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{{Header Nav|game=Super Smash Bros. Brawl}}
{{Header Nav|game=Super Smash Bros. Brawl}}
[[Image:SSBB Donkey Kong.jpg|thumb|Donkey Kong]]
Donkey Kong returns as a veteran from previous installments of the Smash Brothers series. He still bears the same moves and attacks from ''Melee''.
Donkey Kong is one of the heaviest characters in the game. He naturally has a big size, powerful attacks, long range, and great strength, being able to move and jump freely while carrying a heavy item like a crate. However, he doesn't have a projectile. His large size means he will get hit by a lot of things. However, he is known for being one of the fastest heavyweights, with speed to match a middleweight.
DK's ground game dosen't particularly shine. His jab is good for getting your opponents off of you quickly. Your tilts have a lot of range, and your up tilt is useful for juggling opponents. Your dash attack is laggy and dangerous on shield, so avoid using it. Your smash attacks are quite powerful, especially your down smash, which, when hit by the hands, sends opponents flying away.
Donkey Kong has a grab with quite good range. His forward throw makes him carry opponents on his back, and he is free to throw them anywhere he wants while being able to move freely. His up throw and back throw aren't bad KO moves, and his down throw is a chaingrab on some characters.
His air game is great. His neutral air has little startup and covers around him. His forward air is a powerful meteor smash if it's sweetspotted, but it can still knock opponents far from the stage when sourspotted. His down air is another meteor smash and is more reliable. His up air is a great KO move that is fast and powerful. His back air is one of the most useful air attacks in the game. It's fast, has good range, and doesn't leave you open for attack. Approach and defend yourself with this. In fact, try to face the opposite of your opponent just to hit them with back air. It's just a very useful and important part of a good Donkey Kong playstyle.
As for his specials, he has useful ones. His Giant Punch is easily a KO move, with the feared 9-wind punch that is absolutely deadly on high percentages. His Spinning Kong negates all momentum effectively, making him survive normally lethal attacks. His Headbutt plants the opponent into the ground like a Pitfall. His Hand Slap is extremely easy to combo into and is great to tack on some damage.
{{-}}
==Standard Attacks==
{{SSBB Move Header|Attack}}
|-
|{{SSBB Move||a}}
|Double Punch||Punches two times
|-
|{{SSBB Move|r|a}}
|Long Punch||Punches in front of him. Slightly more range than his AA combo.
|-
|{{SSBB Move|u|a}}
|Arch Swing||Swings his hand in an arch above him.
|-
|{{SSBB Move|d|a}}
|Low Swat||Swats at the ground.
|-
|{{SSBB Move||a|dash}}
|Kong Kick||Kicks forwards while dashing. This move is dangerous as it has much ending lag.
|}
==Smash attacks==
{{SSBB Move Header|Smash Attack}}
|-
|{{SSBB Move|fs}}
|Big Clap||He attacks with a big clap.
|-
|{{SSBB Move|us}}
|High Clap||He claps upwards.
|-
|{{SSBB Move|ds}}
|Kongo Punch||He pounds enemies next to him.
|}
==Pummels and Throws==
{{SSBB Move Header|Pummel/Throw}}
|-
|{{SSBB Move||a|grab}}
|Ape Chop||Does a karate chop on the opponents head
|-
|{{SSBB Move|r||grab}}
|Cargo Carry||Heaves the opponent on to his back and carries them around.
|-
|{{SSBB Move|l||grab}}
|Backwards Fling||Donkey Kong flings opponents backwards.
|-
|{{SSBB Move|u||grab}}
|Upwards Fling||Donkey Kong flings his opponents upwards.
|-
|{{SSBB Move|d||grab}}
|Downwards Slam||Donkey Kong shoves his opponents down.
|}
==Air Attacks==
{{SSBB Move Header|Attack}}
|-
|{{SSBB Move||a|air}}
|Arm Spin||Donkey Kong spins around, hitting with his arms.
|-
|{{SSBB Move|r|a|air}}
|Fist Smash||Donkey Kong clutches his hands together and punches downwards.
|-
|{{SSBB Move|l|a|air}}
|Back Kick||Donkey Kong kicks backwards. Donkey Kong's most useful aerial attack.
|-
|{{SSBB Move|u|a|air}}
|Head Bash||Bashes his head upwards. Great for vertical KOs.
|-
|{{SSBB Move|d|a|air}}
|Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
|}
==Special Attacks==
==Special Attacks==
{{SSBB Move Header|Special Attack}}
{{SSBB Move Header|Special Attack}}
|-
|-
|{{SSBB Move||b}}
|{{SSBB Move|b}}
|Giant Punch||Donkey Kong winds up his hands then punches. It takes ten winds to fully charged his punch. A 9 wind punch is the most powerful but the fully charged one gives you non-flinching frames.
|Giant Punch||
|-
|{{SSBB Move|r|b}}
|Head Butt||He slams things into the ground. It can also be used to spike airborne enemies. You can also KO enemies with a Giant Punch after you bury them.
|-
|{{SSBB Move|u|b}}
|Spinning Kong||He spins into the air attacking things that get in his way. It doesn't gain him much vertical ground, but with it, he can travel great horizontal distances.He cannot be knocked out at the very beginning of this attack.
|-
|{{SSBB Move|d|b}}
|Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
|}
 
==Taunts==
{{SSBB Move Header|Taunt|noinfo}}
|-
|-
|{{SSBB taunt|u}}
|{{SSBB Move|fb}}
|He beats his chest.
|Head Butt||
|-
|-
|{{SSBB taunt|f}}
|{{SSBB Move|ub}}
|He shakes as if wet.
|Spinning Kong||
|-
|-
|{{SSBB taunt|d}}
|{{SSBB Move|db}}
|He turns toward the camera and shrugs.
|Hand Slap||
|}
|}


== Final Smash ==
== Final Smash ==
[[Image:SSBB_Konga_beat.jpg|thumb|Konga Beat]]
[[Image:SSBB_Konga_beat.jpg|thumb|150px|Konga Beat]]
'''Konga Beat''': Whips out his bongos and plays with a fury that bursts your eardrums.  You can play along by pressing button combos. Following the rhythm successfully will result in more powerful, larger blasts, while playing out of sync will result in small, weak blasts. The timing is a bit tricky, so practice!
'''Konga Beat''': Whips out his bongos and plays with a fury that bursts your eardrums.  You can play along by pressing button combos.


{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Diddy Kong|nextpage=Fox}}
{{Footer Nav|game=Super Smash Bros. Brawl|prevpage=Move Lists/Diddy Kong|prevname=Diddy Kong|nextpage=Move Lists/Falco|nextname=Falco}}
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