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Havana is another two part mission. The first part is a reconnaissance mission starting with a tank incognito and a small group of spies and attack dogs. There is a bonus mission to recruit some soviets along the way.  
Havana is another two part mission. The first part is a reconnaissance mission starting with a tank incognito and a small group of spies and attack dogs. There is a bonus mission to recruit some soviets along the way.  


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The east island has no air defense, destroying it is easy. The other base does have a sizeable anti-air and anti-infantry defense system. So focus your attacks accordingly.  The south of the island isn’t well defended and can be bombed with little to no resistance as well.
The east island has no air defense, destroying it is easy. The other base does have a sizeable anti-air and anti-infantry defense system. So focus your attacks accordingly.  The south of the island isn’t well defended and can be bombed with little to no resistance as well.
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Revision as of 20:37, 20 November 2008

Havana is another two part mission. The first part is a reconnaissance mission starting with a tank incognito and a small group of spies and attack dogs. There is a bonus mission to recruit some soviets along the way.

As long as the units stay within the sphere they will not be seen. Take care to insure they do not stand directly next to an enemy unit; they will be spotted and promptly killed. The spies and dogs do not have to survive to the end of the mission, the tank can handle it, but the mission is easier with them. Beware of the war bears they seem to hunt you out very easy.

Once the first part is complete it is revealed to you that each sports field is a airship launching point. For this you will want to build many anti air units. Fighters, airfoils, rocket troops, and IFVs are all great weapons. The IFVs and rocket troops serve a dual purpose defending your base while taking down any airships that head towards your base. These airships DON’T ATTACK YOU, they will just fly over you, and so you don’t need to worry about them bombing your base on purpose.

Build several airfoils and or fighters to protect the seas. Fighters move much quicker but require refueling. Build at least one field of fighters “just in case” since they can reach the end of the map in mere seconds. Airfoils are cheaper so produce some. One commander should build naval units since they start on the water, the other should build air and land units since that’s their starting point. Bombers will definitely help later in the mission. Continue building units early on in the game, it will only accelerate in the latter half of the mission.

For resources a small group of units can take over the enemy resources being collected in the water. Two of the 3 of these zones are easily conquered. You will be challenged but with little resistance. Dreadnaughts later in the game will be dispatched to destroy you so be aware of this.

From the moment you gain long range attack forces; bombers aircraft carriers, v4’s, etc start destroying the sports fields. They do not retaliate in any strong force for destroying them. It may be easier to assign one commander to primarily destroy airships and the other to fight the land war.

The east island has no air defense, destroying it is easy. The other base does have a sizeable anti-air and anti-infantry defense system. So focus your attacks accordingly. The south of the island isn’t well defended and can be bombed with little to no resistance as well.