hit unlike Natasha. If she falls in battle the Advisor will not warn about her death so take good care of your Psionic Commando.


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{{CnC unit|image=RA3.Tengu.jpg|requirements=Mecha Bay|role=Anti Infantry Robot/ Anti Air Jet|abilities=Transform and roll out|build=0:10|dtype=Gun|cost=950}}
{{CnC unit|image=RA3.Tengu.jpg|requirements=Mecha Bay|role=Anti Infantry Robot/ Anti Air Jet|abilities=Transform and roll out|build=0:10|dtype=Gun|cost=950}}


The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft. The advantage of Jet Tengus over MiGs and Apollos that it doesn't require an Airbase for recharging ammo for its autocannons.
The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft. The advantage of Jet Tengus over MiGs and Apollos is that Jet Tengus don't require an Airbase to restock their autocannon ammo.


'''Weaknesses'''
;Weaknesses
 
Like all Imperial armour units, the Tengu sports a weak resistance towards tanks, ships, and anti-tank infantry. Its attack power pales in comparison against the other two faction's anti-air aircraft in Jet Mode.
Like all Imperial armour units, it sports a weak resistance towards tanks, ships and anti-tank infantry. Its attack power pales in comparison against the other two faction's anti-air aircraft in Jet Mode.


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Sudden Transports can disguise itself as enemy vehicles, while transporting infantry across ground and sea. If the infantry exit the vehicle, the disguise is lost. If the transport is lost, it will explode killing anything around it and any infantry inside it. Always watch your distance when attacking these things.
Sudden Transports can disguise itself as enemy vehicles, while transporting infantry across ground and sea. If the infantry exit the vehicle, the disguise is lost. If the transport is lost, it will explode killing anything around it and any infantry inside it. Always watch your distance when attacking these things.


'''Weaknesses'''
;Weaknesses
 
Always attack it from afar because it will not blow up next to far away objects.
Always attack it from afar because it will not blow up next to far away objects.


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The standard imperial tank is able to traverse on land and sea, dispatching enemy vehicles and They can crush infantry. Their special ability is to toggle a defensive shield, dramatically increasing their defenses, although they are unable to fire their weapons for the duration.
The standard imperial tank is able to traverse on land and sea, dispatching enemy vehicles and They can crush infantry. Their special ability is to toggle a defensive shield, dramatically increasing their defenses, although they are unable to fire their weapons for the duration.


'''Weaknesses'''
;Weaknesses
 
This expensive tanks special ability will not stop Tier 3 units from crushing it and it is ineffective against naval units like Akula Subs. Support this with the Striker VX and Jet Tengu to fend off Vindicators.
This expensive tanks special ability will not stop Tier 3 units from crushing it and it is ineffective against naval units like Akula Subs. Support this with the Striker VX and Jet Tengu to fend off Vindicators.


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===Wave Force Artillery===
===Wave Force Artillery===
{{CnC unit
{{CnC unit
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Long range bombardment units that can destroy enemy bases from afar. Their main form of attack is to charge up their Wave Force Cannons, which then shoot in a line, severely damaging anything caught in its line. Their special ability is to prematurely discharge their Cannons, dealing less damage although still lethal to infantry and light vehicles.
Long range bombardment units that can destroy enemy bases from afar. Their main form of attack is to charge up their Wave Force Cannons, which then shoot in a line, severely damaging anything caught in its line. Their special ability is to prematurely discharge their Cannons, dealing less damage although still lethal to infantry and light vehicles.


'''Weaknesses'''
;Weaknesses
 
At 1600 credits,the wave-force mobile artillery units beats the Soviet V4 and the Allied Athena long range competitors in terms of accuracy, but the size and speed drawbacks that comes with makes it a perfect target for air attacks or fast attack units. Be sure they are heavily guarded at all times.
At 1600 credits,the wave-force mobile artillery units beats the Soviet V4 and the Allied Athena long range competitors in terms of accuracy, but the size and speed drawbacks that comes with makes it a perfect target for air attacks or fast attack units. Be sure they are heavily guarded at all times.


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King Oni are destructive ground forces that rival the Soviet Apocalypse Tanks. They shoot lasers that are deadly to enemy vehicles. Their special ability is to bull rush a target location, crushing most units and even destroying structures in the wake.
King Oni are destructive ground forces that rival the Soviet Apocalypse Tanks. They shoot lasers that are deadly to enemy vehicles. Their special ability is to bull rush a target location, crushing most units and even destroying structures in the wake.


'''Weaknesses'''
;Weaknesses
 
Their weakness is they cost 2000 like Apocalypse Tanks and they don't have defense weapons against aircraft. Also their lasers suck against infantry like Tanya herself and their special ability takes a while to recharge.
Their weakness is they cost 2000 like Apocalypse Tanks and they don't have defense weapons against aircraft. Also their lasers suck against infantry like Tanya herself and their special ability takes a while to recharge.


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The Imperial Ore collector is able to toggle a defensive gun lethal to infantry units.
The Imperial Ore collector is able to toggle a defensive gun lethal to infantry units.


'''Weaknesses'''
;Weaknesses
 
Any ore ferrying previously will be lost during the Gun mode configuration. Always attack these with the Guardian Tank or the Hammer Tanks leech beam.
Any ore ferrying previously will be lost during the Gun mode configuration. Always attack these with the Guardian Tank or the Hammer Tanks leech beam.


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The walkers special ability is to plunge all 3 of its katanas into the ground that makes destructive shockwaves that kill all in one hit.
The walkers special ability is to plunge all 3 of its katanas into the ground that makes destructive shockwaves that kill all in one hit.


'''Weaknesses'''
;Weaknesses
 
One of the main weaknesses to this unit is they cannot attack aircraft except ramming into them, they cause friendly fire via ramming into them, their special ability takes way to long to recharge and finally this walker must survive the entire mission or if its destroyed you loose the mission.
One of the main weaknesses to this unit is they cannot attack aircraft except ramming into them, they cause friendly fire via ramming into them, their special ability takes way to long to recharge and finally this walker must survive the entire mission or if its destroyed you loose the mission.


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Fast moving submersibles that are able to deal heavy damage en-masse. Their special ability is to kamikaze against a target.
Fast moving submersibles that are able to deal heavy damage en-masse. Their special ability is to kamikaze against a target.


'''Weaknesses'''
;Weaknesses
 
Yaris are the naval scouts of Imperial Navy and should only stick to that role .The notable kamikaze attack can also be nullified by torpedoes,or any form of naval weapons.
Yaris are the naval scouts of Imperial Navy and should only stick to that role .The notable kamikaze attack can also be nullified by torpedoes,or any form of naval weapons.


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Sea Wings are fast moving submersibles that emerge only to attack air units. They can transform into the Sky Wing, which are anti-infantry aircraft.
Sea Wings are fast moving submersibles that emerge only to attack air units. They can transform into the Sky Wing, which are anti-infantry aircraft.


'''Weaknesses'''
;Weaknesses
 
These Subs are not effective against most targets in Sky Wing form except against infantry and in Sea Wing Form these Subs cannot attack anything but aircraft and their rockets are weaker than the ones Multigunner IFVs use.
These Subs are not effective against most targets in Sky Wing form except against infantry and in Sea Wing Form these Subs cannot attack anything but aircraft and their rockets are weaker than the ones Multigunner IFVs use.


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Naginata Cruisers are tough ships that are effective against enemy naval units. Their special ability is launching a cone of torpedoes dead-ahead at a moderate distance, which spread out dealing extra damage to any unit or structure in contact.
Naginata Cruisers are tough ships that are effective against enemy naval units. Their special ability is launching a cone of torpedoes dead-ahead at a moderate distance, which spread out dealing extra damage to any unit or structure in contact.


'''Weaknesses'''
;Weaknesses
 
These ships are not effective against aircraft nor tanks and their special ability causes friendly fire accidents.
These ships are not effective against aircraft nor tanks and their special ability causes friendly fire accidents.


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Shogun Battleships are long range bombardment vessels capable of destroying all land and naval units caught in its sights in a short amount of time. They have 3 Shirada cannons on the bow, and 3 on the aft, meaning they are able to fire more effectively when their targets are on the starboard or the port. Their special ability is a charge similar to the King Oni, where they ram their targets, destroying other naval vessels.   
Shogun Battleships are long range bombardment vessels capable of destroying all land and naval units caught in its sights in a short amount of time. They have 3 Shirada cannons on the bow, and 3 on the aft, meaning they are able to fire more effectively when their targets are on the starboard or the port. Their special ability is a charge similar to the King Oni, where they ram their targets, destroying other naval vessels.   


'''Weaknesses'''
;Weaknesses
 
The slow speeds of the mighty shogun battleships are perfect prey for Imperial Burst Drones or Soviet Terror drones. All the commando units from all faction can easily devastate fleets of these monsters with excellent micromanagement, though a pre-ramming command may deter from such attacks.
The slow speeds of the mighty shogun battleships are perfect prey for Imperial Burst Drones or Soviet Terror drones. All the commando units from all faction can easily devastate fleets of these monsters with excellent micromanagement, though a pre-ramming command may deter from such attacks.


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