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Infantry

Burst Drone

Costs 300. Scout. Air. The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius.

Imperial Warrior

Costs 150. Anti-infantry, Anti-garrison. Standard rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out.

Tankbuster

Costs 300. Anti-armor. Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire.

Engineer

Costs 500. Support. Amphibious. The Empire Engineer can capture neutral or enemy structures, as well as repair your own. Their special ability is to sprint, granting them increased movement speed for 10 seconds, although they are exhausted and are unable to move for 5 seconds thereafter.

Shinobi

Costs 1000. Anti-infantry, support. Amphibious. Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action.

Rocket Angel

Costs 900. Anti-armor, Anti-air. Air. Rocket Angels fly above the battlefield shooting down both ground and enemy forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit.

Yuriko Omega

Costs 2000. Commando. Amphibious. Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units in a large radius around her.

Vehicles

Mecha Tengu

The combination of the Empire's Tengu offers you a lot of versatility. The secondary ability allows this ground based anti-infantry unit to turn into a jet for anti-air capabilities.

Jet Tengu

The jet form of the Mecha Tengu, which is fantastic for anti-air and giving the Empire Imo a hard time. They are great to build in masses, as they have no airport or need to refuel like the Allied jets, which will win in about a 2-3 to 1 ratio (because of the limit of attacks and need to refuel they are much more powerful). The transformation back and forth takes a little bit to recharge, but not much in the long run.

Sudden Transport

Allied spy in a transport. As long as there are no locators around like bears/dogs/burst drones, it easily tricks the computer AI. Not as effective against human players.

Tsunami Tank

Standard Empire tank. It is amphibious with fairly quick movement to dodge Dreadnought/V3 missiles, but Battleships and Subs will tear them apart. It is more of a supplement to naval units but it's great to have the versatility just like with the Tengu/VX units.

  • Weaknesses: Their major weaknesses are they are inferior one on one, cost as much as Hammer Tanks, even with special ability activated it will not stop tier 3 tanks from crushing it and finally to increase defense it has to deactivate its main cannon.

King Oni

This is the unit you see in the cinematic ripping cities apart like a giant Voltron shooting beams out of his chest. This is a great unit for its sheer destructive power. It's a little pricey, but definitely worth it for ground assaults as long as you make sure to protect him with anti-air. He can crush units and his secondary ability is to run full force to wherever you click and pretty much anything in between from infantry to tanks will be crushed and stomped into oblivion.

  • Counters: King Onis are tough foes even for Soviet Apocalypse Tanks much due to bull rushes were very devastating against even the toughest Tanks. The Best way to defeat them is using Aircraft or Tanya.

Striker VX

The Striker is the compliment to the Tengu, being the helicopter counterpart. On the ground it has great anti-air missiles similar to IFV missiles. In the air it is great in numbers and to help supplement your navy if necessary. This unit combined with the Tengu is a great combo.

Chopper-VX

The air form of the Striker-VX. It turns into a basic helicopter with ground attack.

Wave force Artillery

Fantastic long range vehicle akin to the V4/Athena. It hits hard and can take out defenses quickly to let your King Onis and infantry and Tengus assault. Their special ability reduces rate of fire.

  • Counters: This thing will devastate even Apocalypse Tanks if you underestimate it, so use aircraft.

Ore Collector

Collects ore. It has a secondary ability to pop out some anti-infantry cannons, so it can provide quick defense when those players rush your collectors as they are quite pricey and can cause your economy to stall easily.

  • Counters: Deploy tanks after it when it uses its special ability.

MCV

Converts into a Construction Yard and also it will run over vehicles. It can deploy over water and land but it is unarmed and defenseless.

Nanocore

  • Cost: Depending on Structure
  • Speed: Medium
  • Weapon: None
  • Armor: Light
  • Special Ability: Deploy into structure

Nanocores are unarmed units that deploy into a structure. Nanocores takes 4 seconds to deploy but depending on how big the building is it will take some long time to complete deployment of a nanocore.

Shogun executioner

A powerful Tri Bodied Walker that can absorb Tesla attacks and can walk on water and land. It does require air support but it will crush the soviets biggest tank and cut down most enemies in one hit. This unit is not buildable and is only available in certain missions of the Empire campaign.

The walker's special ability is the Omega Shockwave, a devastating attack that destroys everything within a large radius in one hit.

Navy

Yari

A very cheap naval scout and pretty descent little attack sub, at only 800 credits. Great for starting out, but after a few tiers you'll just want to keep 1 or 2 around and focus more on the higher end Naginata. This unit also has a suicide button which is nice for taking out those nasty long distance battleships from every faction as they have a hard time attacking close.

Sea Wing

Another great accent to a Tengu/VX force. It can be great assistance to your navy by providing the only real naval anti-air support. It's a good idea to make 2 groups of these guys; 1 for your navy and 1 for air force. They can only go into anti-air mode over the water, but they can take down most dangerous units like Kirovs in 5/6's per navy.

Naginata

Every faction has a similar, more expensive destructive sub/ship that’s meant for protection of your large long range battleships. They are crucial on any map with a lot of water. These protecting a few Shoguns, can tear through an enemy's base defence very quickly, allowing your ground forces to tear them apart. Their secondary ability, which shoots out a volley of torpedoes that split apart, are quite devastating and will kill most early ships and heavily damage a lot of units in a fan-like spread. Exercise caution though, because they can hit friendly units.

Shogun Battleship

  • cost: 2000
  • special ability: ramming speed
  • weapon: 6 shirada cannons
  • speed: slow
  • armor: tough

The battleship to end all battleships. Its attack has long range and is a straight shot by six cannons that can’t be stopped, unlike the other factions' attacks. It also has a great secondary ability that allows you to target an enemy vessel and ram into it, destroying any enemy vessel. Interestingly enough, you can even run over enemy commandos, which is really helpful when they are trying to plant a bomb to your ship. Truly the ruler of the seas.