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During the Variable Cross, both characters will come on screen and remain there for a while (it lasts longer if performed at Level 3). To execute a Variable Cross, your partner must be alive, you must have at least two levels of super meter built up, and you must enter {{cade|Qcb}}{{plus}}{{cade|HPunch}}{{plus}}{{cade|HKick}}). If successful,you gain control of both fighters for a period of time, and you'll have an infinite Hyper Combo bar for the duration of the Variable Cross. Note that during a Variable Cross, you cannot use your Helpers (the Variable Assist move), and you can't use a Variable Cross while one of your helpers is on-screen. | During the Variable Cross, both characters will come on screen and remain there for a while (it lasts longer if performed at Level 3). To execute a Variable Cross, your partner must be alive, you must have at least two levels of super meter built up, and you must enter {{cade|Qcb}}{{plus}}{{cade|HPunch}}{{plus}}{{cade|HKick}}). If successful,you gain control of both fighters for a period of time, and you'll have an infinite Hyper Combo bar for the duration of the Variable Cross. Note that during a Variable Cross, you cannot use your Helpers (the Variable Assist move), and you can't use a Variable Cross while one of your helpers is on-screen. | ||
==Specific to [[Marvel vs. Capcom 2 | ==Specific to [[Marvel vs. Capcom 2]]== | ||
Most of the rules listed above apply to MvC2 | Most of the rules listed above apply to MvC2 unless they are replaced by the rules listed below. Also, all {{cade|3xPunch}} and {{cade|3xKick}} commands become {{cade|2xPunch}} and {{cade|2xKick}}. You can no longer super jump using {{cade|2xKick}}. | ||
===Buttons=== | ===Buttons=== | ||
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===Team Play=== | ===Team Play=== | ||
Team Play in MvC2 | Team Play in MvC2 works very much like Team Play did before, only instead of selecting two partners, you now select three. In addition, when you select each partner, you must also select which partner assist type you want for that character; α, β, or γ. Different assist types perform different attacks when called upon. A match is not over until all three members of one team are defeated. Off-screen members of a team still heal the yellow portion of the health meters up to the length of the red portion. With two partners waiting off-screen, a few new combinations of attacks are possible. | ||
===Partner Assists=== | ===Partner Assists=== | ||
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===Snapback Attacks=== | ===Snapback Attacks=== | ||
Finally, one extra new attack has been added to MvC2 | Finally, one extra new attack has been added to MvC2, called Snapback Attacks. Snapback Attacks are attacks which, if successful, send the current opponent fighter flying off-screen and summons an opponent's partner to take his or her place. To perform a Snapback Attack, you must have at one level of super meter, and you enter {{cade|Qcf}}{{plus}}<big><big>'''PA'''</big></big> or <big><big>'''PB'''</big></big>. The partner button pressed determines which of your opponents partners will enter (if the opponent has both partners remaining). The incoming fighter does not perform an attack upon entering. |