Infantry
Burst Drone
Cost | 300 |
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Requirements | Instant Dojo |
Abilities | Kamikaze |
Role | Scout |
Build Time | ???? |
Damage type | None |
The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius.
Imperial Warrior
Cost | 150 |
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Requirements | Instant Dojo |
Abilities | Banzai Charge |
Role | Anti Infantry/ Anti Garrison |
Build Time | 0:06 |
Damage type | Gun |
Standard fanatical rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out.
Tankbuster
Cost | 300 |
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Requirements | Instant Dojo |
Abilities | Dive into the ground |
Role | Anti Tank infantry |
Build Time | 0:06 |
Damage type | Laser |
Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire.
Engineer
Cost | 500 |
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Requirements | Instant Dojo |
Abilities | Run faster |
Role | Support |
Build Time | 0:05 |
Damage type | None |
The Empire Engineer can capture neutral or enemy structures, as well as repair your own. Their special ability is to sprint, granting them increased movement speed for 10 seconds, although they are exhausted and are unable to move for 5 seconds thereafter.
Shinobi
Cost | 1000 |
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Requirements | Instant Dojo |
Abilities | Smoke Bomb |
Role | Infiltrator/Assassin |
Build Time | 0:10 |
Damage type | Sniper |
Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action.
Rocket Angel
Cost | 900 |
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Requirements | Instant Dojo |
Abilities | Paralysis Whip |
Role | Anti Air/Anti Tank |
Build Time | 0:09 |
Damage type | Rocket |
Rocket Angels fly above the battlefield shooting down both ground and enemy forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit.
Yuriko Omega
Cost | 2000 |
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Requirements | Instant Dojo |
Abilities | Psionic Scream |
Role | Commando |
Build Time | Unknown |
Damage type | Psionics |
Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units, Terror Drones and Dolphins in a large radius around her.
Weaknesses
Her Psychic Scream does not harm metal things like tanks and she is not effective fighting against 5 Riptide ACVs. She is vulnerable to Tesla coils and she does not kill things in one hit unlike Natasha. If she falls in battle the Advisor will not warn about her death so take good care of your Psionic Commando.
Vehicles
Mecha/Jet Tengu
Cost | 950 |
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Requirements | Mecha Bay |
Abilities | Transform and roll out |
Role | Anti Infantry Robot/ Anti Air Jet |
Build Time | 950 Seconds |
Damage type | Gun |
The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft.
Weaknesses
It is not effective fighting the Guardian Tanks nor Assault Destroyers and it cannot hit aircraft in Mecha Mode and in Jet mode it is weaker than MiGs and Apollo Fighters. In Jet Mode it cannot attack Tanks and its transforming features must recharge after use.
Sudden Transport
Cost | 900 |
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Requirements | Mecha Bay |
Abilities | None |
Role | Transport |
Build Time | 0:09 |
Damage type | explosive |
Sudden Transports can disguise itself as enemy vehicles, while transporting infantry across ground and sea. If the infantry exit the vehicle, the disguise is lost. If the transport is lost, it will explode.
Tsunami Tank
Cost | 1000 |
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Requirements | Mecha Bay at Tier 2 |
Abilities | Nanodeflectors |
Role | Anti Tank and Anti Ship |
Build Time | 0:10 |
Damage type | Cannon |
The standard imperial tank is able to traverse on land and sea, dispatching enemy vehicles. They can crush infantry. Their special ability is to toggle a defensive shield, dramatically increasing their defenses, although they are unable to fire their weapons for the duration.
Weaknesses
This expensive tanks special ability will not stop Tier 3 units from crushing it and it is ineffective against naval units like Akula Subs. Support this with the Striker VX and Jet Tengu to fend off Vindicators.
Striker/Chopper VX
Cost | 1400 |
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Requirements | Mecha Bay |
Abilities | Transform |
Role | Transforming Anti Air and Anti Surface |
Build Time | 0:14 |
Damage type | Rocket |
On the ground, Striker VX are anti-air mobile walkers. they can transform into the Chopper VX, which is an anti-armor aircraft unit.
Weakness
It has light armor and it is ineffective fighting flak troopers and its anti air rockets are weak.
Wave Force Artillery
Cost | 1600 |
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Requirements | Mecha Bay |
Abilities | Discharge their rate of fire |
Role | Heavy Artillery |
Build Time | 0:16 |
Damage type | Wave Force cannon |
Long range bombardment units that can destroy enemy bases from afar. Their main form of attack is to charge up their Wave Force Cannons, which then shoot in a line, severely damaging anything caught in its line. Their special ability is to prematurely discharge their Cannons, dealing less damage although still lethal to infantry and light vehicles.
King Oni
Cost | 2000 |
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Requirements | Mecha Bay |
Abilities | Bull Rush |
Role | Heavy walker |
Build Time | 0:20 Seconds |
Damage type | laser |
King Oni are destructive ground forces that rival the Soviet Apocalypse Tanks. They shoot lasers that are deadly to enemy vehicles. Their special ability is to bull rush a target location, crushing most units and even destroying structures in the wake.
Ore Collector
Cost | 1400 |
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Requirements | Refinery |
Abilities | Security System |
Role | Resource Gatherer |
Build Time | 0:14 |
Damage type | Gun |
The Imperial Ore collector is able to toggle a defensive gun lethal to infantry units.
Mobile Construction Vehicle
Cost | 5000 |
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Requirements | Mecha Bay |
Abilities | Deploy |
Role | Support |
Build Time | 1:00 |
Damage type | none |
Deploys into a Construction Yard, necessary for building up a base. They are extremely large, and are able to crush most vehicles save for Apocalypse Tanks and King Onis. They are completely unarmed and are therefore defenseless otherwise.
Shogun Executioner
Cost | ????? |
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Requirements | none |
Abilities | Omega Shockwave |
Role | Destructive Monster robot and King of all Robots |
Build Time | none |
Damage type | Melee |
A tri-boddied walker wielding 3 giant beam katanas that can destroy any units with one hit or crush.
The walkers special ability is to plunge all 3 of its katanas into the ground that makes destructive shockwaves that kill all in one hit.
Yari Mini-Sub
Cost | 800 |
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Requirements | Imperial Docks |
Abilities | Last Voyage |
Role | Anti Ship |
Build Time | ??? |
Damage type | Torpedo |
Fast moving submersibles that are able to deal heavy damage en-masse. Their special ability is to kamikaze against a target.
Sea/Sky Wing
Cost | 1100 |
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Requirements | Imperial Docks |
Abilities | Transform into Sky Wing or Sea Wing |
Role | Anti-infantry, Anti-air, Air |
Build Time | ???? |
Damage type | Missile, Gun |
Sea Wings are fast moving submersibles that emerge only to attack air units. They can transform into the Sky Wing, which are anti-infantry aircraft.
Naginata Cruiser
Cost | 1800 |
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Requirements | Imperial Docks |
Abilities | S-Torpedos |
Role | Anti Ship |
Build Time | 0:18 |
Damage type | Torpedo |
Naginata Cruisers are tough ships that are effective against enemy naval units. Their special ability is launching a cone of torpedoes dead-ahead at a moderate distance, which spread out dealing extra damage to any unit or structure in contact.
Shogun Battleship
Cost | 2000 |
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Requirements | Imperial Docks |
Abilities | Ramming speeds |
Role | Capital Ship |
Build Time | 0:20 Seconds |
Damage type | Cannons |
Shogun Battleships are long range bombardment vessels capable of destroying all land and naval units caught in its sights in a short amount of time. They have 3 Shirada cannons on the bow, and 3 on the aft, meaning they are able to fire more effectively when their targets are on the starboard or the port. Their special ability is a charge similar to the King Oni, where they ram their targets, destroying other naval vessels.
Weaknesses
Its main guns will hit friends and foes like the Dreadnought and always approach these battleships with extreme caution. Their Ramming Speeds and their Main Guns can devastate even Apocalypse Tanks and Assault Destroyers tough armor but cannot attack aircraft.