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===Variable Counters=== | ===Variable Counters=== | ||
Variable Counters (which replace Infinity Counters from [[Marvel Super Heroes]]) allow a player to immediately counter an attack after blocking it at the cost of one level of super meter power. In order to execute an Variable Counter, your partner must be alive, and you must be blocking an incoming attack. As soon as the attack connects, you must roll the joystick from back to down, and press both hard attack buttons (i.e. {{cade| | Variable Counters (which replace Infinity Counters from [[Marvel Super Heroes]]) allow a player to immediately counter an attack after blocking it at the cost of one level of super meter power. In order to execute an Variable Counter, your partner must be alive, and you must be blocking an incoming attack. As soon as the attack connects, you must roll the joystick from back to down, and press both hard attack buttons (i.e. {{cade|Left}}{{cade|DL}}{{cade|Down}}{{plus}}{{cade|HPunch}}{{plus}}{{cade|HKick}}). If successful, the opponents attack will be immediately interrupted by an attack from your off-screen team member. Your current fighter will leap off-screen and begin to heal. Note that using a Variable Counter will result in the loss of any remaining red portion of the incoming fighter's health meter. | ||
===Variable Combination=== | ===Variable Combination=== |