The Multigunner IFV is a quick but weak unit that can change its weapon according to the unit inside it. Its default weapon is a Rocket Launcher that can be both anti-air and anti-personnel. Only the Allies have this unit, and can be trained at the armour factory. There are turrets called multigunner turrets that are stationary, and have the same effect.
- Attack Dogs
Starting with Attack Dogs, once you garrison dogs into these vehicles, they in turn change their weapons into loudspeakers that can amplify the dogs' barks and stun/paralyze the enemy unit when the vehicle is ordered to attack.
- Peacekeepers
When the Peacekeeper enters the vehicle, the vehicle "grows" shotguns that are only anti-personnel.
- Javelins/Rocket Soldiers
When Javelins enter, the weapon stays the same, so no need to put them into the vehicle.
- Spies/Engineers
Spies and Engineers can enter the Multigunner too. When a Spy enters the vehicle, the weapon changes to a sniper, which can only be used on infantry. The Engineer's "weapon" when he enters the vehicle is actually not a weapon, it is a big tool that can be used only on vehicles that are damaged, the "tool" fixes the armour around it.