Imperial Structures are built differently. All Structures come in nanocores and the nanocore must be deployed to have a structure. Note: The rising sun does not deploy airfields so to use an air force deploy mecha tengus and transform them.
Structures
Empire structures are built by deploying Nano Cores, which are defenseless vehicles. Empire structures also project a small build radius around them, save for base defenses, allowing for the construction of walls. Production structures also require to be upgraded to unlock higher tier units individually.
Construction Yard
Cost | 5000 |
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Requirements | Deployed MCV |
Role | Command Center |
Build Time | Deployed from MCV |
The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle
Instant Dojo
Cost | 750 |
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Requirements | Nanocore |
Abilities | Upgrade itself to Breakthrough |
Upgrades | Upgrade itself to Breakthrough |
Role | Train Infantry |
Build Time | ???? |
Produces Imperial infantry. Can only be built on land.
Instant Generator
Cost | 1000 |
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Requirements | Nanocore |
Role | Provides power |
Build Time | 0:10 |
Grants 100 Power.
Mecha Bay
Cost | 2000 |
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Requirements | Refinery |
Abilities | Upgrade itself to tier 2 |
Upgrades | Upgrade itself to tier 2 |
Role | Build Tanks |
Build Time | 0:20 |
Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.
Imperial Docks
Cost | 1000 |
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Requirements | Refinery |
Abilities | Upgrade itself to tier 2 |
Upgrades | Upgrade itself to tier 2 |
Role | Build ships |
Build Time | 0:25 |
Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.
Ore Refinery
Cost | 2500 |
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Requirements | Instant Generator |
Abilities | Build ore collector |
Role | collects ore |
Build Time | 0:25 |
Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.
Nanotech Mainframe
Cost | 3000 |
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Requirements | Refinery |
Abilities | none |
Upgrades | none |
Role | Unlocks Tier 3 units |
Build Time | 1:00 |
Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.
Support Structures
Defender-VX
Costs 800. Anti-infantry base defense. Can transform into an anti-air platform.
Wave-Force Tower
Costs 1400. Anti-infantry, anti-armor base defense. Can prematurely discharge its Wave Force Cannon, dealing less potential damage.
Nanoswarm Hive
Costs 3000. Superweapon. The Nanoswarm Hive creates a field of micro drones to surround a large radius. For a duration, the field is impassable by all units including aircraft, and no attacks or special abilities may influence the Nanoswarm, including Ultimate Weapons.
Psionic Decimator
Costs 5000. Ultimate Weapon. The Psionic Decimator obliterates anything caught in its large radius. Deals significantly more damage to units closer to the epicenter of the blast.
Imperial Wall
Costs 10 per segment. Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.