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===Ice Climbers===
===Ice Climbers===
The Ice Climbers excel at one thing, and that is punishing mistakes with an infinite chaingrab. Unfortunately, you happen to have a lot of moves that leave you vulnerable to a grab if they miss, even the slightest mistake can cost you a stock/point. Additionally, your Flame Choke, normally one of your best moves, becomes completely unusable due to the dual nature of Ice Climbers, and grabbing one climber sets you up for a grab by the other climber. You also have no chance of breaking through a desynced Blizzard wall, and if Blizzard is used to edgeguard, don't expect to make it back to the stage. Even using platforms to avoid chaingrabs doesn't work, as ICs can just hit you through the platform with Up Air, setting up a juggle that is difficult to escape from. Overall, the Ice Climbers matchup is extremely difficult, if not impossible. You will need to play absolutely perfect to have a chance at victory. Be sure to watch your spacing very carefully and don't ever miss or have a move shielded. Look for the opportunity to knock them offstage and edgeguard them, since normal KOs are just too risky to attempt.
Ganondorf has an extremely hard time against Ice Climbers. He's simply too slow to be able to deal damage without getting grabbed by them and chaingrabbed to death. Their desyncs also mess you up terribly. For one, the Blizzard wall pretty much shuts you down.
 
Against only one climber, your chances are a lot better, but you have to KO the assisting climber. The most reliable way to separate the Ice Climbers is with F-Throw, which will leave one climber offstage and hit the other climber if they're close to you. Your grab range is worse than the Ice Climbers', so don't actively try to get a grab for the throw. Once you've separated the climbers, get the assistant climber offstage and KO them immediately. Your opponent won't be able to control the second climber if you manage to separate them far enough, so you don't have to worry about a counter-attack when using your meteor smash. Without the threat of an infinite chaingrab, a solo Ice Climber is much more manageable. His normal attacks don't have a lot of range and Blizzard can easily be countered with your attacks. His recovery will also be a lot worse, as Belay does nothing and Squall Hammer can be countered with a good Down Air.


===R.O.B.===
===R.O.B.===
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