Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 174: | Line 174: | ||
{{sect-stub}} | {{sect-stub}} | ||
=== | ===Metaknight=== | ||
{{sect-stub}} | {{sect-stub}} | ||
Metaknight, being an SS character since his introduction, WILL be your worst enemy. His speed, comboed with amazing recovery is like swatting at a fly with a baseball bat. However, that does not mean you cannot win. With accurate prediction, the Shell Spin and Horn Bash smashes will be your best friends. | |||
Fire breath can be a double-edged sword, as a hit will keep your bane far away, but a miss will probably end your life. | Fire breath can be a double-edged sword, as a hit will keep your bane far away, but a miss will probably end your life. | ||
Use your girth to your advantage, and never let | Use your girth to your advantage, and never let Metaknight get you up in the air. Lest you find yourself juggling like an bowling pin in the hands of a carnival expert. One way to get yourself back on the ground is simple swiping towards the Metaknight, or using a Bowser Bomb. | ||
Unfortunately, dodging is not recommended, as | Unfortunately, dodging is not recommended, as Metaknight's speed will make you look like an elephant trying to dance (because let's face it, that's what you are) and deliver a sword directly to your face. | ||
Bowser is not reccomended to go up against MK, but if you find yourself in this situation, not all hope is lost. Remember, you are the hardest character to throw out of the ring. Good Luck! | Bowser is not reccomended to go up against MK, but if you find yourself in this situation, not all hope is lost. Remember, you are the hardest character to throw out of the ring. Good Luck! |