Cryo Legionnaire
Cost | ???? |
---|---|
Requirements | Boot Camp |
Abilities | Jump Attack |
Upgrades | None |
Role | Anti Surface |
Build Time | ??? Seconds |
Damage type | Ice Spray |
Cryo Legionnaires are armed with a Cryo weapon with a small freeze radius. Their special ability is to jump a long distance, much like the Sickle's Flea Jump. This can also crush frozen infantry.
They are trained at the Boot Camp and rumored to swim on the water.
Harbinger Gunship
Cost | ???? |
---|---|
Requirements | Airfield |
Abilities | Switch Weapons |
Upgrades | Advanced Aeronautics upgrade |
Role | Advanced Support Gunship |
Build Time | ????? |
Damage type | Collider Cannons and Miniguns |
Armed with many weapons this gunship does not need to reload at an airfield. It can be built in infinite numbers and take out many surface targets in seconds. It switches between two different weapons, Proton Collinder-class cannons and miniguns to fit its combat role.
Pacifier FAV
Cost | ???? |
---|---|
Requirements | ????? |
Abilities | Switch Weapon |
Upgrades | ???? |
Role | Artillery |
Build Time | ???? |
Damage type | Artillery cannons, Miniguns |
A long range bombardment cannon on a highy mobile chasis, the Pacifier FAV is perfect for decimating enemy bases from long range. Should the enemy manage to close the distance, the FAV can switch to a 7.62mm minigun for close-quarters combat.
Future Tank X-1
Cost | ???? |
---|---|
Requirements | ???? |
Abilities | ???? |
Upgrades | ???? |
Role | ???? |
Build Time | ???? |
Damage type | ???? |